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12-05-24 12:07 PM |
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0 users reading New Super Mario Bros U Wii | 1 bot |
Main - Misc. ROM hacking - New Super Mario Bros U Wii | Hide post layouts | New reply |
PaperplateismGuy |
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Member Shpayshe Toads: YAY! Level: 52 Posts: 587/654 EXP: 1075512 Next: 8328 Since: 08-10-13 From: Paperplate Land Last post: 1811 days ago Last view: 1823 days ago |
Hmm, but how did you get the models in the first place? ____________________ Remember, every user has to start out somewhere,- Every time I look back at my old posts, I cringe. |
sonic1000 |
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Member Normal user Level: 15 Posts: 25/37 EXP: 13514 Next: 2870 Since: 01-21-15 Last post: 3415 days ago Last view: 2922 days ago |
From the NSMBU game files. |
sonic1000 |
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Member Normal user Level: 15 Posts: 26/37 EXP: 13514 Next: 2870 Since: 01-21-15 Last post: 3415 days ago Last view: 2922 days ago |
Where can I find the power ups sprite code, like the mini mushroom, propeller mushroom, etc.
Also how can I code a animation into the game where it will play/stop if you press and hold a button? |
shibboleet |
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Fire Mario DROP TABLE users; Level: 124 Posts: 3772/4661 EXP: 21426740 Next: 409861 Since: 07-07-12 Last post: 1573 days ago Last view: 586 days ago |
You don't 'find the power up sprite code', you reverse engineer it yourself.
And don't even ask about how to reverse engineer. Learn C++ and PPC assembly. ____________________ a |
sonic1000 |
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Member Normal user Level: 15 Posts: 27/37 EXP: 13514 Next: 2870 Since: 01-21-15 Last post: 3415 days ago Last view: 2922 days ago |
There's no way I can view the code? |
shibboleet |
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Fire Mario DROP TABLE users; Level: 124 Posts: 3773/4661 EXP: 21426740 Next: 409861 Since: 07-07-12 Last post: 1573 days ago Last view: 586 days ago |
You have to learn how to reverse engineer it from the PPC assembly. ____________________ a |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 165 Posts: 3856/9047 EXP: 57971324 Next: 964357 Since: 07-03-12 From: in a box Last post: 39 days ago Last view: 1 day ago |
sonic1000 |
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Member Normal user Level: 15 Posts: 28/37 EXP: 13514 Next: 2870 Since: 01-21-15 Last post: 3415 days ago Last view: 2922 days ago |
What file do I disassemble, is it main.dol? |
Kinnay |
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Member Normal user Level: 19 Posts: 50/66 EXP: 32234 Next: 3543 Since: 01-13-15 From: Netherlands / Germany Last post: 3411 days ago Last view: 3375 days ago |
Yeah, main.dol and the .rel files in the rels folder. You may want to look into Newer's kamek_base.x. It has lots of useful symbols to get you started. |
sonic1000 |
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Member Normal user Level: 15 Posts: 29/37 EXP: 13514 Next: 2870 Since: 01-21-15 Last post: 3415 days ago Last view: 2922 days ago |
What is the .LZ extension on the .rel files. |
Hiccup |
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Normal user Level: 58 Posts: 268/815 EXP: 1556094 Next: 21452 Since: 09-06-12 Last post: 1915 days ago Last view: 15 days ago |
It means it uses compression in the Lempel-Ziv family. The actual file should give you some more info. |
sonic1000 |
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Member Normal user Level: 15 Posts: 30/37 EXP: 13514 Next: 2870 Since: 01-21-15 Last post: 3415 days ago Last view: 2922 days ago |
Do I dissemble the file as it is, or do I have to decompress it? |
Jesse |
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Member Normal user Level: 53 Posts: 601/688 EXP: 1156810 Next: 309 Since: 09-05-13 Last post: 2602 days ago Last view: 2163 days ago |
You decompress the file, and then you decode the file. Assuming the file contains data and not code. |
sonic1000 |
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Member Normal user Level: 15 Posts: 31/37 EXP: 13514 Next: 2870 Since: 01-21-15 Last post: 3415 days ago Last view: 2922 days ago |
Is this what the files are supposed to look like in IDA Pro.
Main.dol: https://drive.google.com/file/d/0Bxuw7m56Lj4CdHVDUWJrRjNTd1E/view?usp=sharing. d_basesNP.rel.LZ: https://drive.google.com/file/d/0Bxuw7m56Lj4CSm92a2NUcVo1Q1k/view?usp=sharing. |
Kinnay |
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Member Normal user Level: 19 Posts: 51/66 EXP: 32234 Next: 3543 Since: 01-13-15 From: Netherlands / Germany Last post: 3411 days ago Last view: 3375 days ago |
No, get the rel/dol loaders and try again. Put them in the loaders folder of ida pro.
https://github.com/heinermann/ida-wii-loaders/releases |
sonic1000 |
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Member Normal user Level: 15 Posts: 32/37 EXP: 13514 Next: 2870 Since: 01-21-15 Last post: 3415 days ago Last view: 2922 days ago |
When I try to open a rel file, I don't see the rel loader.
Here's how the main.dol file looks: Main.dol: https://drive.google.com/file/d/0Bxuw7m56Lj4Cem1URXR6c3p5cDA/view?usp=sharing. |
Kinnay |
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Member Normal user Level: 19 Posts: 52/66 EXP: 32234 Next: 3543 Since: 01-13-15 From: Netherlands / Germany Last post: 3411 days ago Last view: 3375 days ago |
Did you decompress the rel before trying to open it? |
sonic1000 |
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Member Normal user Level: 15 Posts: 33/37 EXP: 13514 Next: 2870 Since: 01-21-15 Last post: 3415 days ago Last view: 2922 days ago |
No, can you tell me how? |
Kinnay |
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Member Normal user Level: 19 Posts: 53/66 EXP: 32234 Next: 3543 Since: 01-13-15 From: Netherlands / Germany Last post: 3411 days ago Last view: 3375 days ago |
I used ntcompress, but it's part of the Wii sdk and there are probably better options. |
sonic1000 |
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Member Normal user Level: 15 Posts: 34/37 EXP: 13514 Next: 2870 Since: 01-21-15 Last post: 3415 days ago Last view: 2922 days ago |
Here's a test screenshot of a custom map model in nsmbw:
https://drive.google.com/file/d/0Bxuw7m56Lj4CN0poUHh5SUZzQk0/view?usp=sharing. Also can someone tell me everything that's known about the nsmbw world map engine. |
Main - Misc. ROM hacking - New Super Mario Bros U Wii | Hide post layouts | New reply |
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