Kuribo64
Views: 19,993,680 Home | Forums | Uploader | Wiki | Object databases | IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search
04-19-24 08:21 AM
Guest:

0 users reading Blender Tutorial Anyone? | 1 bot

Main - Archived forums - General SMG hacking - Blender Tutorial Anyone? Hide post layouts | New reply


cosmological
Posted on 03-19-15 12:16 AM Link | #58161
Hey everyone,

So if you haven't heard yet I've got a new nice computer (i7 4790K + GTX 970). I also acquired a nice mic (Antlion Mod Mic 4.0) to go with it as well. Not to float my own boat or anything but I feel as if I'm the most experienced person here at Blender. Throughout my time here I've referred many people to various blender tutorials including the one that I used to learn it myself. These tutorials either don't have enough info or they have too much info for a beginner therefore I pose the question:

Should I make a Blender tutorial?

If yes (you're a smart one), then I want to know how exactly should I prepare this blender tutorial?

I could do a pretty basic tutorial for beginners so they could learn the program, but I want everyone to benefit from this. So here are two options.
1.) Split every part into two separate parts, the basics and the advanced.
2.) Make every part into one video with both beginner and advanced parts

The first option would definitely be better for the experienced users among us, but it would also be much more difficult to organize. On the other hand I could also break the sections into each various tool and how to use them. Suggestions would be welcome.

The second question I have for you guys is how should I focus this tutorial?
1.) Make it all SMG2 hacking based including ways to save on polys and omit other functions of blender.
2.) Make it all about Blender including everything I know about Blender, including other stuff which I would learn specifically for this tutorial series. But try to focus the stuff that I can on hacking SMG2.

Either Answer is okay. If I end up doing the first option we might get a custom level out of it. If I go with the second option I'd be able to improve my blending skills and also be able to teach you guys more useful skills past hacking galaxy.


Well that's all I got for you guys as of now. Any feedback of any kind would be great.

I'll be posting more info depending on what kind of feedback I get

-Cosmological




____________________
Long live the new Kuribo64

NWPlayer123
Posted on 03-19-15 12:26 AM Link | #58162
I personally think you should split it, makes it easier to manage.
I also think you should show as much of Blender as you can, I'm personally interested to see how much it has to offer versus other modeling programs.

____________________
"I hate playing musical chats" ~ Quote of the month

TheSpeedyMouse
Posted on 03-19-15 12:41 AM Link | #58165
I'm not sure about the format, but I think you should talk about blender in general and not just SMG2 hacking based. ;)

Splitwirez
Posted on 03-19-15 12:50 AM Link | #58168
Not to be blunt about it, but I'm going to say 1.5 for the first question.

Further explanation: I'd love it if you did both parts as one segmented video, with an annotation at the start that skips straight to the second part, or something like that.


As for the second question, I'd say option 2...though maybe a little more SMG2-oriented :2



I don't mean to demand the series to my exact specifications or anything, I just wanted to put my thoughts out there for you to consider. Definitely going to try and use these tutorials as soon as they're up, regardless of which format you end up using :D

KoopaTroopaMan
Posted on 03-19-15 06:39 AM (rev. 3 of 03-19-15 06:44 AM) Link | #58177
I want that you make it SMG based because I (and probably other people) have more use of that. I'll just use models for SMG so that's why.

And yeah, split it into many parts, because one giant video would be hard to follow. Every part may can focus on one/some special things?

shibboleet
Posted on 03-19-15 07:25 PM (rev. 2 of 03-19-15 07:32 PM) Link | #58196
Posted by GalaxyHacker
I want that you make it SMG based because I (and probably other people) have more use of that. I'll just use models for SMG so that's why.

Yeah, fuck every other hacking scene or want-to-be modeler.

This would be really useful to everybody, imo. It really shouldn't be revolved around a single game. (Oh, and you posted this on a SMG hacking board, of course you'll get a lot of 'do it for smg2' answers.)

____________________
a

TheSpeedyMouse
Posted on 03-19-15 09:55 PM Link | #58202
Posted by MrRean
Yeah, fuck every other hacking scene or want-to-be modeler.

This would be really useful to everybody, imo. It really shouldn't be revolved around a single game. (Oh, and you posted this on a SMG hacking board, of course you'll get a lot of 'do it for smg2' answers.)
I wish we still had the +1 feature, as I agree with this completely.

skyl
Posted on 03-19-15 11:19 PM (rev. 2 of 03-19-15 11:20 PM) Link | #58204
My answers are 1 and 1.

I'm completely clueless with blender.

____________________
Can you burn a Luigi board?


Main - Archived forums - General SMG hacking - Blender Tutorial Anyone? Hide post layouts | New reply

Page rendered in 0.029 seconds. (2048KB of memory used)
MySQL - queries: 29, rows: 211/211, time: 0.015 seconds.
[powered by Acmlm] Acmlmboard 2.064 (2018-07-20)
© 2005-2008 Acmlm, Xkeeper, blackhole89 et al.