| ||
| Views: 36,984,754 |
Home
| Forums
| Uploader
| Wiki
| Object databases
| IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search |
09-13-26 11:06 AM |
| Guest: | ||
| 0 users reading Questions that don't require their own thread | 1 bot |
| Main - Archived forums - SMG questions and issues - Questions that don't require their own thread | Hide post layouts | New reply |
| Splitwirez |
| ||
|
Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 70
Posts: 827/1207 EXP: 2894246 Next: 121565 Since: 08-28-13 From: ._______________. Last post: 2833 days ago Last view: 2443 days ago |
Posted by Mixlas Alright, glad to see that ![]() |
| Green Toad |
| ||
|
Member Normal user Level: 17
Posts: 31/52 EXP: 24193 Next: 550 Since: 04-21-15 Last post: 3143 days ago Last view: 2780 days ago |
I am trying out different stuff in Whitehole, and I'm wondering how object IDs/object arguments work, and also about what the different event types do and how they are used.
And what do I need to set on a powerup to have it not inside a crystal when it spawns? ____________________ |
| Splitwirez |
| ||
|
Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 70
Posts: 830/1207 EXP: 2894246 Next: 121565 Since: 08-28-13 From: ._______________. Last post: 2833 days ago Last view: 2443 days ago |
Posted by Green Toad a) Check the Object Database b) Ditto EDIT: How did I not notice that it had been ported already?? O.o |
| MeTheMarioMan |
| ||
|
Member Normal user Level: 26
Posts: 60/128 EXP: 98534 Next: 3741 Since: 01-09-14 Last post: 3101 days ago Last view: 2985 days ago |
Could someone explain how to set up a camera for a pipe that instantly moves to the location the pipe places Mario? Like normally, the camera would quickly scroll over to where the pipe is going, but in some places like Rightside Down Galaxy, the camera instantly pops up to the location. |
| shibboleet |
| ||
![]() Fire Mario DROP TABLE users; Level: 126 Posts: 3703/4661 EXP: 22904497 Next: 179607 Since: 07-07-12 Last post: 2220 days ago Last view: 1233 days ago |
You need to assign it a camera. Check it's camera in Rightside Down. ![]() ____________________ a |
| Hiccup |
| ||
|
Normal user Level: 59 Posts: 214/815 EXP: 1664829 Next: 8299 Since: 09-06-12 Last post: 2562 days ago Last view: 639 days ago |
Is it possible to view Japanese/Korean languages Super Mario Galaxy BMG files?
The game looks like it has lots of unused text, but it was removed from the EUR English text. I suspect it is present in the Japanese version though. |
| shibboleet |
| ||
![]() Fire Mario DROP TABLE users; Level: 126 Posts: 3705/4661 EXP: 22904497 Next: 179607 Since: 07-07-12 Last post: 2220 days ago Last view: 1233 days ago |
You'll have to find the specific ISO for that region, and extract them. ____________________ a |
| Hiccup |
| ||
|
Normal user Level: 59 Posts: 216/815 EXP: 1664829 Next: 8299 Since: 09-06-12 Last post: 2562 days ago Last view: 639 days ago |
Yeah, but Idon't want to download any big file without knowing: can any of the tools that can view/convert BMG, view Japanese or Korean, or only the USA and EUR languages? |
| KoopaTroopaMan |
| ||
|
Member Normal user Level: 69 Posts: 1182/1217 EXP: 2864928 Next: 4815 Since: 03-26-14 Last post: 3536 days ago Last view: 2256 days ago |
I don't know. Try. |
| Hiccup |
| ||
|
Normal user Level: 59 Posts: 217/815 EXP: 1664829 Next: 8299 Since: 09-06-12 Last post: 2562 days ago Last view: 639 days ago |
I will. First, I'd like to ask, could you list all the known SMG BMG tools? |
| KoopaTroopaMan |
| ||
|
Member Normal user Level: 69 Posts: 1184/1217 EXP: 2864928 Next: 4815 Since: 03-26-14 Last post: 3536 days ago Last view: 2256 days ago |
BMGView found in my toolpack. |
| MeTheMarioMan |
| ||
|
Member Normal user Level: 26
Posts: 61/128 EXP: 98534 Next: 3741 Since: 01-09-14 Last post: 3101 days ago Last view: 2985 days ago |
Okay I got it working MrRean.
New question: In some zones in galaxies, whenever I add an object in whitehole, the object appears in a different location than where I clicked. This doesn't happen in all zones, but in a few, and I would like to know why and if I can fix it. |
| shibboleet |
| ||
![]() Fire Mario DROP TABLE users; Level: 126 Posts: 3708/4661 EXP: 22904497 Next: 179607 Since: 07-07-12 Last post: 2220 days ago Last view: 1233 days ago |
Open up the ____Map.arc in Anarchy, and go to Placement > StageObjInfo or something with 'Stage' in it, and change the coordinates to your preferred location. (or 0,0,0 if you're lazy.) ____________________ a |
| Hiccup |
| ||
|
Normal user Level: 59 Posts: 218/815 EXP: 1664829 Next: 8299 Since: 09-06-12 Last post: 2562 days ago Last view: 639 days ago |
Turns out that all(?) the unused strings are blank in JPN Japanese as well. Unlikely that they will be present in any of the localisations. |
| Krazyguy75 |
| ||
|
Normal user Level: 23 Posts: 100/100 EXP: 67469 Next: 254 Since: 03-28-14 Last post: 4100 days ago Last view: 3818 days ago |
What would be the easiest way to trigger a warp to a new zone at the end of a launch star path? |
| MK7tester |
| ||
![]() Magikoopa I'm back Level: 107
Posts: 2983/3145 EXP: 12694801 Next: 396510 Since: 07-07-12 From: Dolphic Island Last post: 3469 days ago Last view: 3467 days ago |
I added a camera with a sufficient CameraArea to go along with it, but when I step into that area in the game nothing happens, really all the information I can provide, help? |
| Jesse |
| ||
|
Member Normal user Level: 55 Posts: 594/688 EXP: 1244547 Next: 69642 Since: 09-05-13 Last post: 3249 days ago Last view: 2810 days ago |
depends, I once also added a camera for a round planet, but it only worked around the 0,0,0 point. I guess thats why zones exist. |
| Main - Archived forums - SMG questions and issues - Questions that don't require their own thread | Hide post layouts | New reply |
|
Page rendered in 0.039 seconds. (2048KB of memory used) MySQL - queries: 30, rows: 233/233, time: 0.030 seconds.
Acmlmboard 2.064 (2018-07-20)© 2005-2008 Acmlm, Xkeeper, blackhole89 et al. |