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06-27-22 02:42 PM |
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0 users reading SM64: Last Impact (SM64 Major Hack, assembly hacks) [WIP] | 1 bot |
Main - Misc. ROM hacking - SM64: Last Impact (SM64 Major Hack, assembly hacks) [WIP] | Hide post layouts | New reply |
SuperMario64DS |
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Normal user Level: 26 Posts: 61/141 EXP: 98076 Next: 4199 Since: 02-03-13 Last post: 1997 days ago Last view: 1882 days ago |
Sure thing, I'll send some your way. If you have any specific themes in mind, let me know - I can certainly make more for you. |
LuigiXHero |
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Member Normal user Level: 10 ![]() Posts: 3/18 EXP: 4014 Next: 400 Since: 12-02-14 Last post: 2063 days ago Last view: 1719 days ago |
Posted by Kazeshin Broken link kaze Edit: https://www.youtube.com/watch?v=1o7t1LcOGrM |
Kazeshin |
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Normal user Level: 22 ![]() Posts: 23/104 EXP: 56380 Next: 1970 Since: 10-01-14 Last post: 2094 days ago Last view: 1573 days ago |
Reworked the snake temple graphically and finished coding it:
https://www.youtube.com/watch?v=m56I_G3yXos |
Fiachra |
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Local moderator Level: 63 Posts: 667/1065 EXP: 2050508 Next: 46644 Since: 12-15-12 From: Ireland Last post: 1492 days ago Last view: 1470 days ago |
Impressive! I wish I knew how to do that level of assembly hacking in SM64DS. |
skawo |
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Normal user Level: 31 ![]() Posts: 182/216 EXP: 176629 Next: 8734 Since: 01-04-14 Last post: 1813 days ago Last view: 502 days ago |
So, how far is that into the game? Is it supposed to be Course 2? |
Kazeshin |
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Normal user Level: 22 ![]() Posts: 24/104 EXP: 56380 Next: 1970 Since: 10-01-14 Last post: 2094 days ago Last view: 1573 days ago |
this is course 2, i started with course 2 though. im about 5% done basically. |
MeTheMarioMan |
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Member Normal user Level: 25 ![]() Posts: 34/128 EXP: 80509 Next: 9111 Since: 01-09-14 Last post: 1562 days ago Last view: 1446 days ago |
Wow, this is incredible! You are definitely gifted in hacking Mario 64. What did you use to make the models?
Also, from what I can tell in the screenshots and videos, the levels look a bit large. It seems that Mario takes a bit to get from place to place. But it's pretty minor and would still be fine the way it is. Besides, you'd probably have to edit everything again to make them fit well with the new size. |
Kazeshin |
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Normal user Level: 22 ![]() Posts: 25/104 EXP: 56380 Next: 1970 Since: 10-01-14 Last post: 2094 days ago Last view: 1573 days ago |
small update, i've finished another powerup.
this will probably be used in more than one level, because it's quite iconic for mario. maybe i'll add a new fireball model at some point. i've imported a new sound for it aswell. ![]() also, health is now limited to 6, because it was quite impossible to die to healthloss in the original game. |
Gmanextreme9 |
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![]() Beezo Well, derp. Level: 45 ![]() Posts: 454/494 EXP: 627467 Next: 32697 Since: 07-18-13 From: Gallia Last post: 2531 days ago Last view: 1601 days ago |
Is the FLUDD power-up exclusive to that one level you showed it in? ____________________ You can tell I'm testing new avatars. Status: Totally didn't change this, nothing to see here. |
Kazeshin |
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Normal user Level: 22 ![]() Posts: 26/104 EXP: 56380 Next: 1970 Since: 10-01-14 Last post: 2094 days ago Last view: 1573 days ago |
Posted by Gmanextreme9 yes, i dont want to overuse it. i don't like how it would either reduce the difficulty stupidly or force me to very weird level designs. so i cant really use it for much. |
Kazeshin |
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Normal user Level: 22 ![]() Posts: 29/104 EXP: 56380 Next: 1970 Since: 10-01-14 Last post: 2094 days ago Last view: 1573 days ago |
if you've been wondering why the last preview is so old, i was busy with:
- rewrite whole engine to be faster - reduce loading time lag - work on course 2 - college trash and this: https://www.youtube.com/watch?v=lSy3N3QDrm4 now that the basic work is done, i got my tools together and the engine is ready, i can start working on levels properly. expect next preview in 2 weeks or so. (unless exams take up more time than expected) |
skawo |
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Normal user Level: 31 ![]() Posts: 189/216 EXP: 176629 Next: 8734 Since: 01-04-14 Last post: 1813 days ago Last view: 502 days ago |
Why do you worry about the difficulty so much? Changes and statements like these make me worried this will be yet another Mario 64 hack which goes overboard with it. The snake level already looked like platforming which's too precise for level 2 and the clunky controls the game has, and now we also know that you can only fall from said snake about twice, as the health was limited too. |
Kazeshin |
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Normal user Level: 22 ![]() Posts: 30/104 EXP: 56380 Next: 1970 Since: 10-01-14 Last post: 2094 days ago Last view: 1573 days ago |
Posted by skawo the snake level has FLUDD, so i thought it would be okay to have slightly harder platforming; overall i was aiming for a hack which is harder than the original, but still playable. i wanted to give casuals a small challenge for an any% playthrough and make the 100% playthrough pretty hard. after im done with the hack for the biggest part i will try to get casuals to betatest this, so i could lower the difficulty as much as needed. i myself was speedrunning this game few years ago and therefore don't really feel the difficulty/have a hard time rating it properly. |
NoSkinnedKoopa |
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Member "The most intense fight a human will ever have is between the person they are and the person they are capable of becoming!" - Coach Jae Level: 42 ![]() Posts: 400/421 EXP: 509032 Next: 12330 Since: 12-24-12 From: Super Hyrule Land Last post: 2140 days ago Last view: 1412 days ago |
This is purely amazing! Your coding skills are fantastic! Skelux is gonna have to pull more out of the hat for SMSR2 and SMSRDS if he wants to even keep up with you haha |
Kazeshin |
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Normal user Level: 22 ![]() Posts: 31/104 EXP: 56380 Next: 1970 Since: 10-01-14 Last post: 2094 days ago Last view: 1573 days ago |
https://www.youtube.com/watch?v=KvjW4obKYhU
new preview is out! |
GoombaGalaxy |
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Member Normal user Level: 17 ![]() Posts: 49/54 EXP: 23599 Next: 1144 Since: 10-20-12 Last post: 2699 days ago Last view: 2565 days ago |
This is seriously one of the most impressive SM64 hacks I've ever seen, you're doing a fantastic job! ____________________ ![]() Credit to NWPlayer123 for signature banner. |
Gmanextreme9 |
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![]() Beezo Well, derp. Level: 45 ![]() Posts: 467/494 EXP: 627467 Next: 32697 Since: 07-18-13 From: Gallia Last post: 2531 days ago Last view: 1601 days ago |
Very nice preview! I really like what you did with the beta trampoline and the balloon. ____________________ You can tell I'm testing new avatars. Status: Totally didn't change this, nothing to see here. |
Kazeshin |
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Normal user Level: 22 ![]() Posts: 32/104 EXP: 56380 Next: 1970 Since: 10-01-14 Last post: 2094 days ago Last view: 1573 days ago |
Posted by Gmanextreme9 it's not actually the beta trampoline. i've only used the textures of it, because i thought it would make people associate a springish behavior with it. the actual beta trampoline has very few code in the original SM64 rom and it is malfunctioning. (it doesn't scale the part with the "?" properly and won't move mario) |
SuperMario2 |
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Member Normal user Level: 19 ![]() Posts: 59/70 EXP: 32334 Next: 3443 Since: 02-21-14 From: Bomb-omb Battlefield Last post: 2490 days ago Last view: 1637 days ago |
Good job Kaze this looks fantastic. Also the objects patch didn't work I have tried patching it with a normal SM64 ROM and a extended rom but when I load the patched rom in my emulator the screen is black |
Kazeshin |
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Normal user Level: 22 ![]() Posts: 36/104 EXP: 56380 Next: 1970 Since: 10-01-14 Last post: 2094 days ago Last view: 1573 days ago |
you have to apply the other 2 before. they are all based on the previous one. |
Main - Misc. ROM hacking - SM64: Last Impact (SM64 Major Hack, assembly hacks) [WIP] | Hide post layouts | New reply |
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