| ||
| Views: 31,932,395 |
Home
| Forums
| Uploader
| Wiki
| Object databases
| IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search |
01-15-26 11:19 AM |
| Guest: | ||
| 0 users reading Hi-Res Textures in SM64DS | 1 bot |
| Main - General SM64DS hacking - Hi-Res Textures in SM64DS | Hide post layouts | New reply |
| customlevelfan78 |
| ||
|
Member Normal user Level: 8 Posts: 9/10 EXP: 1964 Next: 223 Since: 06-23-15 Last post: 3844 days ago Last view: 3566 days ago |
I applied SMG1 textures to the Castle Grounds. What do you think ?
https://drive.google.com/drive/folders/0B_E8LItP7gFeflYzY3pBUE1pZDdTVnpIM25yaGNKdnFKOTBtOGNVY2RCaUFtY291d3RsLW8 |
| Jesse |
| ||
|
Member Normal user Level: 54 Posts: 600/688 EXP: 1212607 Next: 21263 Since: 09-05-13 Last post: 3008 days ago Last view: 2569 days ago |
picture? |
| Arisotura |
| ||
![]() Star Mario hax Level: 167
Posts: 3863/9105 EXP: 61091360 Next: 367214 Since: 07-03-12 From: in a box
Last post: 2 days ago Last view: 1 day ago |
| CodingKoopa |
| ||
![]() Lakitu she/her Level: 49
Posts: 55/560 EXP: 849734 Next: 34149 Since: 10-13-14 Last post: 1637 days ago Last view: 866 days ago |
| Arisotura |
| ||
![]() Star Mario hax Level: 167
Posts: 3864/9105 EXP: 61091360 Next: 367214 Since: 07-03-12 From: in a box
Last post: 2 days ago Last view: 1 day ago |
| Fiachra |
| ||
|
Local moderator Level: 66 Posts: 798/1065 EXP: 2402567 Next: 59284 Since: 12-15-12 From: Ireland Last post: 2790 days ago Last view: 739 days ago |
Posted by TheKoopaKingdom Which DAE? The one exported from SM64DSe? There's an issue with Blender (well certainly in v2.7) which means that textures don't get applied when importing DAE models (no idea why) which means you need to go through each material, select its faces, open the UV and image editor and then select the correct image from the list. |
| CodingKoopa |
| ||
![]() Lakitu she/her Level: 49
Posts: 58/560 EXP: 849734 Next: 34149 Since: 10-13-14 Last post: 1637 days ago Last view: 866 days ago |
| customlevelfan78 |
| ||
|
Member Normal user Level: 8 Posts: 10/10 EXP: 1964 Next: 223 Since: 06-23-15 Last post: 3844 days ago Last view: 3566 days ago |
Yeah i didn't want to install an OBJ importer plugin so i exported it as DAE in SM64DSe.
I was going to import this in SMG2 when i finished texturing and uv mapping. But i don't think i will do it. Edit : I changed the thread name. I'll post most of the things here. @TKK : Thanks for the screens ! Really appreciated ! ![]() |
| pacmainia&luigi |
| ||
![]() Red Paratroopa Hacker Level: 29
Posts: 18/178 EXP: 145051 Next: 2834 Since: 10-29-15 From: The Grandfather Paradox Time Loop Last post: 2446 days ago Last view: 2086 days ago |
Shouldn't you post this in SM64DS hacking?
Could this work on an actual ds? ____________________ Waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka......... |
| Fiachra |
| ||
|
Local moderator Level: 66 Posts: 915/1065 EXP: 2402567 Next: 59284 Since: 12-15-12 From: Ireland Last post: 2790 days ago Last view: 739 days ago |
No, the DS has something like 48kb of memory for textures, if it goes that the game'll just crash. This level would certainly be to much for it. |
| Main - General SM64DS hacking - Hi-Res Textures in SM64DS | Hide post layouts | New reply |
|
Page rendered in 0.055 seconds. (2048KB of memory used) MySQL - queries: 29, rows: 219/219, time: 0.013 seconds.
Acmlmboard 2.064 (2018-07-20)© 2005-2008 Acmlm, Xkeeper, blackhole89 et al. |