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11-13-25 05:25 PM |
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| 0 users reading CoinKiller -- NSMB2 editor upcoming | 2 bots |
| Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming | Hide post layouts | New reply |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 125 Posts: 3867/4661 EXP: 22222953 Next: 231211 Since: 07-07-12 Last post: 1916 days ago Last view: 929 days ago |
Those 2 objects really confused me when I was looking at it. I wonder why they would even do that, maybe for it's lines? :v ____________________ a |
| Arisotura |
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![]() Star Mario hax Level: 167
Posts: 4257/9099 EXP: 60642501 Next: 816073 Since: 07-03-12 From: in a box
Last post: 12 days ago Last view: 6 hours ago |
it's a Nintendo thing!
also slopes with reverse Y would need more testing, Reggie! appears to handle them differently (it swaps the top and bottom slope blocks, while CK just reverses/mirrors the whole slope) ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
| Imnotstaple |
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Member nothing to see here Level: 30
Posts: 29/194 EXP: 164521 Next: 1348 Since: 09-20-15 From: N/A Last post: 1826 days ago Last view: 240 days ago |
Could be.. Anyway, Staplebutter, how's progress on CK? Have you ran into any unusual things such as the Bgdat? I always find those kinds of things interesting.
Honestly, I'll never understand the whole irritation with slopes. That's just me, sadly. Aside from that, CK should be an easier alternative for testing sprites! (Instead of having to repack the ROMFS all the time.) ____________________ sign |
| Arisotura |
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![]() Star Mario hax Level: 167
Posts: 4275/9099 EXP: 60642501 Next: 816073 Since: 07-03-12 From: in a box
Last post: 12 days ago Last view: 6 hours ago |
I got caught in some NSMBDS crap, but well, that's not going far.
I will continue working on CK soon, but I have some real life crap to sort out too (hi stupid assignment for an asshole teacher). Regarding slopes, dunno. I guess they were hard to understand or someshit. Once you understand them, it makes sense, it's not as shitfucked as some would say honestly. ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
| Hiccup |
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Normal user Level: 59 Posts: 304/815 EXP: 1614692 Next: 58436 Since: 09-06-12 Last post: 2258 days ago Last view: 335 days ago |
Question about tilesets: Are these rips correct? Some parts look off.
http://www.spriters-resource.com/3ds/newsupermariobros2/ |
| Arisotura |
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![]() Star Mario hax Level: 167
Posts: 4327/9099 EXP: 60642501 Next: 816073 Since: 07-03-12 From: in a box
Last post: 12 days ago Last view: 6 hours ago |
| Hiccup |
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Normal user Level: 59 Posts: 305/815 EXP: 1614692 Next: 58436 Since: 09-06-12 Last post: 2258 days ago Last view: 335 days ago |
He said "they came directly from the games files."
I was wondering, does the game apply those overlays before displaying them (and how does it apply them exactly?)? And does it do anything before displaying tiles? |
| Arisotura |
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![]() Star Mario hax Level: 167
Posts: 4328/9099 EXP: 60642501 Next: 816073 Since: 07-03-12 From: in a box
Last post: 12 days ago Last view: 6 hours ago |
| RicBent |
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Administrator Level: 46
Posts: 4/466 EXP: 696721 Next: 15053 Since: 09-25-12 From: Germany Last post: 1589 days ago Last view: 744 days ago |
| Arisotura |
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![]() Star Mario hax Level: 167
Posts: 4350/9099 EXP: 60642501 Next: 816073 Since: 07-03-12 From: in a box
Last post: 12 days ago Last view: 6 hours ago |
since they ask for a TODO list
* add support for showing the remaining shit (paths & co.) * add support for editing their properties (GUI-side, try to see if we can get a PropertyGrid equivalent) * add support for saving * other things * CXI/etc support ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
| Imnotstaple |
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Member nothing to see here Level: 30
Posts: 30/194 EXP: 164521 Next: 1348 Since: 09-20-15 From: N/A Last post: 1826 days ago Last view: 240 days ago |
This is looking very nice! Well done MarioMaster and StapleButter. ____________________ sign |
| RicBent |
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Administrator Level: 46
Posts: 5/466 EXP: 696721 Next: 15053 Since: 09-25-12 From: Germany Last post: 1589 days ago Last view: 744 days ago |
| Arisotura |
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![]() Star Mario hax Level: 167
Posts: 4359/9099 EXP: 60642501 Next: 816073 Since: 07-03-12 From: in a box
Last post: 12 days ago Last view: 6 hours ago |
| RicBent |
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Administrator Level: 46
Posts: 6/466 EXP: 696721 Next: 15053 Since: 09-25-12 From: Germany Last post: 1589 days ago Last view: 744 days ago |
| Arisotura |
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![]() Star Mario hax Level: 167
Posts: 4360/9099 EXP: 60642501 Next: 816073 Since: 07-03-12 From: in a box
Last post: 12 days ago Last view: 6 hours ago |
| RoadrunnerWMC |
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Member Normal user Level: 9 Posts: 6/13 EXP: 2902 Next: 260 Since: 05-16-15 Last post: 3296 days ago Last view: 3073 days ago |
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| Hiccup |
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Normal user Level: 59 Posts: 306/815 EXP: 1614692 Next: 58436 Since: 09-06-12 Last post: 2258 days ago Last view: 335 days ago |
So just putting them on the layer above in Paint.NET would give the exact same effect? And do you know if the rips made by Ploaj are correct? |
| Arisotura |
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![]() Star Mario hax Level: 167
Posts: 4371/9099 EXP: 60642501 Next: 816073 Since: 07-03-12 From: in a box
Last post: 12 days ago Last view: 6 hours ago |
| Hiccup |
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Normal user Level: 59 Posts: 308/815 EXP: 1614692 Next: 58436 Since: 09-06-12 Last post: 2258 days ago Last view: 335 days ago |
Maybe ask on stackoverflow? ![]() |
| Arisotura |
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![]() Star Mario hax Level: 167
Posts: 4372/9099 EXP: 60642501 Next: 816073 Since: 07-03-12 From: in a box
Last post: 12 days ago Last view: 6 hours ago |
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