Kuribo64
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03-28-24 08:57 PM
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that guy over there
Posted on 06-23-15 02:49 AM Link | #61324
does it have viruses

____________________

GreenThunder1337
Posted on 06-23-15 02:56 AM (rev. 2 of 06-23-15 02:57 AM) Link | #61326
No.

Try not to post the same question multiple places.

*dise cas backseat moderating*

____________________
Kuribo64 / NSMBHD / MMM

NNID: GreenThunder1337
3DS FC: 1521 - 5979 - 1511

customlevelfan78
Posted on 06-23-15 01:41 PM Link | #61342
New here... so i've managed to download SM64DSe and exported the castle grounds model... but why does SketchUp throw up an error when opening it? What can i do?

CodingKoopa
Posted on 06-23-15 07:32 PM Link | #61354
Posted by customlevelfan78
New here... so i've managed to download SM64DSe and exported the castle grounds model... but why does SketchUp throw up an error when opening it? What can i do?
Can you post a screenshot of the error?

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Fiachra
Posted on 06-23-15 08:00 PM Link | #61355
Posted by customlevelfan78
but why does SketchUp throw up an error when opening it? What can i do?

What version of SketchUp are you using? I'm able to import it into v2015.
[thumbnail]

Celestial
Posted on 06-27-15 03:41 PM Link | #61478
I'm having collision problems. As seen in the video Here, the boxes keep pushing me against the wall and even when holding onto the ledge, it forces me up into that direction. I tried setting the collision of the boxes to 0 and 1, but both had the same results. Note, this is on the test map. Please help.

Robokai
Posted on 06-27-15 05:44 PM Link | #61480
Hi everyone, I'm downloading SM64DSe from Github but no luck finding an executable to actually run the thing. I'm running on Windows 8 if it means anything.

Thanks!

CodingKoopa
Posted on 06-27-15 07:38 PM Link | #61481
Posted by Robokai
Hi everyone, I'm downloading SM64DSe from Github but no luck finding an executable to actually run the thing. I'm running on Windows 8 if it means anything.

The latest compiled version can be found here, in between R91 and commit details.

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Fiachra
Posted on 06-27-15 09:58 PM Link | #61483
Posted by Celestial
I'm having collision problems. As seen in the video Here, the boxes keep pushing me against the wall and even when holding onto the ledge, it forces me up into that direction. I tried setting the collision of the boxes to 0 and 1, but both had the same results. Note, this is on the test map. Please help.

The issue is indeed the collision types however the collision index eg. 0 or 1 does not define a face's behaviour but rather the collision type defined at that index. If you open the level editor and click on the button labelled "CLPS" you'll see the list of defined collision types for the level. Most of the collision types you'll new have been included in the drop-down menu to choose from. So, if you wanted collision type 0 to be just plain, solid ground, click on the drop-down menu for the first entry, select one of the options marked "Solid" and press enter. Now when you assign materials to collision type 0 you'll get the solid behaviour that you've just selected.

customlevelfan78
Posted on 06-28-15 12:50 PM (rev. 3 of 06-28-15 12:52 PM) Link | #61493
Posted by Fiachra
What version of SketchUp are you using? I'm able to import it into v2015.

I was using Sketchup 8, is that too old ?

I wanted to try importing the model in SMG2, since i have all the textures i need, do i need additional modelling or it'll look right anyways ?

Fiachra
Posted on 06-28-15 02:59 PM Link | #61495
Posted by customlevelfan78
I was using Sketchup 8, is that too old ?

I wanted to try importing the model in SMG2, since i have all the textures i need, do i need additional modelling or it'll look right anyways ?

You'll need to post exactly what your error message says - I've just tried importing it in version 8 and there were no issues.

No, it won't look right straight away: 1) you'll need to vertically flip all of the textures are they're inverted in SM64DS and 2) the model format in SM64DS (BMD) supports additional texture mapping options that DAE does not eg. "repeat flip" so you'll need to fix a few texturing issues manually eg. the path up to the castle uses the "repeat flip" option so you'll need to split each section of path into 4 triangles instead of just 2 and apply UV mapping to each half separately (can be seen in the screenshot I posted).

LUIGIISAWESOME
(post deleted) #61651

LUIGIISAWESOME
(post deleted) #61652

Arisotura
Posted on 07-03-15 04:36 PM Link | #61655
*ahem*


No need to post the same question everywhere. The world doesn't revolve around you.

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

LUIGIISAWESOME
(post deleted) #61657

Robokai
Posted on 07-05-15 11:46 PM Link | #61734
Hi all- is it possible to replace sounds as of current?

Fiachra
Posted on 07-06-15 05:49 PM Link | #61764
Posted by Robokai
Hi all- is it possible to replace sounds as of current?

Yes, the sound format used in SM64DS uses the SDK standard format used in practically all DS games. There's plenty of documentation, tools and guides available, gbatemp.net is a good place to look. Also see the Music Importation Explained thread.

GreenThunder1337
Posted on 07-10-15 11:03 PM Link | #62084
Is there a Linux version of the SM64DSe?

I'm sure you've mentioned this before, but I can't seem to find it.

____________________
Kuribo64 / NSMBHD / MMM

NNID: GreenThunder1337
3DS FC: 1521 - 5979 - 1511

ThePowerPlayer
Posted on 07-15-15 10:56 AM Link | #62268
Whenever I try to download the newest version of this editor, it says "file not found".
Is there any way to fix this, or will I just have to find an older version?

CodingKoopa
Posted on 07-15-15 03:21 PM Link | #62273
Download it from here.

The downloads page is unfinished right now.

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