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04-20-25 04:04 PM |
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0 users reading Super Mario Sunshine 64 DS | 1 bot |
Main - SM64DS hacks - Super Mario Sunshine 64 DS | Hide post layouts | New reply |
Fiachra |
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Local moderator Level: 65 Posts: 746/1065 EXP: 2333757 Next: 1871 Since: 12-15-12 From: Ireland Last post: 2520 days ago Last view: 469 days ago |
Posted by Zeldaman101 Not really, no; I've been too busy with university work. Don't know, 60% maybe? Posted by mini waluigi No, he's unrelated to both SMS and SM64DS and I'm not getting rid of Luigi. |
mini waluigi |
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Member Banned until further notice: kept posting bad threads Level: 10 ![]() Posts: 16/17 EXP: 4244 Next: 170 Since: 04-05-15 Last post: 3665 days ago Last view: 3610 days ago |
that's not what i ment i ment make a new luigi make some edits and small ajustments and voila, but if not, waluigi could make at least as a minor non playable character or get some kind of reference. ____________________ with love from May xoxo |
Hiccup |
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Normal user Level: 59 Posts: 184/815 EXP: 1579602 Next: 93526 Since: 09-06-12 Last post: 2051 days ago Last view: 128 days ago |
That requires complicated coding that nobody know how to do. |
Jesse |
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Member Normal user Level: 54 Posts: 538/688 EXP: 1175820 Next: 58050 Since: 09-05-13 Last post: 2738 days ago Last view: 2300 days ago |
Or just simple ARM assembly, but since that cost too much time with finding the where and how he just makes his life not a hell by just leaving it as it is. |
GuyWithThePie |
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![]() Micro-Goomba Normal user Level: 11 ![]() Posts: 14/19 EXP: 5063 Next: 922 Since: 01-26-15 Last post: 2961 days ago Last view: 2879 days ago |
Will Pinna Park Beach (The area before entering Pinna Park) be a separate level? I love the music from it.
____________________ ![]() |
CyberTanuki |
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Always Watching Level: 28 ![]() Posts: 42/158 EXP: 124615 Next: 6723 Since: 07-10-14 From: Within the Shadows Last post: 2795 days ago Last view: 2533 days ago |
Posted by Fiachra I respect that. Take the time you need. I've been busy doing work at my college as well. |
Zeldaman101 |
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Member Normal user Level: 12 Posts: 22/22 EXP: 6615 Next: 1306 Since: 01-19-14 Last post: 3663 days ago Last view: 3225 days ago |
Posted by Fiachra Totally cool man, good to see you're still around though! |
Lite Dash |
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Member Account likely fucked. Password scrambled for security. Level: 14 Posts: 31/32 EXP: 11006 Next: 2065 Since: 03-07-15 From: The Deepest Depths of Hell Last post: 3651 days ago Last view: 3641 days ago |
Could you replace the 1-Up Mushrooms with actual models like Skawo did? ____________________ 3DS FC: "Lite Dash" (1478 - 6066 - 8456) Playing: Super Mario 3D Land Progress: Complete Death toll: who's counting anymore... - Lives: crowncrowncrown >idon'tknowwhypplsaysm3dlishard #stillgotsweg |
Russmarrs2 |
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Normal user Level: 25 ![]() Posts: 82/123 EXP: 84693 Next: 4927 Since: 10-01-14 Last post: 2691 days ago Last view: 1312 days ago |
I'm just wondering, when Mario gets the FLUDD powrerup, are his body and FLUDD seperate models/BMD files? |
Fiachra |
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Local moderator Level: 65 Posts: 747/1065 EXP: 2333757 Next: 1871 Since: 12-15-12 From: Ireland Last post: 2520 days ago Last view: 469 days ago |
Posted by Russmarrs2 No, they're all one model. I've modified the animation code for Mario to make the various nozzles and water sprays dis/appear when de/activated. |
Russmarrs2 |
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Normal user Level: 25 ![]() Posts: 83/123 EXP: 84693 Next: 4927 Since: 10-01-14 Last post: 2691 days ago Last view: 1312 days ago |
Would it be possible to import the model into Blender, modify it, and then import it back into the game with F.L.U.D.D still being functional? |
Fiachra |
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Local moderator Level: 65 Posts: 748/1065 EXP: 2333757 Next: 1871 Since: 12-15-12 From: Ireland Last post: 2520 days ago Last view: 469 days ago |
Posted by Russmarrs2 If you exported it from my patched ROM into a clean ROM, then no as it needs the ASM modifcations be appear as it does and to have any functionality. If I were to re-import into my ROM, it should work as long as I ensure the texture and palette names match and edited the nodes as usual when re-importing characters. |
Russmarrs2 |
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Normal user Level: 25 ![]() Posts: 84/123 EXP: 84693 Next: 4927 Since: 10-01-14 Last post: 2691 days ago Last view: 1312 days ago |
I see, also what would happen if I patched it to a hacked rom, such as my Waluigi hack? Would he stay as Waluigi when he doesn't have F.L.U.D.D, but become Mario when he does have him? |
Fiachra |
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Local moderator Level: 65 Posts: 750/1065 EXP: 2333757 Next: 1871 Since: 12-15-12 From: Ireland Last post: 2520 days ago Last view: 469 days ago |
Posted by Russmarrs2 Posted by Fiachra It won't work in your ROM. |
Russmarrs2 |
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Normal user Level: 25 ![]() Posts: 85/123 EXP: 84693 Next: 4927 Since: 10-01-14 Last post: 2691 days ago Last view: 1312 days ago |
Ah, I guess I didn't fully understand your post earlier, lol. Thanks for answering though. |
GreenThunder1337 |
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![]() Fuzzy Good riddance! Level: 56 ![]() Posts: 6/785 EXP: 1326558 Next: 71618 Since: 05-05-15 From: secret Last post: 3271 days ago Last view: 2662 days ago |
Where did you get your textures? ____________________ NNID: GreenThunder1337 3DS FC: 1521 - 5979 - 1511 |
Fiachra |
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Local moderator Level: 65 Posts: 762/1065 EXP: 2333757 Next: 1871 Since: 12-15-12 From: Ireland Last post: 2520 days ago Last view: 469 days ago |
Posted by GreenThunder1337 Most of them are from or based on the models extracted from SMS. A few others are taken from SM64DS. |
Fruit Smasher |
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Member Normal user Level: 43 ![]() Posts: 191/415 EXP: 531105 Next: 33941 Since: 07-01-14 Last post: 2729 days ago Last view: 2293 days ago |
i was thinking... can you make yoshi's special move involve fruit? Like the ? box picks the fruit that fits the stage. For example, for a stage with a lot of ditches, the ? box drops a Watermelon witch, in turn, causes yoshi to flutter more. For a stage with alot of lava/poison, we can have strawberries that cause regeneration.
And i was thinking that, if you are using Mario/Luigi/Wario, and are in the plaza, there are scattered yoshi eggs. These eggs can be re-models of baby penguins. When you are mario or the gang, the egg says, for example "I love to swim!" and you must place him on the shore and he will hatch. BabyPenguins and mom penguins have Ids. If the wrong combo of ids are near, the baby yoshi does nothing. so you can put mom penguins slightly below the sand in the stage (in collide range). If you are Yoshi, the egg will say "Hey pal, i owe you enough favors for now. How about getting a mustached guy to help?". When the egg hatches (collides with unseen-able/Under the stage mom penguin) the Egg/baby Penguin deletes it's self (in code) and a rid-able yoshi spawns. Its possible to simply create simple rid-able objects https://youtu.be/iBTWsIcGRH8?t=24 . (video by Ninja on Kuribo64. he made it himself.) all the yoshi can do is simply run much faster. |
GreenThunder1337 |
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![]() Fuzzy Good riddance! Level: 56 ![]() Posts: 22/785 EXP: 1326558 Next: 71618 Since: 05-05-15 From: secret Last post: 3271 days ago Last view: 2662 days ago |
I don't think the DS can handle something like that.
Besides, it seems kinda pointless. ____________________ NNID: GreenThunder1337 3DS FC: 1521 - 5979 - 1511 |
Fruit Smasher |
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Member Normal user Level: 43 ![]() Posts: 192/415 EXP: 531105 Next: 33941 Since: 07-01-14 Last post: 2729 days ago Last view: 2293 days ago |
Posted by GreenThunder1337 im pretty sure there is an easier way to make it for the Ds. I said it the most difficult way (im dumb) But how is it pointless? Having yoshi's in stages would be cool. At least a faster rid-able guy. |
Main - SM64DS hacks - Super Mario Sunshine 64 DS | Hide post layouts | New reply |
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