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11-13-25 02:53 PM |
| Guest: | ||
| 0 users reading CoinKiller -- NSMB2 editor upcoming | 3 guests | 2 bots |
| Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming | Hide post layouts | New reply |
| Arisotura |
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![]() Star Mario hax Level: 167
Posts: 4407/9099 EXP: 60641847 Next: 816727 Since: 07-03-12 From: in a box
Last post: 12 days ago Last view: 4 hours ago |
| Hiccup |
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Normal user Level: 59 Posts: 317/815 EXP: 1614674 Next: 58454 Since: 09-06-12 Last post: 2258 days ago Last view: 335 days ago |
Now I really do have a reason for modding my 3DS (when I find it) ![]() |
| TheZoroark007 |
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Member Normal user Level: 9 Posts: 2/13 EXP: 2838 Next: 324 Since: 10-31-15 Last post: 3591 days ago Last view: 3425 days ago |
Posted by StapleButter And will you do it ? |
| Arisotura |
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![]() Star Mario hax Level: 167
Posts: 4409/9099 EXP: 60641847 Next: 816727 Since: 07-03-12 From: in a box
Last post: 12 days ago Last view: 4 hours ago |
| TheZoroark007 |
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Member Normal user Level: 9 Posts: 3/13 EXP: 2838 Next: 324 Since: 10-31-15 Last post: 3591 days ago Last view: 3425 days ago |
Great! Can't wait for the release!
Btw. I have a Gateway and could test stuff for you if ya want! |
| RicBent |
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Administrator Level: 46
Posts: 17/466 EXP: 696714 Next: 15060 Since: 09-25-12 From: Germany Last post: 1589 days ago Last view: 744 days ago |
And another Sprite pic update:
All doors but the normal one are made by RoadrunnerWMC. ____________________ GitHub - YouTube - NSMBHD |
| Hiccup |
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Normal user Level: 59 Posts: 318/815 EXP: 1614674 Next: 58454 Since: 09-06-12 Last post: 2258 days ago Last view: 335 days ago |
Very nice! How are you matching up the sprite positions though? ![]() |
| RicBent |
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Administrator Level: 46
Posts: 19/466 EXP: 696714 Next: 15060 Since: 09-25-12 From: Germany Last post: 1589 days ago Last view: 744 days ago |
| SnakeBlock |
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Member banned for being a source of trouble. (see also: rhcafe) Level: 14 Posts: 27/32 EXP: 12055 Next: 1016 Since: 09-22-13 Last post: 2903 days ago Last view: 1324 days ago |
I would make sprite images, but I don't believe ripping it from other images is allowed. I don't have a capture card, let alone a 3DS. |
| RicBent |
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Administrator Level: 46
Posts: 20/466 EXP: 696714 Next: 15060 Since: 09-25-12 From: Germany Last post: 1589 days ago Last view: 744 days ago |
| Hiccup |
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Normal user Level: 59 Posts: 319/815 EXP: 1614674 Next: 58454 Since: 09-06-12 Last post: 2258 days ago Last view: 335 days ago |
@Mariomaster
I didn't think of that. I usually mark out on my sprite images, but I guess you removed them for that post
@hamza62240 And try and follow the other guidelines as best as you can: https://docs.google.com/document/d/1jotPLxzVxCV2Rocbep_UEDTonQF0ZmiYn0Y7NuDLddI/edit |
| Jesse |
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Member Normal user Level: 54 Posts: 647/688 EXP: 1204138 Next: 29732 Since: 09-05-13 Last post: 2945 days ago Last view: 2507 days ago |
don't want to sound like a jerk but, shouldn't the editor automatically read the sprite data from the game itself and turn it into usable graphics?
because that sounds like less work than recreating every sprite I think. |
| Hiccup |
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Normal user Level: 59 Posts: 320/815 EXP: 1614674 Next: 58454 Since: 09-06-12 Last post: 2258 days ago Last view: 335 days ago |
It is more work. |
| Arisotura |
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![]() Star Mario hax Level: 167
Posts: 4414/9099 EXP: 60641847 Next: 816727 Since: 07-03-12 From: in a box
Last post: 12 days ago Last view: 4 hours ago |
| Hiccup |
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Normal user Level: 59 Posts: 321/815 EXP: 1614674 Next: 58454 Since: 09-06-12 Last post: 2258 days ago Last view: 335 days ago |
Yep, and that would mean rendering them in a way that resembles the way the game renders them. Much easier to screenshot them in-game. |
| MarioFanatic64 |
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Member The guy who does things. Level: 32
Posts: 127/207 EXP: 196677 Next: 9765 Since: 12-05-13 From: Australia Last post: 2932 days ago Last view: 2650 days ago |
romfs support sounds nice. No need to bother with Citra if I can just play mods on an actual 3DS. |
| RicBent |
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Administrator Level: 46
Posts: 22/466 EXP: 696714 Next: 15060 Since: 09-25-12 From: Germany Last post: 1589 days ago Last view: 744 days ago |
Actually .3ds or .cia support was never implemented. CoinKiller works only with the decrypted romfs atm. But when Citra runs NSMB2 at a acceptable speed we should think about that. Also smea got romfs replacing working with NSMB2. Now we need a proper UI and saving. ____________________ GitHub - YouTube - NSMBHD |
| TheZoroark007 |
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Member Normal user Level: 9 Posts: 5/13 EXP: 2838 Next: 324 Since: 10-31-15 Last post: 3591 days ago Last view: 3425 days ago |
Have you any ETA for this?
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| Hiccup |
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Normal user Level: 59 Posts: 322/815 EXP: 1614674 Next: 58454 Since: 09-06-12 Last post: 2258 days ago Last view: 335 days ago |
It'll probably get a release when it has some useful functionality other than viewing levels from a folder. |
| NoThisIsStupider |
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Normal user Level: 32
Posts: 74/207 EXP: 194450 Next: 11992 Since: 03-13-14 Last post: 2487 days ago Last view: 2256 days ago |
Now that HANS supports nsmb2, I can test anything you want on my n3DS. ____________________ Switch on latest firm happily playing Smash daily PC with an i7-4790K, RX480, 16GB ram Various other consoles that are hardly used due to emulation existing |
| Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming | Hide post layouts | New reply |
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