| ||
| Views: 31,311,515 |
Home
| Forums
| Uploader
| Wiki
| Object databases
| IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search |
12-16-25 09:59 AM |
| Guest: | ||
| 0 users reading Hi-Res Textures in SM64DS | 1 bot |
| Main - General SM64DS hacking - Hi-Res Textures in SM64DS | Hide post layouts | New reply |
| customlevelfan78 |
| ||
|
Member Normal user Level: 8 Posts: 9/10 EXP: 1956 Next: 231 Since: 06-23-15 Last post: 3814 days ago Last view: 3536 days ago |
I applied SMG1 textures to the Castle Grounds. What do you think ?
https://drive.google.com/drive/folders/0B_E8LItP7gFeflYzY3pBUE1pZDdTVnpIM25yaGNKdnFKOTBtOGNVY2RCaUFtY291d3RsLW8 |
| Jesse |
| ||
|
Member Normal user Level: 54 Posts: 600/688 EXP: 1208565 Next: 25305 Since: 09-05-13 Last post: 2978 days ago Last view: 2539 days ago |
picture? |
| Arisotura |
| ||
![]() Star Mario hax Level: 167
Posts: 3863/9099 EXP: 60845210 Next: 613364 Since: 07-03-12 From: in a box
Last post: 45 days ago Last view: 7 days ago |
| CodingKoopa |
| ||
![]() Lakitu she/her Level: 49
Posts: 55/560 EXP: 846622 Next: 37261 Since: 10-13-14 Last post: 1607 days ago Last view: 836 days ago |
| Arisotura |
| ||
![]() Star Mario hax Level: 167
Posts: 3864/9099 EXP: 60845210 Next: 613364 Since: 07-03-12 From: in a box
Last post: 45 days ago Last view: 7 days ago |
| Fiachra |
| ||
|
Local moderator Level: 66 Posts: 798/1065 EXP: 2395000 Next: 66851 Since: 12-15-12 From: Ireland Last post: 2760 days ago Last view: 709 days ago |
Posted by TheKoopaKingdom Which DAE? The one exported from SM64DSe? There's an issue with Blender (well certainly in v2.7) which means that textures don't get applied when importing DAE models (no idea why) which means you need to go through each material, select its faces, open the UV and image editor and then select the correct image from the list. |
| CodingKoopa |
| ||
![]() Lakitu she/her Level: 49
Posts: 58/560 EXP: 846622 Next: 37261 Since: 10-13-14 Last post: 1607 days ago Last view: 836 days ago |
| customlevelfan78 |
| ||
|
Member Normal user Level: 8 Posts: 10/10 EXP: 1956 Next: 231 Since: 06-23-15 Last post: 3814 days ago Last view: 3536 days ago |
Yeah i didn't want to install an OBJ importer plugin so i exported it as DAE in SM64DSe.
I was going to import this in SMG2 when i finished texturing and uv mapping. But i don't think i will do it. Edit : I changed the thread name. I'll post most of the things here. @TKK : Thanks for the screens ! Really appreciated ! ![]() |
| pacmainia&luigi |
| ||
![]() Red Paratroopa Hacker Level: 29
Posts: 18/178 EXP: 144465 Next: 3420 Since: 10-29-15 From: The Grandfather Paradox Time Loop Last post: 2416 days ago Last view: 2056 days ago |
Shouldn't you post this in SM64DS hacking?
Could this work on an actual ds? ____________________ Waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka......... |
| Fiachra |
| ||
|
Local moderator Level: 66 Posts: 915/1065 EXP: 2395000 Next: 66851 Since: 12-15-12 From: Ireland Last post: 2760 days ago Last view: 709 days ago |
No, the DS has something like 48kb of memory for textures, if it goes that the game'll just crash. This level would certainly be to much for it. |
| Main - General SM64DS hacking - Hi-Res Textures in SM64DS | Hide post layouts | New reply |
|
Page rendered in 0.062 seconds. (2048KB of memory used) MySQL - queries: 29, rows: 222/222, time: 0.018 seconds.
Acmlmboard 2.064 (2018-07-20)© 2005-2008 Acmlm, Xkeeper, blackhole89 et al. |