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03-21-25 08:21 PM |
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0 users reading Super Mario Galaxy 2 - Help Thread | 1 bot |
Main - Archived forums - General SMG hacking - Super Mario Galaxy 2 - Help Thread | Hide post layouts | New reply |
SunakazeKun |
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![]() Boss Bass Normal user Level: 76 ![]() Posts: 770/1551 EXP: 3830455 Next: 175605 Since: 06-15-14 From: Germany Last post: 2616 days ago Last view: 2589 days ago |
Add a new message in ScenarioName.msbt Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
legomariofanatic |
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![]() Paratroopa Normal user Level: 27 ![]() Posts: 76/147 EXP: 111581 Next: 4578 Since: 06-28-14 From: United States Last post: 2793 days ago Last view: 2767 days ago |
So, I would just call it "AbekobeGalaxy3" (if I added a 3rd Star to Rightside Down) or "GreenStar4" (if I added a 4th Green Star)?? ____________________ It's a me, legomariofanatic! HACKS IN PROGRESS: Retro Super Mario Bros. Wii (v1.00) Super Mario Galaxy 2 Expansion (v1.00) The Speedy Simpsons Mod (v1.04) |
SunakazeKun |
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![]() Boss Bass Normal user Level: 76 ![]() Posts: 771/1551 EXP: 3830455 Next: 175605 Since: 06-15-14 From: Germany Last post: 2616 days ago Last view: 2589 days ago |
Yes, but four green stars aren't possible. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
legomariofanatic |
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![]() Paratroopa Normal user Level: 27 ![]() Posts: 77/147 EXP: 111581 Next: 4578 Since: 06-28-14 From: United States Last post: 2793 days ago Last view: 2767 days ago |
Posted by legomariofanatic Posted by SunakazeKun OK! (Also, is there a limit to how many Power Stars you can have in a galaxy without the game crashing?) ____________________ It's a me, legomariofanatic! HACKS IN PROGRESS: Retro Super Mario Bros. Wii (v1.00) Super Mario Galaxy 2 Expansion (v1.00) The Speedy Simpsons Mod (v1.04) |
skyl |
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Keep Calm and Inject Some Lysol Level: 51 Posts: 462/613 EXP: 984411 Next: 29527 Since: 09-13-13 Last post: 556 days ago Last view: 70 days ago |
Posted by legomariofanatic We don't know what the limit is, but there are two galaxies in SMG1 that have seven stars, so it's that or higher. The stars will start overlapping if you keep adding them, though. Also, you don't have to add text if you're adding a green star. EDIT: Just an FYI, if you move the pointer onto a regular star that doesn't have a name on the Star Select screen, the game will crash. ____________________ Can you burn a Luigi board? |
legomariofanatic |
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![]() Paratroopa Normal user Level: 27 ![]() Posts: 78/147 EXP: 111581 Next: 4578 Since: 06-28-14 From: United States Last post: 2793 days ago Last view: 2767 days ago |
Posted by planetaryplayer OK! But, is three the limit before they start overlapping? ____________________ It's a me, legomariofanatic! HACKS IN PROGRESS: Retro Super Mario Bros. Wii (v1.00) Super Mario Galaxy 2 Expansion (v1.00) The Speedy Simpsons Mod (v1.04) |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 ![]() Posts: 652/1207 EXP: 2725075 Next: 3725 Since: 08-28-13 From: ._______________. Last post: 2293 days ago Last view: 1902 days ago |
Posted by planetaryplayer IIRC someone found remnants of 8-Star Galaxies (or atleast the possibility of them) in SMG1, so it may well be 8 or above. Posted by planetaryplayer Pointing causes problems when this point is reached, but conveniently SMG2 adds the ability to select stars with the Wii Remote's D-pad. I wonder if the D-pad could be used to select a Star that cannot be selected via the pointer... |
legomariofanatic |
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![]() Paratroopa Normal user Level: 27 ![]() Posts: 79/147 EXP: 111581 Next: 4578 Since: 06-28-14 From: United States Last post: 2793 days ago Last view: 2767 days ago |
Posted by Splitwirez Posted by legomariofanatic So... ummm... have you had the time to try this out? ____________________ It's a me, legomariofanatic! HACKS IN PROGRESS: Retro Super Mario Bros. Wii (v1.00) Super Mario Galaxy 2 Expansion (v1.00) The Speedy Simpsons Mod (v1.04) |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 ![]() Posts: 653/1207 EXP: 2725075 Next: 3725 Since: 08-28-13 From: ._______________. Last post: 2293 days ago Last view: 1902 days ago |
Posted by legomariofanatic Time...yes. Access to my Wii U...no. I'll probably have a chance tomorrow. Sorry to keep you hanging. |
legomariofanatic |
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![]() Paratroopa Normal user Level: 27 ![]() Posts: 80/147 EXP: 111581 Next: 4578 Since: 06-28-14 From: United States Last post: 2793 days ago Last view: 2767 days ago |
Posted by Splitwirez Access to your Wii U... no ??? Why not? ![]() Edit: Quick Question - Are you not allowed to have two HIDDEN power stars in a galaxy? ____________________ It's a me, legomariofanatic! HACKS IN PROGRESS: Retro Super Mario Bros. Wii (v1.00) Super Mario Galaxy 2 Expansion (v1.00) The Speedy Simpsons Mod (v1.04) |
SunakazeKun |
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![]() Boss Bass Normal user Level: 76 ![]() Posts: 772/1551 EXP: 3830455 Next: 175605 Since: 06-15-14 From: Germany Last post: 2616 days ago Last view: 2589 days ago |
Man, you're asking a lot of questions :o
Why don't you test something for yourself? Dusty Dunes Galaxy had two hidden stars IIRC. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
legomariofanatic |
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![]() Paratroopa Normal user Level: 27 ![]() Posts: 82/147 EXP: 111581 Next: 4578 Since: 06-28-14 From: United States Last post: 2793 days ago Last view: 2767 days ago |
Posted by SunakazeKun ...Well, I put Silver Stars in Rightside Down... and I added a Power Star and a Silver Star Controller for it... and I set the Power Star type as "hidden" but the Silver Stars DON'T appear in the Galaxy! And I *really* don't know fully how Silver Stars work (and the Object Database doesn't explain it either)... ![]() ____________________ It's a me, legomariofanatic! HACKS IN PROGRESS: Retro Super Mario Bros. Wii (v1.00) Super Mario Galaxy 2 Expansion (v1.00) The Speedy Simpsons Mod (v1.04) |
SunakazeKun |
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![]() Boss Bass Normal user Level: 76 ![]() Posts: 773/1551 EXP: 3830455 Next: 175605 Since: 06-15-14 From: Germany Last post: 2616 days ago Last view: 2589 days ago |
Ah, a well known problem many beginners do ![]() In which zone did you place the objects? Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
legomariofanatic |
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![]() Paratroopa Normal user Level: 27 ![]() Posts: 83/147 EXP: 111581 Next: 4578 Since: 06-28-14 From: United States Last post: 2793 days ago Last view: 2767 days ago |
Posted by SunakazeKun Ummm... well, I placed the Silver Stars all over the Galaxy (because it's a hidden Star), so they're in lots of zones... Oops... ![]() ____________________ It's a me, legomariofanatic! HACKS IN PROGRESS: Retro Super Mario Bros. Wii (v1.00) Super Mario Galaxy 2 Expansion (v1.00) The Speedy Simpsons Mod (v1.04) |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 ![]() Posts: 655/1207 EXP: 2725075 Next: 3725 Since: 08-28-13 From: ._______________. Last post: 2293 days ago Last view: 1902 days ago |
Alright, I tested the SMG1 ResultWindow, and...it crashes in SMG2. Probably because something to do with comet medals. That can probably be added in some manner, but IDK how. |
legomariofanatic |
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![]() Paratroopa Normal user Level: 27 ![]() Posts: 87/147 EXP: 111581 Next: 4578 Since: 06-28-14 From: United States Last post: 2793 days ago Last view: 2767 days ago |
Posted by Splitwirez ...Oh. You can't just port one part of the result window into SMG2? ____________________ It's a me, legomariofanatic! HACKS IN PROGRESS: Retro Super Mario Bros. Wii (v1.00) Super Mario Galaxy 2 Expansion (v1.00) The Speedy Simpsons Mod (v1.04) |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 ![]() Posts: 657/1207 EXP: 2725075 Next: 3725 Since: 08-28-13 From: ._______________. Last post: 2293 days ago Last view: 1902 days ago |
Posted by legomariofanatic No, because it's all the same layout file. I don't completely know my way around Layouts and the Wii Layout editor, so there may be a way to make it work, but IDK what that way is if there is one. Sorry. |
KoopaTroopaMan |
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Member Normal user Level: 68 Posts: 897/1217 EXP: 2689492 Next: 39308 Since: 03-26-14 Last post: 2995 days ago Last view: 1716 days ago |
I know why it didn't work. They're both similar, but inside ResultWindow > anim is the difference. The files in the anim folder in SMG1 are:
The underlined files are the new ones in SMG2 that SMG1 doesn't have. So SMG2 has 2 files added into ResultWindow, and when replacing with it with SMG1's one that has 2 files MISSING, the game can't find BestTime.brlan and Test00.brlan and crash. |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 ![]() Posts: 659/1207 EXP: 2725075 Next: 3725 Since: 08-28-13 From: ._______________. Last post: 2293 days ago Last view: 1902 days ago |
Posted by Rainbow Mario Oh, alright. Thanks, I'll see if patching those in makes a difference. I doubt the game actually needs Test00.brlan, but it's not impossible, so I'll add it anyway. EDIT: That didn't work either. |
legomariofanatic |
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![]() Paratroopa Normal user Level: 27 ![]() Posts: 89/147 EXP: 111581 Next: 4578 Since: 06-28-14 From: United States Last post: 2793 days ago Last view: 2767 days ago |
How about... Replace one at a time and see what causes the crash... ____________________ It's a me, legomariofanatic! HACKS IN PROGRESS: Retro Super Mario Bros. Wii (v1.00) Super Mario Galaxy 2 Expansion (v1.00) The Speedy Simpsons Mod (v1.04) |
Main - Archived forums - General SMG hacking - Super Mario Galaxy 2 - Help Thread | Hide post layouts | New reply |
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