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03-28-24 07:19 PM |
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0 users reading Differences between SMG1 & SMG2 | 1 bot |
Main - Archived forums - SMG documentations and tutorials - Differences between SMG1 & SMG2 | Hide post layouts | New reply |
SunakazeKun |
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Boss Bass Normal user Level: 74 Posts: 331/1551 EXP: 3651916 Next: 1628 Since: 06-15-14 From: Germany Last post: 2258 days ago Last view: 2231 days ago |
A list of some stuff which is different in SMG1. Let me know, if something is wrong or missing!
~ SMG1 uses the special ChildObj type for their boss setup ~ Galaxy & Zone files are different ⇒ Scenario files are located in a folder ⇒ Sound, Light and Demo Info is located in the map file ~ All languages use the same font (LayoutData) ~ All text is located in one BMG file ⇒ uses a different BMG type than games like MKWii or NSMBW ~ Text IDs are located in a .tbl file ~ Language files are present in the root of the ISO ~ SMG1 uses THP videos (MovieData) ~ No StageBgmInfo, MultiBgmInfo, BgmParam, SoundIdToInstList and ActionSound ~ No ProductMapObjDataTable ~ ObjNameTable is located in StageData, while SystemData is empty ~ ScenarioData is different ⇒ Hidden is determined with the flag IsHidden ⇒ comet time is in frames ⇒ comet music is loaded via comet data ⇒⇒ Purple: Standard ⇒⇒ Black: SMG_galaxy21_strm ⇒⇒ Red & Dark: SMG_galaxy02_hurry_strm ⇒⇒ Ghost & Quick: SMG_galaxy20_strm ⇒ Ghost Race data is located in /ObjectData/GhostDataGalaxyNameGalaxy.arc Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 271/1217 EXP: 2566710 Next: 26162 Since: 03-26-14 Last post: 2637 days ago Last view: 1358 days ago |
Nice to know! I didn't know all of those. |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 1005/1217 EXP: 2566710 Next: 26162 Since: 03-26-14 Last post: 2637 days ago Last view: 1358 days ago |
Also, sorry to bump, but I noticed that you forgot differences between the Worlmap systems. |
Stygmax |
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SMG2.5 Cartographer Level: 88 Posts: 2103/2178 EXP: 6535448 Next: 115216 Since: 12-02-12 Last post: 369 days ago Last view: 369 days ago |
I guess this isn't too bad. Importing SMG1 levels into SMG2 is doable. Status: It was really, really fun, guys - thanks for the ride!
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KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 1008/1217 EXP: 2566710 Next: 26162 Since: 03-26-14 Last post: 2637 days ago Last view: 1358 days ago |
You need to replace the some folders in the jmp file to port levels. |
Stygmax |
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SMG2.5 Cartographer Level: 88 Posts: 2104/2178 EXP: 6535448 Next: 115216 Since: 12-02-12 Last post: 369 days ago Last view: 369 days ago |
Posted by Rainbow Mario A tutorial on this would be very helpful. Status: It was really, really fun, guys - thanks for the ride!
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KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 1009/1217 EXP: 2566710 Next: 26162 Since: 03-26-14 Last post: 2637 days ago Last view: 1358 days ago |
It should be easy I guess. I might do one soon. |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 3592/4661 EXP: 20823498 Next: 407768 Since: 07-07-12 Last post: 1321 days ago Last view: 334 days ago |
or I could, when I have some spare time. ____________________ a |
Main - Archived forums - SMG documentations and tutorials - Differences between SMG1 & SMG2 | Hide post layouts | New reply |
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