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MarioFanatic64
Posted on 06-14-15 10:27 PM Link | #61002
Posted by GreenThunder1337
Um, hello?

3DS: SM3DL or NSMB2

Wii U: SM3DW or NSMBU
---
But THE games for those systems:

3DS: Pilot Wings

Wii U: Splatoon
---
>inb4 biasd post

I've no bias for my post cause I really don't like the majority of the games I just listed.


Those games didn't really define a generation, they're just standard Mario games. Nothing groundbreaking like every single generation beforehand.

GreenThunder1337
Posted on 06-17-15 12:07 PM Link | #61094
Also, this:

[image]

...everywhere on Nintendo's websites.

____________________
Kuribo64 / NSMBHD / MMM

NNID: GreenThunder1337
3DS FC: 1521 - 5979 - 1511

Fruit Smasher
Posted on 06-18-15 12:26 AM (rev. 3 of 06-18-15 12:27 AM) Link | #61115
METROID NOW CONFIRMED?

NINTENDO "LOST E3?"

ONLINE ZELDA??

WII U BEING FORGOTTEN BY NINTENDO?

CHECK OUT THE MAIN POST!!

MarioFanatic64
Posted on 06-18-15 06:00 AM Link | #61121
Posted by GreenThunder1337
Also, this:

[image]

...everywhere on Nintendo's websites.


Nintendo advertises Mario games? Shocker. That doesn't mean that any of the recent Mario games have had that same kind of influence on their console and fan base.

I mean, Super Mario Bros. didn't just sell the NES- it was instumental to the future of video gaming.

Super Mario World was a big deal for the SNES, which at the time was being publicly labelled as a gimmick and an exploit of consumers.

Super Mario 64 kept the N64 afloat as well, and it pioneered the 3D platformer.

New Super Mario Bros. was responsible for single-handedly reviving 2D platformers.

Super Mario Galaxy is where motion-controlled gaming and precision platforming really worked for the first time.

What did 3D Land do? Or NSMB2? Or NSMBU? Or 3D World? They sold moderately well, but they contributed nothing to the video game industry.

You could say that 3D Land saved the plummeting reputation of the 3DS, but that was also in part to Mario Kart 7 releasing at the same time- which is a proven system seller. Since 3D World did nothing for the Wii U while Mario Kart 8 earned it a million sales in two weeks, I'd say that t'was Mario Kart 7 that saved the 3DS.

MercuryPenny
Posted on 06-18-15 02:25 PM Link | #61129
blah blah continuous complaining about decent games and nsmb2

there, I've summed up the last few posts

also feel free to explain to me how the following games contributed anything:
super mario land
super mario land 2
super mario sunshine
super mario 64 ds

you can't expect very high standards from mobile systems, but notice how i added sms on there since it's literally sm64 with a gimmick and no long jump

it did nothing special, it gave you a jetpack but other than that it's sm64 on an island

Fruit Smasher
Posted on 06-18-15 05:26 PM Link | #61137
come on guys back on track.

i think the SMG/SM64DS appreciation thread is a good idea for the last 5 posts

MarioFanatic64
Posted on 06-19-15 02:24 AM (rev. 2 of 06-19-15 02:26 AM) Link | #61151
Posted by MercuryPenny
blah blah continuous complaining about decent games and nsmb2

there, I've summed up the last few posts

also feel free to explain to me how the following games contributed anything:
super mario land
super mario land 2
super mario sunshine
super mario 64 ds

you can't expect very high standards from mobile systems, but notice how i added sms on there since it's literally sm64 with a gimmick and no long jump

it did nothing special, it gave you a jetpack but other than that it's sm64 on an island


Alright, this will be my last post offtopic, because I feel like I'm being singled out and made out to be like some kind of ignorant asshole just because I want to get more out of my Mario games.

Notice how I didn't add those game in my list? Because those games didn't contribute anything. I'm not afraid to say that. But you know what? Four games between 89-04 that meant nothing compared to six games between 09-13 that meant nothing- is a big difference. There hasn't been a steady stream of Mario games lately that have had any significant influence, while in the past it has occurred for about every second game.

Now I'd like to thank the people who decided to hijack the thread because they like to tell me I'm a dickhead.

GreenThunder1337
Posted on 06-19-15 03:51 AM Link | #61153
3D Land DID introduce a new style of gameplay (more or less) that probably will continue for a game or two more.

____________________
Kuribo64 / NSMBHD / MMM

NNID: GreenThunder1337
3DS FC: 1521 - 5979 - 1511

MercuryPenny
Posted on 06-19-15 03:47 PM (rev. 2 of 06-19-15 03:48 PM) Link | #61165
Posted by GreenThunder1337
3D Land DID introduce a new style of gameplay (more or less) that probably will continue for a game or two more.

>SMG2

i'm finished

Now I'd like to thank the people who decided to hijack the thread because they like to tell me I'm a dickhead.

GreenThunder1337 was also passive-agressively insulting good games though?

MarioFanatic64
Posted on 06-20-15 02:06 AM Link | #61188
Posted by MercuryPenny
GreenThunder1337 was also passive-agressively insulting good games though?


Are you implying that that is what I was doing? I just re-read the posts I made, and I don't believe I gave off that vibe. I like those games. I made a post about how I want another big Mario game and I got attacked for it. It's that simple.

MercuryPenny
Posted on 06-20-15 02:43 AM Link | #61191
You were saying that they didn't "define" a generation constantly as if it was a bad thing.

Which is odd because I haven't seen anyone talk about the GameCube age that way - the GBA had a total of four remakes and the GameCube had Sunshine, neither of which really "defined" a generation. I'm not sure why it's so much worse now when it wasn't a huge deal then.

MK7tester
Posted on 06-20-15 02:57 AM Link | #61192
Hey MercuryPenny, mind telling me what makes Super Mario 3D Land, New Super Mario Bros. 2, etc. so interesting? I agree with MarioFanatic, they are boring, standard Mario games.

64 defined a generation in which gaming shifted to 3D, as well as Mario platformers.

Sunshine defined a generation in which 3D Mario would take an unexpected twist on a tropical island with a strange new water pack device. A definite shift from Super Mario 64.

Galaxy defined a generation in which the platforming genre would be transformed by the addition of gravity, crazy new mechanics, and so much more.

---

Now let's see what these new games have to offer...

Super Mario 3D Land...defines a generation of.....linearity? Tanooki Suits? I have no idea. The game doesn't have it's own identity. It's just a standard linear 3D Mario platformer.

The same can be said for 3D World, what did it add that was new? Cat suits? Multiplayer? Umm sorry, but I prefer the dramatic gameplay twists of Galaxy to this boring stuff. Multiplayer IMO flopped ever since NSMBW, it's nearly impossible to complete a course with four people without somebody getting screwed over and dropping their controller.

And for NSMB2...uhh...it defined a generation of coins...? But then again, coins were in the original SMB game, so...back to square one....


Fruit Smasher
Posted on 06-20-15 05:24 AM Link | #61195
New gen old gen, can you guys please post this stuff somewhere else?

i dont want this thread taken down because of offtopicnees like my previous threads.

Stygmax
Posted on 06-20-15 03:14 PM Link | #61208
Super Mario Sunshine and 3D World were about the same to me in terms of personal rating. Yeah, Sunshine was unique visually and it brought new things to the table, but so did 3D World. They were both fun games to play but they both have different styles of gameplay, and I don't think you can say one is definitively better than the other. It's a matter of personal preference.
Status: It was really, really fun, guys - thanks for the ride!

GreenThunder1337
Posted on 06-20-15 04:24 PM Link | #61209
Exactly!

It doesn't matter which games "revolutionized the gaming industry", it just matters which games were fun.

Also, game preference wars = Tumblr/4chan

Don't be Tumbler/4chan.

____________________
Kuribo64 / NSMBHD / MMM

NNID: GreenThunder1337
3DS FC: 1521 - 5979 - 1511

Fruit Smasher
Posted on 06-20-15 11:13 PM Link | #61219
Thank the lord this thread survived.

anyway no more new news, except that the Splatfest has been delayed for glitches in the servers

GreenThunder1337
Posted on 06-20-15 11:58 PM (rev. 2 of 06-22-15 12:17 AM) Link | #61221
Posted by Somebody Else
Thank the lord this thread survived.
So what StapleButter's a communist dictator?

You think this thread's gonna get trashed cause it's "turned to shit"?

Well sir, you'd be wrong!

*banned for being an idiot*

____________________
Kuribo64 / NSMBHD / MMM

NNID: GreenThunder1337
3DS FC: 1521 - 5979 - 1511

MercuryPenny
Posted on 06-21-15 04:03 PM Link | #61254
Posted by Silver
Hey MercuryPenny, mind telling me what makes Super Mario 3D Land, New Super Mario Bros. 2, etc. so interesting?

SM3DL was them trying something new. I haven't played it but I gotta say it was definitely something creative, since 2D gameplay in 3D works surprisingly well.

Posted by Silver
Sunshine defined a generation in which 3D Mario would take an unexpected twist on a tropical island with a strange new water pack device. A definite shift from Super Mario 64.

But by how much? It did nothing special compared by SM64, they just gave you a jetpack, gave it an island theme and some ridiculous cutscenes that are extremely out of place. There is nothing that makes it special. It's SM64 with a jetpack.

Posted by Silver
Super Mario 3D Land...defines a generation of.....linearity? Tanooki Suits? I have no idea. The game doesn't have it's own identity. It's just a standard linear 3D Mario platformer.

You're completely ignoring that they were taking an idea and running with it. But yes, I can't really support it any further because it's a portable game and by experience with portable games is not...favorable, to say the least.

Posted by Silver
The same can be said for 3D World, what did it add that was new? Cat suits? Multiplayer? Umm sorry, but I prefer the dramatic gameplay twists of Galaxy to this boring stuff. Multiplayer IMO flopped ever since NSMBW, it's nearly impossible to complete a course with four people without somebody getting screwed over and dropping their controller.

What made SMG2 so special? NSMBW? They were building on an idea they introduced in the past. The game is just as creative and interesting as SMG1/2 but people continue to blind themselves with shots in the dark about how it's "unoriginal" "not unique" and stuff like that.

At least MarioFanatic didn't deliberately say it's all boring, generic and not unique at all - he outright said they're good games. But everyone else who argues against this seems to outright deride the games for a lack of originality, which the game is bursting at the seams with.

It doesn't need to "define" a generation - SMS didn't. If you want something that "defines" a generation go look at Mario Kart or something, because everything that series has done has pretty much distinguished one generation of games from another since the SNES.

Posted by Silver
And for NSMB2...uhh...it defined a generation of coins...? But then again, coins were in the original SMB game, so...back to square one....

Haven't played NSMB2 but all I know is that it's just coin spam.

GreenThunder1337
Posted on 06-21-15 10:54 PM Link | #61268
>coin spam

true dat

____________________
Kuribo64 / NSMBHD / MMM

NNID: GreenThunder1337
3DS FC: 1521 - 5979 - 1511

Fruit Smasher
Posted on 06-22-15 12:13 AM Link | #61270
HOLY CRAP THERE IS A THREAD FOR THIS STUFF!!!

PLEASE, BACK ON TASK!!!!!!!!!!!!!
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