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04-10-26 07:10 PM |
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| 0 users reading Questions that don't require their own thread | 1 bot |
| Main - Archived forums - SMG questions and issues - Questions that don't require their own thread | Hide post layouts | New reply |
| NWPlayer123 |
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Member Imma Snuggle You Level: 112
Posts: 3489/3604 EXP: 15337551 Next: 654 Since: 07-07-12 From: Colorado Last post: 3817 days ago Last view: 1974 days ago |
Posted by jjesss064 Can we go back on topic? There are no yaml files in SMG1/2. ____________________ "I hate playing musical chats" ~ Quote of the month |
| KoopaTroopaMan |
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Member Normal user Level: 69 Posts: 743/1217 EXP: 2815534 Next: 54209 Since: 03-26-14 Last post: 3380 days ago Last view: 2101 days ago |
What's the name of the file for the mini Bowser in the credits (KoopaNPC)? |
| mustafa |
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Normal user Level: 27 Posts: 71/142 EXP: 110794 Next: 5365 Since: 07-15-14 Last post: 2429 days ago Last view: 1585 days ago |
Anyone know how to get the red blue panel that change when you jump from red blue ex galaxy working. I am using the red blue ex galaxy template, and it is empty as you know :-). I have placed them in my levels but when i spin nothing happens. And also the flying kuribo it doesn't show when i place in level with paths |
| KoopaTroopaMan |
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Member Normal user Level: 69 Posts: 748/1217 EXP: 2815534 Next: 54209 Since: 03-26-14 Last post: 3380 days ago Last view: 2101 days ago |
To get the Flip-Swap Panels working you need to add a SpinSwitchArea. Set its SW_A to 9 and the Flip-Swap Panel's SW_A to 9.
I don't know why your Paragoomba doesn't work. You might need an Obj_arg or something. |
| KoopaTroopaMan |
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Member Normal user Level: 69 Posts: 761/1217 EXP: 2815534 Next: 54209 Since: 03-26-14 Last post: 3380 days ago Last view: 2101 days ago |
Why is everything (files, folders etc.) in SMG named in English when the creators in Nintendo are Japanese? |
| SunakazeKun |
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![]() Boss Bass Normal user Level: 77
Posts: 640/1551 EXP: 4013560 Next: 177569 Since: 06-15-14 From: Germany Last post: 3001 days ago Last view: 2974 days ago |
It's not real English. Some names for example are Japanese (Kuribo, Packun, Nokonkoko, ....). I also think it has something to do with text encoding. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
| killer339 |
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long time no see, megamario717 Level: 7 Posts: 4/7 EXP: 1187 Next: 261 Since: 01-05-15 Last post: 4112 days ago Last view: 4102 days ago |
How do i get smg2 flying power up? |
| SunakazeKun |
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![]() Boss Bass Normal user Level: 77
Posts: 644/1551 EXP: 4013560 Next: 177569 Since: 06-15-14 From: Germany Last post: 3001 days ago Last view: 2974 days ago |
I already posted it in the other thread .-. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
| killer339 |
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long time no see, megamario717 Level: 7 Posts: 5/7 EXP: 1187 Next: 261 Since: 01-05-15 Last post: 4112 days ago Last view: 4102 days ago |
Yeah but i am asking how do i get it to work i installed it where do i find the power up? |
| SunakazeKun |
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![]() Boss Bass Normal user Level: 77
Posts: 645/1551 EXP: 4013560 Next: 177569 Since: 06-15-14 From: Germany Last post: 3001 days ago Last view: 2974 days ago |
Then you'll have to learn the basics of SMG hacking first. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
| killer339 |
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long time no see, megamario717 Level: 7 Posts: 6/7 EXP: 1187 Next: 261 Since: 01-05-15 Last post: 4112 days ago Last view: 4102 days ago |
I have enabled it via riivolution and i have whitehole and have made custom levels how do i work it? please |
| KoopaTroopaMan |
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Member Normal user Level: 69 Posts: 763/1217 EXP: 2815534 Next: 54209 Since: 03-26-14 Last post: 3380 days ago Last view: 2101 days ago |
Here is the XML patch for the Ice Star and the Red Flower: https://www.dropbox.com/s/9fkgscw6q8ofyns/Flying%20and%20Ice%20Mario%20Update.zip |
| SunakazeKun |
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![]() Boss Bass Normal user Level: 77
Posts: 649/1551 EXP: 4013560 Next: 177569 Since: 06-15-14 From: Germany Last post: 3001 days ago Last view: 2974 days ago |
How are layers defined, so Scenario 1 loads LayerA and LayerP for example? Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
| KoopaTroopaMan |
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Member Normal user Level: 69 Posts: 767/1217 EXP: 2815534 Next: 54209 Since: 03-26-14 Last post: 3380 days ago Last view: 2101 days ago |
It should be ASM I think. |
| SunakazeKun |
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![]() Boss Bass Normal user Level: 77
Posts: 650/1551 EXP: 4013560 Next: 177569 Since: 06-15-14 From: Germany Last post: 3001 days ago Last view: 2974 days ago |
Nope, I figured it out now. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
| NWPlayer123 |
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Member Imma Snuggle You Level: 112
Posts: 3491/3604 EXP: 15337551 Next: 654 Since: 07-07-12 From: Colorado Last post: 3817 days ago Last view: 1974 days ago |
Posted by SunakazeKun Another useful resource (that got buried over time): https://kuribo64.net/?page=thread&id=72 ____________________ "I hate playing musical chats" ~ Quote of the month |
| Jesse |
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Member Normal user Level: 54 Posts: 481/688 EXP: 1224011 Next: 9859 Since: 09-05-13 Last post: 3093 days ago Last view: 2655 days ago |
Is bdl much different then bmd, if yes is there any good documentation of the format? |
| KoopaTroopaMan |
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Member Normal user Level: 69 Posts: 770/1217 EXP: 2815534 Next: 54209 Since: 03-26-14 Last post: 3380 days ago Last view: 2101 days ago |
BDL isn't much different as BMD. BDL and BMD is almost the same.
I dunno about documention, I think nobody actually documented it when it's documented in bmdview2's source code. You have to ask blank. He know very much about them. |
| killer339 |
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long time no see, megamario717 Level: 7 Posts: 7/7 EXP: 1187 Next: 261 Since: 01-05-15 Last post: 4112 days ago Last view: 4102 days ago |
Could i have hyper mario power up link? |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 126 Posts: 3373/4661 EXP: 22557781 Next: 526323 Since: 07-07-12 Last post: 2064 days ago Last view: 1077 days ago |
It's not for download yet. ____________________ a |
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