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11-02-24 09:41 PM
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Main - WiiU game hacking and emulation - WiiU emulator in the works Hide post layouts | New reply

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Arisotura
Posted on 07-13-15 12:30 PM Link | #62202
https://github.com/exjam/wiiu-emu


A WIP WiiU emulator by ExJam and Brett19. For now, don't ask if it runs NSMBU or SM3DW-- it's not far enough to run anything.


I intend on helping that project once I get a 64bit system going. I'll keep you posted about it, here or on the StapleBlog.




but you'll need a supercomputer to run WiiU games

Depends on how you approach it! See for example: http://www.reddit.com/r/emulation/comments/3ayifk/how_is_xenia_so_fast/

With HLE and a good recompiler, WiiU emulation is definitely feasible.

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

GreenThunder1337
Posted on 07-13-15 05:09 PM Link | #62206
Ah, so it's for real this time!

____________________
Kuribo64 / NSMBHD / MMM

NNID: GreenThunder1337
3DS FC: 1521 - 5979 - 1511

Anthe
Posted on 07-13-15 09:37 PM Link | #62220
Was expecting more Starland, was surprised instead. Nice.

____________________
[image]

Arisotura
Posted on 07-14-15 12:16 AM Link | #62223
I'm finally able to work on that thing!


this is where the fun begins

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

Arisotura
Posted on 07-15-15 05:57 PM Link | #62281
I tried running SM3DW on it, to see where we're starting from.


It crashes trying to read from 0xFFC00000. Wee.

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

Marionumber1
Posted on 07-15-15 05:58 PM Link | #62282
Posted by StapleButter
I tried running SM3DW on it, to see where we're starting from.


It crashes trying to read from 0xFFC00000. Wee.


I think that's the locked-L1 cache, which hasn't been implemented yet.

Arisotura
Posted on 07-15-15 05:59 PM Link | #62285
Oh, blarg. Gotta read more about how that shit is supposed to work.

Is it just some mode where you force the cache to exist as linear memory at a given address? (I remember you can do something similar on the DS)

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

Marionumber1
Posted on 07-15-15 06:00 PM Link | #62286
Posted by StapleButter
Oh, blarg. Gotta read more about how that shit is supposed to work.

Is it just some mode where you force the cache to exist as linear memory at a given address? (I remember you can do something similar on the DS)


That's exactly what the locked-L1 cache does. In an emulator, you would just make it appear as linear memory when the locked-L1 mapping is enabled. However, their PPC emulation probably hasn't implemented that at all.

mustafa
Posted on 10-06-15 12:54 PM Link | #64785
A wii U emulator is indeed in the works, and currently it can boot Super mario bros U and The legend of zelda U!

CodingKoopa
Posted on 10-06-15 08:07 PM (rev. 2 of 10-06-15 08:08 PM) Link | #64792
As of right now, the emulator will not boot any games. It can run a few functions in a few games, but will not render anything.

But, there is actually another emulator by Exzap(not exjam), written from scratch. It's currently nameless, and is being developed privately.
In short, I believe the project does not profit from being open-sourced. Not at this stage at least. We are trying to take a different approach which will hopefully lead to more speedy development. I'll share more details in the future. At present, getting the emulator ready for the release is the top priority.

Video:
https://imgrush.com/W5-NSoXo2EQs
There are a lot more graphical glitches compared to the current build. Also, speed was increased to 30 FPS. The original capture ran at 5-8 FPS.

Screenshots (via exjam of GBATemp.net):
[image]
[image]
[image]
Note that these screenshots were "cherry picked from the few games that actually run through the intro", and none go ingame yet.

This new emulator will be released later this month, hopefully :D
now, if only we could easily dump our games...
Sources:
http://gbatemp.net/threads/question-about-wii-u-emulation.398838/#post-5709443
http://gbatemp.net/threads/question-about-wii-u-emulation.398838/page-3#post-5711361
http://gbatemp.net/threads/question-about-wii-u-emulation.398838/page-5#post-5714033

____________________
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Arisotura
Posted on 10-06-15 11:49 PM Link | #64797
"the project does not profit from being open-sourced"

just like the community does not profit from it being closed-source, moron

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

Yami
Posted on 10-07-15 12:46 AM Link | #64799
I think he/she means, it doesn't profit as in, nobody is willing to contribute, or nobody knows how to contribute (yet).
As in, ugly Source Code, etc.

Arisotura
Posted on 10-07-15 12:50 AM Link | #64800
That doesn't prevent you from giving out your source code, and there's nothing you lose by giving it out. So why keep it closed? Giving it out can help the scene, by providing details about things that aren't nicely documented for example.

(like how I implemented texture decompression in CoinKiller-- by reading source code, namely from Citra)

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

GreenThunder1337
Posted on 10-07-15 03:32 AM Link | #64802
Maybe he's actually got some sort of ingenious plan to progress his emulator faster. :P

____________________
Kuribo64 / NSMBHD / MMM

NNID: GreenThunder1337
3DS FC: 1521 - 5979 - 1511

CodingKoopa
Posted on 10-13-15 08:50 PM (rev. 3 of 10-14-15 07:21 PM) Link | #64957
The emulator by Exzap, now called Cemu, has been released, and is capable of strting and rendering commercial games!

Exzap has also released the source code, which you can find here.
No source code :(

Here's the brief rundown:
- Can run encrypted Wii U images (WUD) and RPX/RPL files
- Internal resolution is 1920x1080 (if supported by game)
- For controller input see here.
- Only gamepad is supported
- Contains basically no optimizations. Expect slow framerates and long load times.
- Windows x64 only (other platforms may be supported later)

Screenshots
Videos:
https://www.youtube.com/watch?v=FKgTRTxbAtw
https://www.youtube.com/watch?v=Qfs6qiSrQHw
https://www.youtube.com/watch?v=WyE5fMa0jI8
https://www.youtube.com/watch?v=twQ6hYcr2Ek

____________________
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Nadia
Posted on 10-13-15 09:07 PM Link | #64959
...Except there is no source code there.

All there is in the zip/tar.gz is a readme file.

CodingKoopa
Posted on 10-13-15 09:10 PM Link | #64960
You're right, that's weird o.0

____________________
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Arisotura
Posted on 10-13-15 09:36 PM Link | #64961
Reeks of SDK-powered work.


Not only does the author not give out the source because "it wouldn't benefit my project" (nevermind that it could be useful to other projects), but he's wasting Github's space. Because being on Github is cool and trendy, but fuck you no source code.

This is overall terrible.

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

Yami
Posted on 10-14-15 04:17 AM (rev. 2 of 10-14-15 04:18 AM) Link | #64985
Tried a few Tests:
Mario Kart 8: Crashes the Emulator.
2 Unity Games covered under an NDA: Crashes the Emulator.
System Config Tool: Crashes the Emulator.
G3D Demo: Loads forever.
Friend Manager: Loads at 11 FPS, but doesn't display anything.
Friend Viewer: Crashes the Emulator.

So, usability is 0%, so far.

Jesse
Posted on 10-14-15 11:01 AM Link | #64987
yeah pretty much saw that coming. no source and quick release. tbh I haven't tried it myself but until now its pretty much confirmed that the source code is horrible, because its rushed most likely.

Would rather wait for a stable good opensource emulator than an unstable rushed closed source one. Still props for making it sort of working I guess
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Main - WiiU game hacking and emulation - WiiU emulator in the works Hide post layouts | New reply

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