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04-19-24 06:32 PM
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Main - Archived forums - SMG hacking tools development - PyBCK - Animation Reader Hide post layouts | New reply

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Marionumber1
Posted on 03-23-13 08:42 PM (rev. 3 of 03-24-13 09:41 PM) Link | #18540
Well, I have a version that will export multiple scale, translation, or rotation values. It doesn't import them yet, but I'm working on it.

https://www.dropbox.com/s/a2e7gjrf9ejzfcs/PyBCK-New.zip

EDIT: Now I've figured out why some joints have multiple scale, rotation, and trsnslation values. The data they store isn't just one value, it's a keyframe with time and tangent values as well.

NEW EDIT: Now it exports keyframes. Still no importing, but I should be done with importing soon.

https://www.dropbox.com/s/4vskq6jpdr5yg1p/pybck-keyframe-exporter.zip

Marionumber1
Posted on 03-26-13 05:00 PM Link | #18694
After working on this for a while, I've created a version that should work. My program can import and export animations, and sees them as valid, but BMDView2 doesn't. If anyone wants to take a look at why, feel free.

https://www.dropbox.com/s/9xodcu5lxfjlcyx/pybck-keyframe-importer.zip

blank
Posted on 04-01-13 01:08 PM Link | #18983
You forget to align trans_offset.

Marionumber1
Posted on 04-01-13 08:30 PM Link | #19007
Thanks to blank, I've fixed the problem with PyBCK. I've released the first version of it.

https://www.dropbox.com/s/195tf4bbcp7s40a/PyBCK.zip

Usage:
Exporting:
python pybck.py -e [BCK filename] [Output filename]
Exports the BCK to a text file. It is not required to specify the output filename.
Importing:
python pybck.py -i [Input filename] [BCK output filename]
Imports a text file created by exporting a BCK file into a new BCK. It is not required to specify the output filename.

Also, I deleted all of the other PyBCK ZIP files on the SMG2.5 Dropbox, so all the earlier links are broken. Use this one, because it's the only working one.

SuperNova2150
(post deleted) #19821

NWPlayer123
Posted on 04-11-13 05:07 AM Link | #19822
Basically, from what I know, since all of blank's programs use it too.

____________________
"I hate playing musical chats" ~ Quote of the month

SuperNova2150
(post deleted) #19823

Marionumber1
Posted on 04-11-13 10:26 AM Link | #19826
This already can edit animations. I've gotten it working.

Glem3
Posted on 04-11-13 01:39 PM Link | #19839
What are the chances of being able to bring a model/animation into Maya, edit it, and then convert it back into the proper format? Could that be done in the future, or how are we going to edit animations?

NWPlayer123
Posted on 04-11-13 01:44 PM Link | #19840
That's what's been planned for a long time now, yes. Using one of the 3D modelling programs(maya or blender) to animate a skeleton and then being able to export to a format and then import to SMG2. Though hopefully we can eventually add a 3D view and be able to animate easier from within the program itself

____________________
"I hate playing musical chats" ~ Quote of the month

Marionumber1
Posted on 04-11-13 07:55 PM (rev. 2 of 04-11-13 07:56 PM) Link | #19851
Glem3, there may be no need if I create a GUI keyframe editor with a 3D view, like NWPlayer123 said.

NWPlayer123
Posted on 04-11-13 11:06 PM Link | #19877
Well yes, but everybody has their preferences. I personally would like to learn how to animate through the in-program one since I haven't learned beforehand, but for people like Glem who have been doing this stuff for years in Maya or what-have-you, they might feel more inclined to use that since they know it better.

____________________
"I hate playing musical chats" ~ Quote of the month

Glem3
Posted on 04-12-13 09:08 PM Link | #19917
Yeah, good animation is hard enough to do with a Maya interface, I couldn't do anything decent by just entering values.

Marionumber1
Posted on 04-12-13 09:55 PM Link | #19919
Okay, I'll work on that. Are the animations in Maya ASCII (*.ma) format?

cynderusz
Posted on 03-30-15 02:56 AM (rev. 2 of 03-30-15 03:03 AM) Link | #58592
any progression on this recently? also the links are broken

NWPlayer123
Posted on 03-30-15 04:05 AM Link | #58593
https://dl.dropboxusercontent.com/u/56043942/Programs/SMGHackingTools/PyBCK-0.1.zip
https://dl.dropboxusercontent.com/u/56043942/Programs/SMGHackingTools/PyBCK-0.1EXE.zip
Have fun

____________________
"I hate playing musical chats" ~ Quote of the month

Hiccup
Posted on 03-31-15 09:32 AM Link | #58626
I'm sure there is software that can view animations for SMG models. But editing them is obviously a good thing.

KoopaTroopaMan
Posted on 03-31-15 12:23 PM Link | #58629
Yes, there is a software that can view SMG animations, and it's BMDView2.
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Main - Archived forums - SMG hacking tools development - PyBCK - Animation Reader Hide post layouts | New reply

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