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03-28-24 02:22 PM |
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0 users reading CoinKiller -- NSMB2 editor upcoming | 1 bot |
Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming | Hide post layouts | New reply |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 3867/4661 EXP: 20822996 Next: 408270 Since: 07-07-12 Last post: 1321 days ago Last view: 334 days ago |
Those 2 objects really confused me when I was looking at it. I wonder why they would even do that, maybe for it's lines? :v ____________________ a |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 4257/9016 EXP: 56050201 Next: 437443 Since: 07-03-12 From: in a box Last post: 56 days ago Last view: 15 days ago |
it's a Nintendo thing!
also slopes with reverse Y would need more testing, Reggie! appears to handle them differently (it swaps the top and bottom slope blocks, while CK just reverses/mirrors the whole slope) ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
Imnotstaple |
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Member nothing to see here Level: 30 Posts: 29/194 EXP: 150738 Next: 15131 Since: 09-20-15 From: N/A Last post: 1231 days ago Last view: 441 days ago |
Could be.. Anyway, Staplebutter, how's progress on CK? Have you ran into any unusual things such as the Bgdat? I always find those kinds of things interesting. Honestly, I'll never understand the whole irritation with slopes. That's just me, sadly. Aside from that, CK should be an easier alternative for testing sprites! (Instead of having to repack the ROMFS all the time.) ____________________ sign |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 4275/9016 EXP: 56050201 Next: 437443 Since: 07-03-12 From: in a box Last post: 56 days ago Last view: 15 days ago |
I got caught in some NSMBDS crap, but well, that's not going far.
I will continue working on CK soon, but I have some real life crap to sort out too (hi stupid assignment for an asshole teacher). Regarding slopes, dunno. I guess they were hard to understand or someshit. Once you understand them, it makes sense, it's not as shitfucked as some would say honestly. ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
Hiccup |
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Normal user Level: 58 Posts: 304/815 EXP: 1511642 Next: 65904 Since: 09-06-12 Last post: 1663 days ago Last view: 18 days ago |
Question about tilesets: Are these rips correct? Some parts look off.
http://www.spriters-resource.com/3ds/newsupermariobros2/ |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 4327/9016 EXP: 56050201 Next: 437443 Since: 07-03-12 From: in a box Last post: 56 days ago Last view: 15 days ago |
Hiccup |
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Normal user Level: 58 Posts: 305/815 EXP: 1511642 Next: 65904 Since: 09-06-12 Last post: 1663 days ago Last view: 18 days ago |
He said "they came directly from the games files."
I was wondering, does the game apply those overlays before displaying them (and how does it apply them exactly?)? And does it do anything before displaying tiles? |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 4328/9016 EXP: 56050201 Next: 437443 Since: 07-03-12 From: in a box Last post: 56 days ago Last view: 15 days ago |
RicBent |
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Administrator Level: 45 Posts: 4/466 EXP: 652071 Next: 8093 Since: 09-25-12 From: Germany Last post: 994 days ago Last view: 149 days ago |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 4350/9016 EXP: 56050201 Next: 437443 Since: 07-03-12 From: in a box Last post: 56 days ago Last view: 15 days ago |
since they ask for a TODO list
* add support for showing the remaining shit (paths & co.) * add support for editing their properties (GUI-side, try to see if we can get a PropertyGrid equivalent) * add support for saving * other things * CXI/etc support ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
Imnotstaple |
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Member nothing to see here Level: 30 Posts: 30/194 EXP: 150738 Next: 15131 Since: 09-20-15 From: N/A Last post: 1231 days ago Last view: 441 days ago |
This is looking very nice! Well done MarioMaster and StapleButter. ____________________ sign |
RicBent |
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Administrator Level: 45 Posts: 5/466 EXP: 652071 Next: 8093 Since: 09-25-12 From: Germany Last post: 994 days ago Last view: 149 days ago |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 4359/9016 EXP: 56050201 Next: 437443 Since: 07-03-12 From: in a box Last post: 56 days ago Last view: 15 days ago |
RicBent |
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Administrator Level: 45 Posts: 6/466 EXP: 652071 Next: 8093 Since: 09-25-12 From: Germany Last post: 994 days ago Last view: 149 days ago |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 4360/9016 EXP: 56050201 Next: 437443 Since: 07-03-12 From: in a box Last post: 56 days ago Last view: 15 days ago |
RoadrunnerWMC |
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Member Normal user Level: 9 Posts: 6/13 EXP: 2667 Next: 495 Since: 05-16-15 Last post: 2701 days ago Last view: 2478 days ago |
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Hiccup |
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Normal user Level: 58 Posts: 306/815 EXP: 1511642 Next: 65904 Since: 09-06-12 Last post: 1663 days ago Last view: 18 days ago |
So just putting them on the layer above in Paint.NET would give the exact same effect? And do you know if the rips made by Ploaj are correct? |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 4371/9016 EXP: 56050201 Next: 437443 Since: 07-03-12 From: in a box Last post: 56 days ago Last view: 15 days ago |
Hiccup |
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Normal user Level: 58 Posts: 308/815 EXP: 1511642 Next: 65904 Since: 09-06-12 Last post: 1663 days ago Last view: 18 days ago |
Maybe ask on stackoverflow? |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 4372/9016 EXP: 56050201 Next: 437443 Since: 07-03-12 From: in a box Last post: 56 days ago Last view: 15 days ago |
Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming | Hide post layouts | New reply |
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