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12-15-25 12:06 PM |
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| 0 users reading Hi-Res Textures in SM64DS | 1 bot |
| Main - General SM64DS hacking - Hi-Res Textures in SM64DS | Hide post layouts | New reply |
| customlevelfan78 |
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Member Normal user Level: 8 Posts: 9/10 EXP: 1956 Next: 231 Since: 06-23-15 Last post: 3813 days ago Last view: 3536 days ago |
I applied SMG1 textures to the Castle Grounds. What do you think ?
https://drive.google.com/drive/folders/0B_E8LItP7gFeflYzY3pBUE1pZDdTVnpIM25yaGNKdnFKOTBtOGNVY2RCaUFtY291d3RsLW8 |
| Jesse |
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Member Normal user Level: 54 Posts: 600/688 EXP: 1208442 Next: 25428 Since: 09-05-13 Last post: 2977 days ago Last view: 2538 days ago |
picture? |
| Arisotura |
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![]() Star Mario hax Level: 167
Posts: 3863/9099 EXP: 60839564 Next: 619010 Since: 07-03-12 From: in a box
Last post: 44 days ago Last view: 6 days ago |
| CodingKoopa |
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![]() Lakitu she/her Level: 49
Posts: 55/560 EXP: 846527 Next: 37356 Since: 10-13-14 Last post: 1606 days ago Last view: 835 days ago |
| Arisotura |
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![]() Star Mario hax Level: 167
Posts: 3864/9099 EXP: 60839564 Next: 619010 Since: 07-03-12 From: in a box
Last post: 44 days ago Last view: 6 days ago |
| Fiachra |
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Local moderator Level: 66 Posts: 798/1065 EXP: 2394770 Next: 67081 Since: 12-15-12 From: Ireland Last post: 2759 days ago Last view: 708 days ago |
Posted by TheKoopaKingdom Which DAE? The one exported from SM64DSe? There's an issue with Blender (well certainly in v2.7) which means that textures don't get applied when importing DAE models (no idea why) which means you need to go through each material, select its faces, open the UV and image editor and then select the correct image from the list. |
| CodingKoopa |
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![]() Lakitu she/her Level: 49
Posts: 58/560 EXP: 846527 Next: 37356 Since: 10-13-14 Last post: 1606 days ago Last view: 835 days ago |
| customlevelfan78 |
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Member Normal user Level: 8 Posts: 10/10 EXP: 1956 Next: 231 Since: 06-23-15 Last post: 3813 days ago Last view: 3536 days ago |
Yeah i didn't want to install an OBJ importer plugin so i exported it as DAE in SM64DSe.
I was going to import this in SMG2 when i finished texturing and uv mapping. But i don't think i will do it. Edit : I changed the thread name. I'll post most of the things here. @TKK : Thanks for the screens ! Really appreciated ! ![]() |
| pacmainia&luigi |
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![]() Red Paratroopa Hacker Level: 29
Posts: 18/178 EXP: 144447 Next: 3438 Since: 10-29-15 From: The Grandfather Paradox Time Loop Last post: 2415 days ago Last view: 2055 days ago |
Shouldn't you post this in SM64DS hacking?
Could this work on an actual ds? ____________________ Waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka......... |
| Fiachra |
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Local moderator Level: 66 Posts: 915/1065 EXP: 2394770 Next: 67081 Since: 12-15-12 From: Ireland Last post: 2759 days ago Last view: 708 days ago |
No, the DS has something like 48kb of memory for textures, if it goes that the game'll just crash. This level would certainly be to much for it. |
| Main - General SM64DS hacking - Hi-Res Textures in SM64DS | Hide post layouts | New reply |
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