Kuribo64
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03-28-24 10:43 AM
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0 users reading SM64: Last Impact (SM64 Major Hack, assembly hacks) [WIP] | 1 bot

Main - Misc. ROM hacking - SM64: Last Impact (SM64 Major Hack, assembly hacks) [WIP] Hide post layouts | New reply

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SuperMario64DS
Posted on 12-06-14 01:54 AM Link | #52281
Sure thing, I'll send some your way. If you have any specific themes in mind, let me know - I can certainly make more for you.

LuigiXHero
Posted on 12-06-14 06:10 AM (rev. 2 of 12-06-14 06:11 AM) Link | #52291
Posted by Kazeshin
on a sitenote, i just finished a new patch for more objects in SM64, allowing other SM64 hacker to use some of my customizations aswell:
https://www.youtube.com/my_videos?o=U


Broken link kaze

Edit: https://www.youtube.com/watch?v=1o7t1LcOGrM

Kazeshin
Posted on 12-13-14 04:43 PM (rev. 2 of 12-13-14 04:44 PM) Link | #52664
Reworked the snake temple graphically and finished coding it:

https://www.youtube.com/watch?v=m56I_G3yXos

Fiachra
Posted on 12-14-14 04:03 PM Link | #52700
Impressive! I wish I knew how to do that level of assembly hacking in SM64DS.

skawo
Posted on 12-14-14 05:12 PM Link | #52709
So, how far is that into the game? Is it supposed to be Course 2?

Kazeshin
Posted on 12-14-14 06:16 PM Link | #52712
this is course 2, i started with course 2 though. im about 5% done basically.

MeTheMarioMan
Posted on 12-14-14 10:48 PM Link | #52725
Wow, this is incredible! You are definitely gifted in hacking Mario 64. What did you use to make the models?

Also, from what I can tell in the screenshots and videos, the levels look a bit large. It seems that Mario takes a bit to get from place to place. But it's pretty minor and would still be fine the way it is. Besides, you'd probably have to edit everything again to make them fit well with the new size.

Kazeshin
Posted on 01-03-15 06:06 PM Link | #53760
small update, i've finished another powerup.
this will probably be used in more than one level, because it's quite iconic for mario. maybe i'll add a new fireball model at some point.
i've imported a new sound for it aswell.

[image]
also, health is now limited to 6, because it was quite impossible to die to healthloss in the original game.

Gmanextreme9
Posted on 01-03-15 09:49 PM Link | #53770
Is the FLUDD power-up exclusive to that one level you showed it in?

____________________
You can tell I'm testing new avatars.

Status: Totally didn't change this, nothing to see here.


Kazeshin
Posted on 01-03-15 10:14 PM Link | #53772
Posted by Gmanextreme9
Is the FLUDD power-up exclusive to that one level you showed it in?

yes, i dont want to overuse it. i don't like how it would either reduce the difficulty stupidly or force me to very weird level designs. so i cant really use it for much.

Kazeshin
Posted on 01-13-15 07:29 PM Link | #54263
if you've been wondering why the last preview is so old, i was busy with:
- rewrite whole engine to be faster
- reduce loading time lag
- work on course 2
- college trash

and this:
https://www.youtube.com/watch?v=lSy3N3QDrm4

now that the basic work is done, i got my tools together and the engine is ready, i can start working on levels properly. expect next preview in 2 weeks or so. (unless exams take up more time than expected)

skawo
Posted on 01-14-15 08:20 AM Link | #54275
Health is now limited to 6, because it was quite impossible to die to healthloss in the original game.

reduce the difficulty stupidly


Why do you worry about the difficulty so much? Changes and statements like these make me worried this will be yet another Mario 64 hack which goes overboard with it. The snake level already looked like platforming which's too precise for level 2 and the clunky controls the game has, and now we also know that you can only fall from said snake about twice, as the health was limited too.


Kazeshin
Posted on 01-14-15 10:13 AM Link | #54276
Posted by skawo
Why do you worry about the difficulty so much? Changes and statements like these make me worried this will be yet another Mario 64 hack which goes overboard with it. The snake level already looked like platforming which's too precise for level 2 and the clunky controls the game has, and now we also know that you can only fall from said snake about twice, as the health was limited too.


the snake level has FLUDD, so i thought it would be okay to have slightly harder platforming;
overall i was aiming for a hack which is harder than the original, but still playable. i wanted to give casuals a small challenge for an any% playthrough and make the 100% playthrough pretty hard.
after im done with the hack for the biggest part i will try to get casuals to betatest this, so i could lower the difficulty as much as needed.
i myself was speedrunning this game few years ago and therefore don't really feel the difficulty/have a hard time rating it properly.

NoSkinnedKoopa
Posted on 01-16-15 06:07 AM Link | #54329
This is purely amazing! Your coding skills are fantastic! Skelux is gonna have to pull more out of the hat for SMSR2 and SMSRDS if he wants to even keep up with you haha

Kazeshin
Posted on 01-18-15 09:52 PM Link | #54569
https://www.youtube.com/watch?v=KvjW4obKYhU

new preview is out!

GoombaGalaxy
Posted on 01-19-15 01:57 AM Link | #54597
This is seriously one of the most impressive SM64 hacks I've ever seen, you're doing a fantastic job!

____________________
[image]
Credit to NWPlayer123 for signature banner.

Gmanextreme9
Posted on 01-19-15 05:34 PM Link | #54615
Very nice preview! I really like what you did with the beta trampoline and the balloon.

____________________
You can tell I'm testing new avatars.

Status: Totally didn't change this, nothing to see here.


Kazeshin
Posted on 01-19-15 06:03 PM Link | #54616
Posted by Gmanextreme9
Very nice preview! I really like what you did with the beta trampoline and the balloon.


it's not actually the beta trampoline. i've only used the textures of it, because i thought it would make people associate a springish behavior with it.

the actual beta trampoline has very few code in the original SM64 rom and it is malfunctioning. (it doesn't scale the part with the "?" properly and won't move mario)

SuperMario2
Posted on 02-01-15 09:21 AM Link | #55655
Good job Kaze this looks fantastic. Also the objects patch didn't work I have tried patching it with a normal SM64 ROM and a extended rom but when I load the patched rom in my emulator the screen is black

Kazeshin
Posted on 02-01-15 10:28 AM Link | #55657
you have to apply the other 2 before. they are all based on the previous one.
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Main - Misc. ROM hacking - SM64: Last Impact (SM64 Major Hack, assembly hacks) [WIP] Hide post layouts | New reply

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