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04-26-24 01:45 PM |
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0 users reading Super Mario 3D World Documentation | 1 bot |
Main - WiiU game hacking and emulation - Super Mario 3D World Documentation | Hide post layouts | New reply |
Jesse |
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Member Normal user Level: 53 Posts: 501/688 EXP: 1124993 Next: 32126 Since: 09-05-13 Last post: 2379 days ago Last view: 1940 days ago |
Where is the documentation? I love documentation. The format itself is more interesting then the models. |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3536/3604 EXP: 14205856 Next: 203030 Since: 07-07-12 From: Colorado Last post: 3103 days ago Last view: 1260 days ago |
It's all on mk8.tockdom.com - BYML, BFRES, SARC, etc. ____________________ "I hate playing musical chats" ~ Quote of the month |
Hiccup |
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Normal user Level: 58 Posts: 167/815 EXP: 1516821 Next: 60725 Since: 09-06-12 Last post: 1692 days ago Last view: 47 days ago |
Time for Hiccup to be honest about SM3DW files:
I want them to look for unused stuff with a model viewer. I will then put the stuff I find on |
Kinnay |
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Member Normal user Level: 19 Posts: 9/66 EXP: 31224 Next: 4553 Since: 01-13-15 From: Netherlands / Germany Last post: 3188 days ago Last view: 3152 days ago |
I uploaded the FMDL parser. You can download it here. |
mustafa |
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Normal user Level: 26 Posts: 75/142 EXP: 101145 Next: 1130 Since: 07-15-14 Last post: 1714 days ago Last view: 871 days ago |
how to download, when i click a bucnh of text pops out :/ is that just the sourc code and i have to compile it my self ? |
Kinnay |
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Member Normal user Level: 19 Posts: 10/66 EXP: 31224 Next: 4553 Since: 01-13-15 From: Netherlands / Germany Last post: 3188 days ago Last view: 3152 days ago |
It is the source code, but you don't have to compile it. Use Python to run it. |
mustafa |
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Normal user Level: 26 Posts: 76/142 EXP: 101145 Next: 1130 Since: 07-15-14 Last post: 1714 days ago Last view: 871 days ago |
Thanks for your work, really appreciated
Now that i look at 3d worlds model files they are szs. How do i get the fmdl file ? |
Kinnay |
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Member Normal user Level: 19 Posts: 11/66 EXP: 31224 Next: 4553 Since: 01-13-15 From: Netherlands / Germany Last post: 3188 days ago Last view: 3152 days ago |
The szs files are yaz0 compressed sarc archives. There should be a decompressor/unpacker somewhere on the internet. |
mustafa |
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Normal user Level: 26 Posts: 77/142 EXP: 101145 Next: 1130 Since: 07-15-14 Last post: 1714 days ago Last view: 871 days ago |
I found it but it seems that not all of the szs files contain a fmdl file ? They contain a bfres file, but it does it work on that
I tried and i get an error saying: Errno 21 no such file or directory bird.bfres |
Yami |
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(ーωー。) Level: 60 Posts: 72/959 EXP: 1738815 Next: 33963 Since: 12-07-14 From: Japan Last post: 2481 days ago Last view: 2479 days ago |
FMDL Files are purely XML-like Model Files, while BFRES are Binary Resource Files (Model, Texture, Animation, etc.).
This is why FMDL Files are Untextured. |
Kinnay |
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Member Normal user Level: 19 Posts: 12/66 EXP: 31224 Next: 4553 Since: 01-13-15 From: Netherlands / Germany Last post: 3188 days ago Last view: 3152 days ago |
I know, that's not the reason that it's not capable of extracting textures. The reason is that there's (almost) no information about the FTEX format available. FMDL does have a decent documentation.
@mustafa: The szs files contain bfres files. The bfres files contain fmdl files. The script that I posted searches for the first fmdl in the bfres. The bird thing is a remain from when I personally used that. Open the script in a text editor and change the input and output filenames to your own bfres files. |
mustafa |
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Normal user Level: 26 Posts: 78/142 EXP: 101145 Next: 1130 Since: 07-15-14 Last post: 1714 days ago Last view: 871 days ago |
Got it working thanks |
Kinnay |
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Member Normal user Level: 19 Posts: 14/66 EXP: 31224 Next: 4553 Since: 01-13-15 From: Netherlands / Germany Last post: 3188 days ago Last view: 3152 days ago |
I made a level editor for this game. It can't do much more than moving and rotating objects currently. It is basically this, but with a few more options and the capability of saving edits to levels. If only I could test/play an edited level...
The long loading time per level is mainly because of the szs decompressing. |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 3468/4661 EXP: 20893326 Next: 337940 Since: 07-07-12 Last post: 1350 days ago Last view: 363 days ago |
I honestly wouldn't progress much more, because you never know if the editor actually works or not. ;P ____________________ a |
Kinnay |
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Member Normal user Level: 19 Posts: 15/66 EXP: 31224 Next: 4553 Since: 01-13-15 From: Netherlands / Germany Last post: 3188 days ago Last view: 3152 days ago |
Yeah, that's why I want to test the levels. |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 3469/4661 EXP: 20893326 Next: 337940 Since: 07-07-12 Last post: 1350 days ago Last view: 363 days ago |
But I don't see much of a problem with just editing floats, I dunno. Unless Nintendo stooped to horrible levels and hardcoded shit. ____________________ a |
Kinnay |
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Member Normal user Level: 19 Posts: 16/66 EXP: 31224 Next: 4553 Since: 01-13-15 From: Netherlands / Germany Last post: 3188 days ago Last view: 3152 days ago |
In case anyone is interested, I uploaded it to GitHub here: https://github.com/Kinnay/SM3DW-Level-Editor |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 3810/4661 EXP: 20893326 Next: 337940 Since: 07-07-12 Last post: 1350 days ago Last view: 363 days ago |
Rails! (AKA paths)
First it starts with the folder the data is probably in. rail0 Then it proceeds to load each point from the rail. rail0/0 rail0/1 rail0/10 rail0/11 rail0/12 rail0/13 rail0/14 rail0/15 rail0/16 etc etc ____________________ a |
Main - WiiU game hacking and emulation - Super Mario 3D World Documentation | Hide post layouts | New reply |
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