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03-29-24 04:40 AM |
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0 users reading New Super Mario Brothers U Full Custom Level - Grassland Hills | 1 bot |
Main - WiiU game hacking and emulation - New Super Mario Brothers U Full Custom Level - Grassland Hills | Hide post layouts | New reply |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 3756/4661 EXP: 20824444 Next: 406822 Since: 07-07-12 Last post: 1321 days ago Last view: 334 days ago |
So after 1 and a half weeks of almost non-stop work and some allnighters, I have finally managed to pull together the first ever full custom level for the WiiU game, New Super Mario Brothers U. So who needs Super Mario Maker?
This level includes
Although, there is no such thing as a first full custom level without some bugs. Some of these include:
I would like to give a shoutout to RoadrunnerWMC, Marionumber1, NWPlayer123, and others for all their help to make this possible. ____________________ a |
Jesse |
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Member Normal user Level: 53 Posts: 593/688 EXP: 1120878 Next: 36241 Since: 09-05-13 Last post: 2351 days ago Last view: 1912 days ago |
did you do this with only a hex editor? or did you make yourself a tool? could you give us a brief explanation on how you did this? |
Stygmax |
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SMG2.5 Cartographer Level: 88 Posts: 2140/2178 EXP: 6535755 Next: 114909 Since: 12-02-12 Last post: 370 days ago Last view: 370 days ago |
Posted by Jesse Assuming you used the kernel exploit, I would like a brief tutorial as well. Status: It was really, really fun, guys - thanks for the ride!
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Marionumber1 |
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Wii U hacker Level: 55 Posts: 430/709 EXP: 1235435 Next: 78754 Since: 07-07-12 Last post: 2189 days ago Last view: 565 days ago |
Posted by Stygmax MrBean has a video of Cafiine in action, which is the tool used to do file replacement. It does require a PPC kernel exploit; this has not been released yet, but we're planning to soon. In fact, I'm working on it right now. |
gridatttack |
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Giant Red Paratroopa K64 RPG Overlord Level: 73 Posts: 886/1416 EXP: 3472545 Next: 13323 Since: 08-11-12 From: El Salvador Last post: 1045 days ago Last view: 1038 days ago |
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Stomatol |
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Normal user Level: 29 Posts: 167/178 EXP: 145436 Next: 2449 Since: 12-21-13 From: Sweden Last post: 2461 days ago Last view: 1352 days ago |
Posted by gridatttack I might be wrong, but I'm almost certain that the backgrounds are 3D models. |
gridatttack |
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Giant Red Paratroopa K64 RPG Overlord Level: 73 Posts: 887/1416 EXP: 3472545 Next: 13323 Since: 08-11-12 From: El Salvador Last post: 1045 days ago Last view: 1038 days ago |
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shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 3757/4661 EXP: 20824444 Next: 406822 Since: 07-07-12 Last post: 1321 days ago Last view: 334 days ago |
What context you asking that in?
Custom backgrounds? Or changing the background to another retail one? ____________________ a |
Kinnay |
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Member Normal user Level: 19 Posts: 39/66 EXP: 31093 Next: 4684 Since: 01-13-15 From: Netherlands / Germany Last post: 3159 days ago Last view: 3124 days ago |
Posted by gridatttack There are lots and lots of unused sprites and settings. I found out what some of them do by looking at the assembly code, but there's still a lot more to explore when we can test custom levels. |
GreenThunder1337 |
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Fuzzy Good riddance! Level: 55 Posts: 173/785 EXP: 1253922 Next: 60267 Since: 05-05-15 From: secret Last post: 2883 days ago Last view: 2275 days ago |
This...
...is revolutionary! You, my good sir, have just created a new hacking scene! (Not counting that one texture hack) ____________________ NNID: GreenThunder1337 3DS FC: 1521 - 5979 - 1511 |
gridatttack |
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Giant Red Paratroopa K64 RPG Overlord Level: 73 Posts: 888/1416 EXP: 3472545 Next: 13323 Since: 08-11-12 From: El Salvador Last post: 1045 days ago Last view: 1038 days ago |
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shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 3758/4661 EXP: 20824444 Next: 406822 Since: 07-07-12 Last post: 1321 days ago Last view: 334 days ago |
Well they'd have to be textured together, then. ____________________ a |
Marionumber1 |
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Wii U hacker Level: 55 Posts: 431/709 EXP: 1235435 Next: 78754 Since: 07-07-12 Last post: 2189 days ago Last view: 565 days ago |
Posted by gridatttack Only because there's no 5.4.0 browser exploit yet. The kernel exploit works on 5.3.2, and the kernel wasn't changed in 5.4.0, so it's definitely still usable once we have code execution. |
MK7tester |
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Magikoopa I'm back Level: 104 Posts: 2975/3145 EXP: 11541894 Next: 320232 Since: 07-07-12 From: Dolphic Island Last post: 2571 days ago Last view: 2569 days ago |
Nice, but it seems you were only able to use the assets already present in the level |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 3759/4661 EXP: 20824444 Next: 406822 Since: 07-07-12 Last post: 1321 days ago Last view: 334 days ago |
I was actually able to use anything I wanted. I just didn't jump out of the theme. ____________________ a |
Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 128 Posts: 4681/5087 EXP: 23744044 Next: 637656 Since: 07-07-12 Last post: 2177 days ago Last view: 739 days ago |
I don't believe you answered Jesse's question. I'd be interesting to hear an answer for that one. Anyway, hopefully you won't rush off to make "New Super Mario Bros. U Deluxe" and have it fail in 1 month. ____________________
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shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 3761/4661 EXP: 20824444 Next: 406822 Since: 07-07-12 Last post: 1321 days ago Last view: 334 days ago |
Oh, I didn't notice that question.
I first start off making the level NSMBW Reggie, with the tileset numbers matching the ones in NSMBU. Here's the NSMBW version I place sprites as usual and I edit the first 4 sets (some had the last 2 so those were hex edited) and then I exported them. I ran it through a converter and used the NSMBU editor (which can't save) to load the 'blocks' and made adjustments where needed. The documentation of these blocks I use that to hex edit the offsets for settings. ____________________ a |
Main - WiiU game hacking and emulation - New Super Mario Brothers U Full Custom Level - Grassland Hills | Hide post layouts | New reply |
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