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11-01-24 11:12 PM
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PaperplateismGuy
Posted on 06-06-15 08:32 PM Link | #60725
Hmm, but how did you get the models in the first place?

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sonic1000
Posted on 06-07-15 02:28 AM Link | #60737
From the NSMBU game files.

sonic1000
Posted on 07-04-15 11:05 PM Link | #61690
Where can I find the power ups sprite code, like the mini mushroom, propeller mushroom, etc.

Also how can I code a animation into the game where it will play/stop if you press and hold a button?

shibboleet
Posted on 07-04-15 11:26 PM Link | #61691
You don't 'find the power up sprite code', you reverse engineer it yourself.

And don't even ask about how to reverse engineer. Learn C++ and PPC assembly.

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sonic1000
Posted on 07-04-15 11:38 PM Link | #61692
There's no way I can view the code?

shibboleet
Posted on 07-04-15 11:38 PM Link | #61693
You have to learn how to reverse engineer it from the PPC assembly.

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Arisotura
Posted on 07-05-15 12:50 AM Link | #61694
You need to get a disassembler. I recommend you get IDA Pro.

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sonic1000
Posted on 07-05-15 02:01 AM Link | #61697
What file do I disassemble, is it main.dol?

Kinnay
Posted on 07-05-15 06:42 AM Link | #61704
Yeah, main.dol and the .rel files in the rels folder. You may want to look into Newer's kamek_base.x. It has lots of useful symbols to get you started.

sonic1000
Posted on 07-05-15 03:05 PM Link | #61714
What is the .LZ extension on the .rel files.

Hiccup
Posted on 07-05-15 04:13 PM (rev. 2 of 07-05-15 04:13 PM) Link | #61717
It means it uses compression in the Lempel-Ziv family. The actual file should give you some more info.

sonic1000
Posted on 07-05-15 05:51 PM Link | #61721
Do I dissemble the file as it is, or do I have to decompress it?

Jesse
Posted on 07-05-15 09:34 PM (rev. 2 of 07-05-15 09:35 PM) Link | #61727
You decompress the file, and then you decode the file. Assuming the file contains data and not code.

sonic1000
Posted on 07-05-15 11:18 PM Link | #61732
Is this what the files are supposed to look like in IDA Pro.

Main.dol:

https://drive.google.com/file/d/0Bxuw7m56Lj4CdHVDUWJrRjNTd1E/view?usp=sharing.

d_basesNP.rel.LZ:

https://drive.google.com/file/d/0Bxuw7m56Lj4CSm92a2NUcVo1Q1k/view?usp=sharing.

Kinnay
Posted on 07-07-15 06:45 AM Link | #61825
No, get the rel/dol loaders and try again. Put them in the loaders folder of ida pro.

https://github.com/heinermann/ida-wii-loaders/releases

sonic1000
Posted on 07-07-15 04:55 PM (rev. 2 of 07-07-15 04:57 PM) Link | #61864
When I try to open a rel file, I don't see the rel loader.

Here's how the main.dol file looks:

Main.dol: https://drive.google.com/file/d/0Bxuw7m56Lj4Cem1URXR6c3p5cDA/view?usp=sharing.

Kinnay
Posted on 07-07-15 09:39 PM Link | #61881
Did you decompress the rel before trying to open it?

sonic1000
Posted on 07-07-15 10:04 PM Link | #61882
No, can you tell me how?

Kinnay
Posted on 07-08-15 06:34 AM Link | #61912
I used ntcompress, but it's part of the Wii sdk and there are probably better options.

sonic1000
Posted on 07-16-15 02:33 PM (rev. 2 of 07-16-15 02:34 PM) Link | #62336
Here's a test screenshot of a custom map model in nsmbw:

https://drive.google.com/file/d/0Bxuw7m56Lj4CN0poUHh5SUZzQk0/view?usp=sharing.

Also can someone tell me everything that's known about the nsmbw world map engine.
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