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12-13-25 07:34 PM |
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| 0 users reading SM64DS Editor Help Thread - Post your questions here | 2 bots |
| Main - General SM64DS hacking - SM64DS Editor Help Thread - Post your questions here | Hide post layouts | New reply |
| that guy over there |
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![]() Red Paragoomba >:] Level: 18
Posts: 9/59 EXP: 28071 Next: 1826 Since: 06-13-15 From: over there... Duh. Last post: 3164 days ago Last view: 3005 days ago |
does it have viruses ____________________ |
| GreenThunder1337 |
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![]() Fuzzy Good riddance! Level: 56
Posts: 195/785 EXP: 1369113 Next: 29063 Since: 05-05-15 From: secret Last post: 3508 days ago Last view: 2899 days ago |
No.
Try not to post the same question multiple places. *dise cas backseat moderating* ____________________ NNID: GreenThunder1337 3DS FC: 1521 - 5979 - 1511 |
| customlevelfan78 |
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Member Normal user Level: 8 Posts: 1/10 EXP: 1956 Next: 231 Since: 06-23-15 Last post: 3811 days ago Last view: 3534 days ago |
New here... so i've managed to download SM64DSe and exported the castle grounds model... but why does SketchUp throw up an error when opening it? What can i do? |
| CodingKoopa |
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![]() Lakitu she/her Level: 49
Posts: 43/560 EXP: 846352 Next: 37531 Since: 10-13-14 Last post: 1604 days ago Last view: 833 days ago |
Posted by customlevelfan78Can you post a screenshot of the error? ____________________ Website | Twitter
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| Fiachra |
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Local moderator Level: 66 Posts: 790/1065 EXP: 2394344 Next: 67507 Since: 12-15-12 From: Ireland Last post: 2757 days ago Last view: 707 days ago |
Posted by customlevelfan78 What version of SketchUp are you using? I'm able to import it into v2015. |
| Celestial |
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![]() Ninji Normal user Level: 34
Posts: 202/234 EXP: 234037 Next: 19614 Since: 03-31-14 Last post: 3272 days ago Last view: 2922 days ago |
I'm having collision problems. As seen in the video Here, the boxes keep pushing me against the wall and even when holding onto the ledge, it forces me up into that direction. I tried setting the collision of the boxes to 0 and 1, but both had the same results. Note, this is on the test map. Please help. |
| Robokai |
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Member Meme Supreme Level: 12
Posts: 1/24 EXP: 7268 Next: 653 Since: 06-27-15 Last post: 3709 days ago Last view: 3362 days ago |
Hi everyone, I'm downloading SM64DSe from Github but no luck finding an executable to actually run the thing. I'm running on Windows 8 if it means anything.
Thanks! |
| CodingKoopa |
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![]() Lakitu she/her Level: 49
Posts: 52/560 EXP: 846352 Next: 37531 Since: 10-13-14 Last post: 1604 days ago Last view: 833 days ago |
Posted by Robokai The latest compiled version can be found here, in between R91 and commit details. ____________________ Website | Twitter
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| Fiachra |
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Local moderator Level: 66 Posts: 791/1065 EXP: 2394344 Next: 67507 Since: 12-15-12 From: Ireland Last post: 2757 days ago Last view: 707 days ago |
Posted by Celestial The issue is indeed the collision types however the collision index eg. 0 or 1 does not define a face's behaviour but rather the collision type defined at that index. If you open the level editor and click on the button labelled "CLPS" you'll see the list of defined collision types for the level. Most of the collision types you'll new have been included in the drop-down menu to choose from. So, if you wanted collision type 0 to be just plain, solid ground, click on the drop-down menu for the first entry, select one of the options marked "Solid" and press enter. Now when you assign materials to collision type 0 you'll get the solid behaviour that you've just selected. |
| customlevelfan78 |
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Member Normal user Level: 8 Posts: 2/10 EXP: 1956 Next: 231 Since: 06-23-15 Last post: 3811 days ago Last view: 3534 days ago |
Posted by Fiachra I was using Sketchup 8, is that too old ? I wanted to try importing the model in SMG2, since i have all the textures i need, do i need additional modelling or it'll look right anyways ? |
| Fiachra |
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Local moderator Level: 66 Posts: 792/1065 EXP: 2394344 Next: 67507 Since: 12-15-12 From: Ireland Last post: 2757 days ago Last view: 707 days ago |
Posted by customlevelfan78 You'll need to post exactly what your error message says - I've just tried importing it in version 8 and there were no issues. No, it won't look right straight away: 1) you'll need to vertically flip all of the textures are they're inverted in SM64DS and 2) the model format in SM64DS (BMD) supports additional texture mapping options that DAE does not eg. "repeat flip" so you'll need to fix a few texturing issues manually eg. the path up to the castle uses the "repeat flip" option so you'll need to split each section of path into 4 triangles instead of just 2 and apply UV mapping to each half separately (can be seen in the screenshot I posted). |
| LUIGIISAWESOME |
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| LUIGIISAWESOME |
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| Arisotura |
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![]() Star Mario hax Level: 167
Posts: 3855/9099 EXP: 60829109 Next: 629465 Since: 07-03-12 From: in a box
Last post: 42 days ago Last view: 5 days ago |
| LUIGIISAWESOME |
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| Robokai |
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Member Meme Supreme Level: 12
Posts: 5/24 EXP: 7268 Next: 653 Since: 06-27-15 Last post: 3709 days ago Last view: 3362 days ago |
Hi all- is it possible to replace sounds as of current? |
| Fiachra |
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Local moderator Level: 66 Posts: 799/1065 EXP: 2394344 Next: 67507 Since: 12-15-12 From: Ireland Last post: 2757 days ago Last view: 707 days ago |
Posted by Robokai Yes, the sound format used in SM64DS uses the SDK standard format used in practically all DS games. There's plenty of documentation, tools and guides available, gbatemp.net is a good place to look. Also see the Music Importation Explained thread. |
| GreenThunder1337 |
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![]() Fuzzy Good riddance! Level: 56
Posts: 258/785 EXP: 1369113 Next: 29063 Since: 05-05-15 From: secret Last post: 3508 days ago Last view: 2899 days ago |
Is there a Linux version of the SM64DSe?
I'm sure you've mentioned this before, but I can't seem to find it. ____________________ NNID: GreenThunder1337 3DS FC: 1521 - 5979 - 1511 |
| ThePowerPlayer |
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Newcomer The Unnamed Video Game Character Level: 5
Posts: 1/3 EXP: 320 Next: 209 Since: 07-15-15 From: A video game console near you Last post: 3795 days ago Last view: 3790 days ago |
Whenever I try to download the newest version of this editor, it says "file not found".
Is there any way to fix this, or will I just have to find an older version? |
| CodingKoopa |
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![]() Lakitu she/her Level: 49
Posts: 69/560 EXP: 846352 Next: 37531 Since: 10-13-14 Last post: 1604 days ago Last view: 833 days ago |
| Main - General SM64DS hacking - SM64DS Editor Help Thread - Post your questions here | Hide post layouts | New reply |
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