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03-06-26 06:08 PM |
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| 0 users reading Hi-Res Textures in SM64DS | 1 bot |
| Main - General SM64DS hacking - Hi-Res Textures in SM64DS | Hide post layouts | New reply |
| customlevelfan78 |
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Member Normal user Level: 8 Posts: 9/10 EXP: 1977 Next: 210 Since: 06-23-15 Last post: 3894 days ago Last view: 3617 days ago |
I applied SMG1 textures to the Castle Grounds. What do you think ?
https://drive.google.com/drive/folders/0B_E8LItP7gFeflYzY3pBUE1pZDdTVnpIM25yaGNKdnFKOTBtOGNVY2RCaUFtY291d3RsLW8 |
| Jesse |
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Member Normal user Level: 54 Posts: 600/688 EXP: 1219341 Next: 14529 Since: 09-05-13 Last post: 3058 days ago Last view: 2620 days ago |
picture? |
| Arisotura |
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![]() Star Mario hax Level: 167
Posts: 3863/9105 EXP: 61401217 Next: 57357 Since: 07-03-12 From: in a box
Last post: 53 days ago Last view: 3 days ago |
| CodingKoopa |
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![]() Lakitu she/her Level: 49
Posts: 55/560 EXP: 854914 Next: 28969 Since: 10-13-14 Last post: 1687 days ago Last view: 916 days ago |
| Arisotura |
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![]() Star Mario hax Level: 167
Posts: 3864/9105 EXP: 61401217 Next: 57357 Since: 07-03-12 From: in a box
Last post: 53 days ago Last view: 3 days ago |
| Fiachra |
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Local moderator Level: 66 Posts: 798/1065 EXP: 2415175 Next: 46676 Since: 12-15-12 From: Ireland Last post: 2840 days ago Last view: 789 days ago |
Posted by TheKoopaKingdom Which DAE? The one exported from SM64DSe? There's an issue with Blender (well certainly in v2.7) which means that textures don't get applied when importing DAE models (no idea why) which means you need to go through each material, select its faces, open the UV and image editor and then select the correct image from the list. |
| CodingKoopa |
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![]() Lakitu she/her Level: 49
Posts: 58/560 EXP: 854914 Next: 28969 Since: 10-13-14 Last post: 1687 days ago Last view: 916 days ago |
| customlevelfan78 |
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Member Normal user Level: 8 Posts: 10/10 EXP: 1977 Next: 210 Since: 06-23-15 Last post: 3894 days ago Last view: 3617 days ago |
Yeah i didn't want to install an OBJ importer plugin so i exported it as DAE in SM64DSe.
I was going to import this in SMG2 when i finished texturing and uv mapping. But i don't think i will do it. Edit : I changed the thread name. I'll post most of the things here. @TKK : Thanks for the screens ! Really appreciated ! ![]() |
| pacmainia&luigi |
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![]() Red Paratroopa Hacker Level: 29
Posts: 18/178 EXP: 146025 Next: 1860 Since: 10-29-15 From: The Grandfather Paradox Time Loop Last post: 2497 days ago Last view: 2137 days ago |
Shouldn't you post this in SM64DS hacking?
Could this work on an actual ds? ____________________ Waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka......... |
| Fiachra |
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Local moderator Level: 66 Posts: 915/1065 EXP: 2415175 Next: 46676 Since: 12-15-12 From: Ireland Last post: 2840 days ago Last view: 789 days ago |
No, the DS has something like 48kb of memory for textures, if it goes that the game'll just crash. This level would certainly be to much for it. |
| Main - General SM64DS hacking - Hi-Res Textures in SM64DS | Hide post layouts | New reply |
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