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02-07-25 11:01 AM |
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0 users reading Hi-Res Textures in SM64DS | 1 bot |
Main - General SM64DS hacking - Hi-Res Textures in SM64DS | Hide post layouts | New reply |
customlevelfan78 |
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Member Normal user Level: 8 Posts: 9/10 EXP: 1875 Next: 312 Since: 06-23-15 Last post: 3502 days ago Last view: 3224 days ago |
I applied SMG1 textures to the Castle Grounds. What do you think ?
https://drive.google.com/drive/folders/0B_E8LItP7gFeflYzY3pBUE1pZDdTVnpIM25yaGNKdnFKOTBtOGNVY2RCaUFtY291d3RsLW8 |
Jesse |
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Member Normal user Level: 54 Posts: 600/688 EXP: 1165777 Next: 68093 Since: 09-05-13 Last post: 2666 days ago Last view: 2227 days ago |
picture? |
Arisotura |
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![]() Star Mario in this room you have a pile of apple pies Level: 165 ![]() Posts: 3863/9052 EXP: 58426748 Next: 508933 Since: 07-03-12 From: in a box ![]() Last post: 1 day ago Last view: 1 day ago |
CodingKoopa |
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![]() Lakitu she/her Level: 48 ![]() Posts: 55/560 EXP: 813624 Next: 9919 Since: 10-13-14 Last post: 1295 days ago Last view: 524 days ago |
Arisotura |
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![]() Star Mario in this room you have a pile of apple pies Level: 165 ![]() Posts: 3864/9052 EXP: 58426748 Next: 508933 Since: 07-03-12 From: in a box ![]() Last post: 1 day ago Last view: 1 day ago |
Fiachra |
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Local moderator Level: 65 Posts: 798/1065 EXP: 2314994 Next: 20634 Since: 12-15-12 From: Ireland Last post: 2448 days ago Last view: 397 days ago |
Posted by TheKoopaKingdom Which DAE? The one exported from SM64DSe? There's an issue with Blender (well certainly in v2.7) which means that textures don't get applied when importing DAE models (no idea why) which means you need to go through each material, select its faces, open the UV and image editor and then select the correct image from the list. |
CodingKoopa |
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![]() Lakitu she/her Level: 48 ![]() Posts: 58/560 EXP: 813624 Next: 9919 Since: 10-13-14 Last post: 1295 days ago Last view: 524 days ago |
customlevelfan78 |
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Member Normal user Level: 8 Posts: 10/10 EXP: 1875 Next: 312 Since: 06-23-15 Last post: 3502 days ago Last view: 3224 days ago |
Yeah i didn't want to install an OBJ importer plugin so i exported it as DAE in SM64DSe.
I was going to import this in SMG2 when i finished texturing and uv mapping. But i don't think i will do it. Edit : I changed the thread name. I'll post most of the things here. @TKK : Thanks for the screens ! Really appreciated ! ![]() |
pacmainia&luigi |
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![]() Red Paratroopa Hacker Level: 29 ![]() Posts: 18/178 EXP: 138242 Next: 9643 Since: 10-29-15 From: The Grandfather Paradox Time Loop Last post: 2104 days ago Last view: 1744 days ago |
Shouldn't you post this in SM64DS hacking?
Could this work on an actual ds? ____________________ Waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka......... |
Fiachra |
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Local moderator Level: 65 Posts: 915/1065 EXP: 2314994 Next: 20634 Since: 12-15-12 From: Ireland Last post: 2448 days ago Last view: 397 days ago |
No, the DS has something like 48kb of memory for textures, if it goes that the game'll just crash. This level would certainly be to much for it. |
Main - General SM64DS hacking - Hi-Res Textures in SM64DS | Hide post layouts | New reply |
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