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10-02-23 04:00 PM |
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0 users reading Super Mario Sunshine 64 DS | 1 bot |
Main - SM64DS hacks - Super Mario Sunshine 64 DS | Hide post layouts | New reply |
DaChatter |
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Normal user Level: 8 Posts: 5/11 EXP: 2086 Next: 101 Since: 10-18-14 Last post: 3158 days ago Last view: 2757 days ago |
Can you put Il Piantissimo over Koopa the Quick bones? |
Fiachra |
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Local moderator Level: 64 Posts: 697/1065 EXP: 2182366 Next: 31731 Since: 12-15-12 From: Ireland Last post: 1954 days ago Last view: 1932 days ago |
I don't know yet, replacing Koopa the Quick with Il Pantissimo would be a low priority - it would make no real difference to getting that star. |
skawo |
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Normal user Level: 32 ![]() Posts: 190/216 EXP: 189352 Next: 17090 Since: 01-04-14 Last post: 2275 days ago Last view: 964 days ago |
Well, unless you hacked the speed he goes at; he's painfully slow, indeed, but making it a more close race could add a bit to it. |
The Mystery Gameplay |
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Normal user Level: 10 ![]() Posts: 3/18 EXP: 4304 Next: 110 Since: 01-19-15 Last post: 3149 days ago Last view: 3140 days ago |
Could you add a link to download all you have so far, like, i'm not asking you to put a download every time you have an update, but as you already finished Isle Delfino when we first create a profile, i would like to try that by myself (probably other people as well).
Edit: Changed my mind, i don't know if you already made FLUDD work but when FLUDD is finished i (and many people more probably) want to try it. |
Hiccup |
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Normal user Level: 57 Posts: 164/815 EXP: 1479439 Next: 6489 Since: 09-06-12 Last post: 1485 days ago Last view: 10 days ago |
I think Fiachra said he was not releasing any unfinished or partial version. |
Fiachra |
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Local moderator Level: 64 Posts: 699/1065 EXP: 2182366 Next: 31731 Since: 12-15-12 From: Ireland Last post: 1954 days ago Last view: 1932 days ago |
Posted by Hiccup Correct. If I released as I went along, everyone would've played practically the whole game by the time it was released. What'd be the point? |
The Mystery Gameplay |
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Normal user Level: 10 ![]() Posts: 5/18 EXP: 4304 Next: 110 Since: 01-19-15 Last post: 3149 days ago Last view: 3140 days ago |
Right, sorry i didn't thought about that. By the way does the FLUDD works until now? Im curious of how it is going to be on the DS since i never did really had the oportunity to play the game (i did played it on Dolphin but with a lot of lag witch made it almost unplayable). |
Fiachra |
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Local moderator Level: 64 Posts: 700/1065 EXP: 2182366 Next: 31731 Since: 12-15-12 From: Ireland Last post: 1954 days ago Last view: 1932 days ago |
I have F.L.U.D.D. working very well with the Hover, Rocket and Turbo nozzles however in order to get it to work in my hack I need to add the ability to the editor to convert imported models to use triangle strips instead of writing everything as individual triangles. At the minute my custom levels crash when using F.L.U.D.D. because of the models's sizes. (All of Nintendo's models have been compressed to use triangle strips where they can.)
When using individual triangles, n triangles require 3n vertex commands however with a triangle strip it only requires (n + 2) vertex commands. Converting models to use triangle strips where possible would greatly reduce the size of the models and would allow me to fit more in a level. If that doesn't work though I don't see how I could get F.L.U.D.D. in. |
PSISly |
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Normal user Level: 18 Posts: 10/58 EXP: 25063 Next: 4834 Since: 12-09-14 Last post: 2320 days ago Last view: 1490 days ago |
I forgot if this had been mentioned before, but is F.L.U.D.D going to be a power-up (similar to, say one of the bro's caps, where you touch it and it grants you their powers and appearance), or be permanently attached to Mario throughout the entire game?
That is, if everything works out well with F.L.U.D.D. |
Arisotura |
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![]() Star Mario in this room you have a pile of apple pies Level: 162 ![]() Posts: 3034/9011 EXP: 54828942 Next: 462334 Since: 07-03-12 From: in a box ![]() Last post: 20 days ago Last view: 8 days ago |
Look for neighbor triangles that share vertices (positions and attributes). Well yeah... easier said than done.
You also aren't limited to triangle strips. The hardware also supports triangle fans, quads, and some more fancy shit. ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
Fiachra |
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Local moderator Level: 64 Posts: 701/1065 EXP: 2182366 Next: 31731 Since: 12-15-12 From: Ireland Last post: 1954 days ago Last view: 1932 days ago |
Posted by PSISly It will be available to Mario only, has to be because it's attached to his model. I haven't decided how it will be activated yet, at the minute all three are available together for testing however it would trivial to require each nozzle or the whole thing be activated as a power-up. Posted by StapleButter Yeah, I've found that out myself! I'm trying to implement a basic SGI algorithm but am having trouble with rotating triangles to match, hopefully will be sorted soon though. |
EnchantedTorch |
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Normal user Level: 5 ![]() Posts: 1/4 EXP: 450 Next: 79 Since: 01-22-15 From: Australia Last post: 1741 days ago Last view: 1055 days ago |
I'm not sure if this would work or if this is even a good idea but is it possible for each character to have a different nozzle? Or maybe make it so when Mario collects Luigi's cap he stays Mario but gets a different nozzle by swapping Luigi's model with Mario? Or would that make some weird taller skinnier Mario? |
Fiachra |
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Local moderator Level: 64 Posts: 702/1065 EXP: 2182366 Next: 31731 Since: 12-15-12 From: Ireland Last post: 1954 days ago Last view: 1932 days ago |
I don't think I'd be able to add the base of F.L.U.D.D. to each of the character models without my custom levels crashing. |
The Mystery Gameplay |
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DaChatter |
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Normal user Level: 8 Posts: 6/11 EXP: 2086 Next: 101 Since: 10-18-14 Last post: 3158 days ago Last view: 2757 days ago |
I would like to see new screenshots of the levels and F.L.U.D.D.! |
Fiachra |
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Local moderator Level: 64 Posts: 704/1065 EXP: 2182366 Next: 31731 Since: 12-15-12 From: Ireland Last post: 1954 days ago Last view: 1932 days ago |
I got the triangle stripping upon import working (see 'Editor Development' thread for latest version of SM64DSe) and importing the updated Mario and custom level models as triangle strips does allow F.L.U.D.D. to work in my levels ![]() Posted by DaChatter I'll be posting a video soon showing F.L.U.D.D. |
DaChatter |
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Normal user Level: 8 Posts: 7/11 EXP: 2086 Next: 101 Since: 10-18-14 Last post: 3158 days ago Last view: 2757 days ago |
When can I expect this video? This week? |
Arisotura |
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![]() Star Mario in this room you have a pile of apple pies Level: 162 ![]() Posts: 3063/9011 EXP: 54828942 Next: 462334 Since: 07-03-12 From: in a box ![]() Last post: 20 days ago Last view: 8 days ago |
The Mystery Gameplay |
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Normal user Level: 10 ![]() Posts: 7/18 EXP: 4304 Next: 110 Since: 01-19-15 Last post: 3149 days ago Last view: 3140 days ago |
Hey Fiachra are you going to add those secret levels without F.L.U.D.D too? |
SuperMario64DS |
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Normal user Level: 27 Posts: 72/141 EXP: 104471 Next: 11688 Since: 02-03-13 Last post: 2459 days ago Last view: 2344 days ago |
Hey, you received an acknowledgement from the Hat in Time developer:
https://twitter.com/MekuCube/status/558995814618771458 Nice work! |
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