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10-14-24 08:05 AM |
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0 users reading SM64DS Editor Help Thread - Post your questions here | 1 bot |
Main - General SM64DS hacking - SM64DS Editor Help Thread - Post your questions here | Hide post layouts | New reply |
Robokai |
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Member Meme Supreme Level: 12 Posts: 16/24 EXP: 6852 Next: 1069 Since: 06-27-15 Last post: 3284 days ago Last view: 2937 days ago |
It's happening! Kinda.
Unfortunately, poor Mario keeps falling through the floor. What gives? |
Fiachra |
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Local moderator Level: 65 Posts: 816/1065 EXP: 2284497 Next: 51131 Since: 12-15-12 From: Ireland Last post: 2331 days ago Last view: 281 days ago |
Posted by Robokai For the textures, ensure that all of the faces are facing the correct direction, in SketchUp you'll have to fix this manually but if you're using Blender, just select all of the faces, Mesh>Normals>Recalculate Outside. The reason Mario keeps falling through the floor is most likely due to collision ID 0 (which you're setting all of your materials to have) being a non-solid surface. To fix this, within the level editor click on "CLPS", this will show a list of all of the available collision surfaces within the level and their ID. Here you can change, add and remove collision types from your level. To test this I would just click on the dropdown for the first row (ID 0), select "Solid 1" and hit "Enter". Close the CLPS dialogue and click on "Save". Now try your level. |
Chocoladereep32 |
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Member A DOUBLE RAINBOW Level: 9 Posts: 7/12 EXP: 2405 Next: 757 Since: 08-14-15 From: Belgium Last post: 2977 days ago Last view: 2942 days ago |
Hey I tried to understand all of your text (page 1) and I failed. I don't have a pc so I can't try anything you said there, but I do have an iPad and I heard you were working at super mario sunshine ds, and maybe you should add an extra option in the menu in the final version: The playroom. And there will be your self made levels! I'm working on my own level designing in a 3D animator and I can send you a screenshot in private messages of it when I'm done! Maybe you want to include that if you get the playroom in the game and if you don't you can just give me tips on how to make that level better! |
Jesse |
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Member Normal user Level: 53 Posts: 628/688 EXP: 1149443 Next: 7676 Since: 09-05-13 Last post: 2550 days ago Last view: 2111 days ago |
Posted by Chocoladereep32 I recommend you get your computer first before you try anything else first. Trying stuff on an ipad isn't going to get you anywhere. [removed: this isn't the place for these sorts of comments, also English only please (we can all use Google etc. translate anyway)] |
Fiachra |
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Local moderator Level: 65 Posts: 820/1065 EXP: 2284497 Next: 51131 Since: 12-15-12 From: Ireland Last post: 2331 days ago Last view: 281 days ago |
Posted by Chocoladereep32 You'd need to have the editor in front of you to be able to follow along with those instructions and know what I'm talking about. Just make sure though that you're aware of the limitations on level models (polygon count, texture sizes etc.) before you start making a model. Once you get a computer I would strongly recommend that you then switch to using either SketchUp if you're new to 3D modelling or Blender if more advanced, as these will be much easier to use and more advanced than those on an iPad. |
Chocoladereep32 |
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Member A DOUBLE RAINBOW Level: 9 Posts: 8/12 EXP: 2405 Next: 757 Since: 08-14-15 From: Belgium Last post: 2977 days ago Last view: 2942 days ago |
Yeah I know but I just thought, maybe if I know what to do, before I get my pc that I did not have to ask everything but then I realized its hard without doing the steps while reading. When I get my pc I will use SketchUp, but here is my question: My app on iPad that I have now, does not use polygons, it only uses 3D shapes like cubes and cilinders so I don't know how to get it done with polygons . But I am aware of the limitations on level models but you said texture sizes too, and I'm not aware of that . And another quick question: are polygons the same as triangles? And all levels I create on my iPad are mostly test levels and maybe will be recreated on pc or maybe not. |
Fiachra |
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Local moderator Level: 65 Posts: 821/1065 EXP: 2284497 Next: 51131 Since: 12-15-12 From: Ireland Last post: 2331 days ago Last view: 281 days ago |
Posted by Chocoladereep32 All 3D modelling is made up of polygons, when you export those models into a common model format they'll be as a list of polygons. You'll need a program that lets you modify individual polygons. Posted by Chocoladereep32 Posted by Fiachra Posted by Chocoladereep32 No, polygons can have any number of sides but all eventually get converted to triangles, eg. a quadrilateral will be made up of two triangles. |
Robokai |
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Member Meme Supreme Level: 12 Posts: 19/24 EXP: 6852 Next: 1069 Since: 06-27-15 Last post: 3284 days ago Last view: 2937 days ago |
Alright, here's a question; I've imported a new level, and Mario begins the level by falling out of the sky no matter where I've placed the warp. What can I do to fix this? |
Chocoladereep32 |
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Member A DOUBLE RAINBOW Level: 9 Posts: 9/12 EXP: 2405 Next: 757 Since: 08-14-15 From: Belgium Last post: 2977 days ago Last view: 2942 days ago |
Thanks a lot fiachra! But I don't think that there are any apps out there that can modify individual polygons And I think this will be my last question, but can the polygons be as big as you want? |
CodingKoopa |
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Lakitu she/her Level: 48 Posts: 85/560 EXP: 800994 Next: 22549 Since: 10-13-14 Last post: 1179 days ago Last view: 408 days ago |
Fiachra |
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Local moderator Level: 65 Posts: 822/1065 EXP: 2284497 Next: 51131 Since: 12-15-12 From: Ireland Last post: 2331 days ago Last view: 281 days ago |
Posted by Robokai I've encountered this before but can't remember exactly what the issue is but I think it's to do with the collision map. If you open the collision map in the KCL editor, does it look correct? If not, please post a screenshot, otherwise can you try setting the option "Drop faces below" when importing to 0.005 and report whether that has any effect? Posted by Chocoladereep32 No, there is a limit but it's huge. For the model it should be fine as long as you don't go beyond the level bounds (either +-16 or +-32). For the collision map however you need to split very large triangles into a number of smaller ones. |
Robokai |
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Member Meme Supreme Level: 12 Posts: 20/24 EXP: 6852 Next: 1069 Since: 06-27-15 Last post: 3284 days ago Last view: 2937 days ago |
Posted by Fiachra Looks about right to me: |
Fiachra |
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Local moderator Level: 65 Posts: 823/1065 EXP: 2284497 Next: 51131 Since: 12-15-12 From: Ireland Last post: 2331 days ago Last view: 281 days ago |
What about importing at larger and smaller scales, does that have any effect? Also, when you open CLPS settings for that level, what is zero set to? |
TheToxicRyu |
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Member Rest in Peace Me > You Level: 36 Posts: 224/285 EXP: 282519 Next: 25591 Since: 05-07-15 From: Australia Last post: 3256 days ago Last view: 3251 days ago |
How do i make a pipe warps from one part of the level to the other part? ____________________ NNID: Mariomon100 3DS Friend Code: 0473-8619-3062 |
Fiachra |
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Local moderator Level: 65 Posts: 825/1065 EXP: 2284497 Next: 51131 Since: 12-15-12 From: Ireland Last post: 2331 days ago Last view: 281 days ago |
Posted by TheToxicRyu First of all the "Warp Pipe" objects don't do anything on their own - they're just static objects; you need to set up entrance and exit objects for each pipe. I would take a look at the levels in the game that use them (Tiny-Huge Island) and copy how they're set up there paying close attention to the positioning of the entrances and exits in relation to the pipe, basically just copy what's there except for the postitions and entrance ID's which will change. Then for warping within the current level, just set the exit level to be the current level and it should work fine. |
Robokai |
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Member Meme Supreme Level: 12 Posts: 22/24 EXP: 6852 Next: 1069 Since: 06-27-15 Last post: 3284 days ago Last view: 2937 days ago |
No luck on getting Mario to warp elsewhere, but at least the levels look pretty:
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Fiachra |
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Local moderator Level: 65 Posts: 826/1065 EXP: 2284497 Next: 51131 Since: 12-15-12 From: Ireland Last post: 2331 days ago Last view: 281 days ago |
Posted by Robokai PM me your model and I'll have a try. |
Seemario65 |
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Member game over, ayan500 Level: 11 Posts: 2/22 EXP: 5950 Next: 35 Since: 09-06-15 From: U.S.A. Last post: 3283 days ago Last view: 3198 days ago |
where can find blender? ____________________ is not a bad signature |
CodingKoopa |
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Lakitu she/her Level: 48 Posts: 110/560 EXP: 800994 Next: 22549 Since: 10-13-14 Last post: 1179 days ago Last view: 408 days ago |
Seemario65 |
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Member game over, ayan500 Level: 11 Posts: 3/22 EXP: 5950 Next: 35 Since: 09-06-15 From: U.S.A. Last post: 3283 days ago Last view: 3198 days ago |
when I try to replace toad, nothing happens.Then, any place with toad doesn't work! ____________________ is not a bad signature |
Main - General SM64DS hacking - SM64DS Editor Help Thread - Post your questions here | Hide post layouts | New reply |
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