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01-22-25 08:38 AM |
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0 users reading Editing misc sprites and textures | 1 bot |
Main - General SM64DS hacking - Editing misc sprites and textures | Hide post layouts | New reply |
ThePowerPlayer |
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Newcomer The Unnamed Video Game Character Level: 5 Posts: 2/3 EXP: 306 Next: 223 Since: 07-15-15 From: A video game console near you Last post: 3469 days ago Last view: 3465 days ago |
I'd like to know how you edit:
1. the sprite for Balloon Mario (when he gets a Power Flower) 2. the castle paintings 3. the life count character icon 4. and the minimap character icons. Anyone who knows what I'm talking about, please answer! |
GreenThunder1337 |
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Fuzzy Good riddance! Level: 55 Posts: 318/785 EXP: 1310357 Next: 3832 Since: 05-05-15 From: secret Last post: 3182 days ago Last view: 2574 days ago |
1. Balloon Mario is a model. See here.
2. Those are textures. As I probably could not give a very good guide, ask here. 3. See here. 4. I'm lost there. ____________________ NNID: GreenThunder1337 3DS FC: 1521 - 5979 - 1511 |
Fiachra |
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Local moderator Level: 65 Posts: 808/1065 EXP: 2310790 Next: 24838 Since: 12-15-12 From: Ireland Last post: 2432 days ago Last view: 381 days ago |
1: As above.
2: Paintings are stored as BMD models in "/data/pictures". To edit their textures you can open a level, select "3D model" along the top and either: 1) - Select "Import other model" then select the painting model - Click on "BTP and Texture editor" - Here you can replace the texture with your own but it must be of the same dimensions 2) - Select "Export other model" then select the painting model - Edit the exported model in eg. Blender - Export to either DAE or OBJ - Import the model over the original 3 and 4: First see this tutorial for minimaps and then once you understand how images are replaced see this answer for how to replace 4 bits-per-pixel images which 3 and 4 both are: 3: "data/2D_cad/EUR/ENG/d_2d_cmn_icon_E_ncg.bin", 256x64, 4bpp, compressed "data/2D_cad/d_2d_cmn_icon_ncl.bin" 4: Yoshi and hats: "/ARCHIVE/arc0.narc/data/2D_cad/d_2d_battle_btm_icon_ncg.bin", 256x64, 4bpp, compressed "/ARCHIVE/arc0.narc/data/2D_cad/d_2d_battle_btm_icon_ncl.bin" Other characters: "data/2D_cad/d_2d_btm_icon_ncg.bin", 256x64, 4bpp, compressed "data/2D_cad/d_2d_btm_icon_ncl.bin" |
ThePowerPlayer |
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Main - General SM64DS hacking - Editing misc sprites and textures | Hide post layouts | New reply |
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