Views: 19,995,367 |
Home
| Forums
| Uploader
| Wiki
| Object databases
| IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search |
04-19-24 06:32 PM |
Guest: |
0 users reading PyBCK - Animation Reader | 1 bot |
Main - Archived forums - SMG hacking tools development - PyBCK - Animation Reader | Hide post layouts | New reply |
Marionumber1 |
| ||
Wii U hacker Level: 55 Posts: 147/709 EXP: 1238543 Next: 75646 Since: 07-07-12 Last post: 2211 days ago Last view: 586 days ago |
Well, I have a version that will export multiple scale, translation, or rotation values. It doesn't import them yet, but I'm working on it.
https://www.dropbox.com/s/a2e7gjrf9ejzfcs/PyBCK-New.zip EDIT: Now I've figured out why some joints have multiple scale, rotation, and trsnslation values. The data they store isn't just one value, it's a keyframe with time and tangent values as well. NEW EDIT: Now it exports keyframes. Still no importing, but I should be done with importing soon. https://www.dropbox.com/s/4vskq6jpdr5yg1p/pybck-keyframe-exporter.zip |
Marionumber1 |
| ||
Wii U hacker Level: 55 Posts: 152/709 EXP: 1238543 Next: 75646 Since: 07-07-12 Last post: 2211 days ago Last view: 586 days ago |
After working on this for a while, I've created a version that should work. My program can import and export animations, and sees them as valid, but BMDView2 doesn't. If anyone wants to take a look at why, feel free.
https://www.dropbox.com/s/9xodcu5lxfjlcyx/pybck-keyframe-importer.zip |
blank |
| ||
Normal user Level: 26 Posts: 53/129 EXP: 96112 Next: 6163 Since: 07-08-12 Last post: 3336 days ago Last view: 2308 days ago |
You forget to align trans_offset. |
Marionumber1 |
| ||
Wii U hacker Level: 55 Posts: 164/709 EXP: 1238543 Next: 75646 Since: 07-07-12 Last post: 2211 days ago Last view: 586 days ago |
Thanks to blank, I've fixed the problem with PyBCK. I've released the first version of it.
https://www.dropbox.com/s/195tf4bbcp7s40a/PyBCK.zip Usage: Exporting: python pybck.py -e [BCK filename] [Output filename] Exports the BCK to a text file. It is not required to specify the output filename. Importing: python pybck.py -i [Input filename] [BCK output filename] Imports a text file created by exporting a BCK file into a new BCK. It is not required to specify the output filename. Also, I deleted all of the other PyBCK ZIP files on the SMG2.5 Dropbox, so all the earlier links are broken. Use this one, because it's the only working one. |
SuperNova2150 |
|
NWPlayer123 |
| ||
Member Imma Snuggle You Level: 110 Posts: 1865/3604 EXP: 14194647 Next: 214239 Since: 07-07-12 From: Colorado Last post: 3096 days ago Last view: 1253 days ago |
Basically, from what I know, since all of blank's programs use it too. ____________________ "I hate playing musical chats" ~ Quote of the month |
SuperNova2150 |
|
Marionumber1 |
| ||
Wii U hacker Level: 55 Posts: 182/709 EXP: 1238543 Next: 75646 Since: 07-07-12 Last post: 2211 days ago Last view: 586 days ago |
This already can edit animations. I've gotten it working. |
Glem3 |
| ||
Retired staff Level: 39 Posts: 187/322 EXP: 379066 Next: 25705 Since: 07-07-12 Last post: 2896 days ago Last view: 2827 days ago |
What are the chances of being able to bring a model/animation into Maya, edit it, and then convert it back into the proper format? Could that be done in the future, or how are we going to edit animations? |
NWPlayer123 |
| ||
Member Imma Snuggle You Level: 110 Posts: 1869/3604 EXP: 14194647 Next: 214239 Since: 07-07-12 From: Colorado Last post: 3096 days ago Last view: 1253 days ago |
That's what's been planned for a long time now, yes. Using one of the 3D modelling programs(maya or blender) to animate a skeleton and then being able to export to a format and then import to SMG2. Though hopefully we can eventually add a 3D view and be able to animate easier from within the program itself ____________________ "I hate playing musical chats" ~ Quote of the month |
Marionumber1 |
| ||
Wii U hacker Level: 55 Posts: 183/709 EXP: 1238543 Next: 75646 Since: 07-07-12 Last post: 2211 days ago Last view: 586 days ago |
Glem3, there may be no need if I create a GUI keyframe editor with a 3D view, like NWPlayer123 said. |
NWPlayer123 |
| ||
Member Imma Snuggle You Level: 110 Posts: 1871/3604 EXP: 14194647 Next: 214239 Since: 07-07-12 From: Colorado Last post: 3096 days ago Last view: 1253 days ago |
Well yes, but everybody has their preferences. I personally would like to learn how to animate through the in-program one since I haven't learned beforehand, but for people like Glem who have been doing this stuff for years in Maya or what-have-you, they might feel more inclined to use that since they know it better. ____________________ "I hate playing musical chats" ~ Quote of the month |
Glem3 |
| ||
Retired staff Level: 39 Posts: 190/322 EXP: 379066 Next: 25705 Since: 07-07-12 Last post: 2896 days ago Last view: 2827 days ago |
Yeah, good animation is hard enough to do with a Maya interface, I couldn't do anything decent by just entering values. |
Marionumber1 |
| ||
Wii U hacker Level: 55 Posts: 184/709 EXP: 1238543 Next: 75646 Since: 07-07-12 Last post: 2211 days ago Last view: 586 days ago |
Okay, I'll work on that. Are the animations in Maya ASCII (*.ma) format? |
cynderusz |
| ||
Newcomer Normal user Level: 4 Posts: 1/2 EXP: 162 Next: 117 Since: 03-30-15 Last post: 3226 days ago Last view: 2804 days ago |
any progression on this recently? also the links are broken |
NWPlayer123 |
| ||
Member Imma Snuggle You Level: 110 Posts: 3592/3604 EXP: 14194647 Next: 214239 Since: 07-07-12 From: Colorado Last post: 3096 days ago Last view: 1253 days ago |
https://dl.dropboxusercontent.com/u/56043942/Programs/SMGHackingTools/PyBCK-0.1.zip
https://dl.dropboxusercontent.com/u/56043942/Programs/SMGHackingTools/PyBCK-0.1EXE.zip Have fun ____________________ "I hate playing musical chats" ~ Quote of the month |
Hiccup |
| ||
Normal user Level: 58 Posts: 182/815 EXP: 1515607 Next: 61939 Since: 09-06-12 Last post: 1685 days ago Last view: 41 days ago |
I'm sure there is software that can view animations for SMG models. But editing them is obviously a good thing. |
KoopaTroopaMan |
| ||
Member Normal user Level: 67 Posts: 1087/1217 EXP: 2574411 Next: 18461 Since: 03-26-14 Last post: 2659 days ago Last view: 1380 days ago |
Yes, there is a software that can view SMG animations, and it's BMDView2. |
Main - Archived forums - SMG hacking tools development - PyBCK - Animation Reader | Hide post layouts | New reply |
Page rendered in 0.022 seconds. (2048KB of memory used) MySQL - queries: 28, rows: 140/140, time: 0.011 seconds. Acmlmboard 2.064 (2018-07-20) © 2005-2008 Acmlm, Xkeeper, blackhole89 et al. |