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12-13-25 04:40 AM |
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| 0 users reading CoinKiller -- NSMB2 editor upcoming | 1 bot |
| Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming | Hide post layouts | New reply |
| Hiccup |
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Normal user Level: 59 Posts: 288/815 EXP: 1619624 Next: 53504 Since: 09-06-12 Last post: 2287 days ago Last view: 365 days ago |
The first things that comes to my mind are selfish feature requests, like level comparison tools.
But other than that: make it more like reggie that NSMBe please. Esp with tileset obj and sprite placing |
| Arisotura |
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![]() Star Mario hax Level: 167
Posts: 4102/9099 EXP: 60825264 Next: 633310 Since: 07-03-12 From: in a box
Last post: 42 days ago Last view: 4 days ago |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 125 Posts: 3858/4661 EXP: 22289990 Next: 164174 Since: 07-07-12 Last post: 1945 days ago Last view: 958 days ago |
Looks like NSMBe. ![]() ____________________ a |
| TheToxicRyu |
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Member Rest in Peace Me > You Level: 36
Posts: 246/285 EXP: 299419 Next: 8691 Since: 05-07-15 From: Australia Last post: 3681 days ago Last view: 3675 days ago |
Would you be able to edit a BigRedSave.dat with this like edit your coin amount? ____________________ NNID: Mariomon100 3DS Friend Code: 0473-8619-3062 |
| Arisotura |
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![]() Star Mario hax Level: 167
Posts: 4108/9099 EXP: 60825264 Next: 633310 Since: 07-03-12 From: in a box
Last post: 42 days ago Last view: 4 days ago |
| Arisotura |
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![]() Star Mario hax Level: 167
Posts: 4118/9099 EXP: 60825264 Next: 633310 Since: 07-03-12 From: in a box
Last post: 42 days ago Last view: 4 days ago |
| Hiccup |
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Normal user Level: 59 Posts: 293/815 EXP: 1619624 Next: 53504 Since: 09-06-12 Last post: 2287 days ago Last view: 365 days ago |
Good work. Another selfish feature request that is a bit more achievable: a list in the the order they appear in the file, for each of these types of objects: tileset objects, sprites, entances, locations, zones. And also a combined list (which may not be possible if all these different object types are seperated.) |
| Arisotura |
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![]() Star Mario hax Level: 167
Posts: 4134/9099 EXP: 60825264 Next: 633310 Since: 07-03-12 From: in a box
Last post: 42 days ago Last view: 4 days ago |
| RicBent |
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Administrator Level: 46
Posts: 1/466 EXP: 698858 Next: 12916 Since: 09-25-12 From: Germany Last post: 1619 days ago Last view: 773 days ago |
| Arisotura |
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![]() Star Mario hax Level: 167
Posts: 4140/9099 EXP: 60825264 Next: 633310 Since: 07-03-12 From: in a box
Last post: 42 days ago Last view: 4 days ago |
| Imnotstaple |
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Member nothing to see here Level: 30
Posts: 3/194 EXP: 165174 Next: 695 Since: 09-20-15 From: N/A Last post: 1855 days ago Last view: 269 days ago |
'Tis looking so far! I am looking forward to seeing more from you, fellow haxor! ![]() ____________________ sign |
| Arisotura |
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![]() Star Mario hax Level: 167
Posts: 4198/9099 EXP: 60825264 Next: 633310 Since: 07-03-12 From: in a box
Last post: 42 days ago Last view: 4 days ago |
NSMB2 has two different ways of specifying horizontal repeat in bgdat objects. what
Way 1: 00 01 00 02 03 02 00 01 00 Shows both X repeat (01) and Y repeat (02). Y repeat flags are replicated over whole rows, but from what I remember from NSMBDS, only the first flag matters, all the others are ignored. Stretches like this: 00 01 01 01 00 02 03 03 03 02 02 03 03 03 02 02 03 03 03 02 00 01 01 01 00 Way 2: 04 00 04 Only shows X repeat (maybe it also supports Y repeat that way?). Stretches like this: 04 00 00 00 04 04 00 00 00 04 unless I got it wrong, but on the examples I found so far, it works what the fuck, Nintendo to make it even better, I found an object that uses both repeat styles combined... wtf ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
| Imnotstaple |
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Member nothing to see here Level: 30
Posts: 17/194 EXP: 165174 Next: 695 Since: 09-20-15 From: N/A Last post: 1855 days ago Last view: 269 days ago |
..
Is this bad, or..? ____________________ sign |
| Arisotura |
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![]() Star Mario hax Level: 167
Posts: 4199/9099 EXP: 60825264 Next: 633310 Since: 07-03-12 From: in a box
Last post: 42 days ago Last view: 4 days ago |
not really, just... weird
atleast, regarding that object, glad the two X-repeat styles didn't contradict eachother. I wonder how the game behaves in those cases. also, providing some insight into the game and all ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
| Arisotura |
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![]() Star Mario hax Level: 167
Posts: 4206/9099 EXP: 60825264 Next: 633310 Since: 07-03-12 From: in a box
Last post: 42 days ago Last view: 4 days ago |
| Imnotstaple |
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Member nothing to see here Level: 30
Posts: 23/194 EXP: 165174 Next: 695 Since: 09-20-15 From: N/A Last post: 1855 days ago Last view: 269 days ago |
That looks great! Very nice job working with the slopes. What's next to do, if I might ask? ____________________ sign |
| Hiccup |
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Normal user Level: 59 Posts: 296/815 EXP: 1619624 Next: 53504 Since: 09-06-12 Last post: 2287 days ago Last view: 365 days ago |
Nice! Nice that the tiles are proper size too .
But what? Layer 1, Layer 2 and Layer 3?! |
| Arisotura |
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![]() Star Mario hax Level: 167
Posts: 4207/9099 EXP: 60825264 Next: 633310 Since: 07-03-12 From: in a box
Last post: 42 days ago Last view: 4 days ago |
We suspected that layer0 might still be a thing, but testing revealed that it's not. Or atleast, it doesn't show up.
Theory is that layer0 is rendered but invisible due to lacking mask model. Has to be investigated. ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
| Arisotura |
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![]() Star Mario hax Level: 167
Posts: 4212/9099 EXP: 60825264 Next: 633310 Since: 07-03-12 From: in a box
Last post: 42 days ago Last view: 4 days ago |
Posted by iZackefx actual ability to save shit, I guess ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
| Imnotstaple |
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Member nothing to see here Level: 30
Posts: 26/194 EXP: 165174 Next: 695 Since: 09-20-15 From: N/A Last post: 1855 days ago Last view: 269 days ago |
Ah, I see. Your work is looking marvelous. Perhaps we can one day use CoinKiller and edit paths to see what those unknown values are within the snake block and snake block sync. ____________________ sign |
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