Kuribo64
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05-26-22 09:03 AM
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Main - SM64DS hacks - Super Mario Sunshine 64 DS Hide post layouts | New reply

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Wingcapman
Posted on 11-02-14 04:01 PM Link | #50647
Ah okay. If you'll completely remove it, will be there a chance of saving enough space for either new levels or more custom music?? Or, something else?? :)

Fiachra
Posted on 11-02-14 07:26 PM Link | #50658
It doesn't save any space, of the multiplayer levels, 3 are levels from the main game but with different objects etc. and 1 is found only in multiplayer but can still be accessed in the main game like a normal level. The reason for not having more levels isn't that there isn't room in the game; it's that I just don't have the time; if I tried to replace all of the levels in the game after the Sunshine ones, the hack would take far longer to finish and progress is slow enough already.

SuperMario2
Posted on 11-02-14 07:30 PM Link | #50659
The xdelta patch is not working when i try to play it in my emulator it crashes after the nintendo logo is there a way to fix it?

Wingcapman
Posted on 11-02-14 07:50 PM Link | #50662
Ah okay. I thought those were actual specific levels... Well, the more you know. xD
Quite understandable though, I'll say do what you want to do. Since it's a hobby project, no need to rush, right?? :P

BlackYoshi485
Posted on 11-04-14 02:44 AM Link | #50751
Fiachra, Gericom has released an patch for using streamed music in many DS games, take a look in www.dshack.org if you're interested.

Celestial
Posted on 11-05-14 03:03 PM Link | #50859
Posted by BlackYoshi485
Fiachra, Gericom has released an patch for using streamed music in many DS games, take a look in www.dshack.org if you're interested.

Steaming music in MKDS. Not SM64DS. Can't you read?

BlackYoshi485
Posted on 11-06-14 01:49 AM Link | #50873
He said what it will be compatible with SM64DS

Celestial
Posted on 11-06-14 02:09 PM Link | #50886
Posted by BlackYoshi485
He said what it will be compatible with SM64DS

Oh. Well, How was I supposed to know? He never told me that!

Kaneda1337
Posted on 11-10-14 01:34 PM Link | #51074
Can you give me the link,i tried download it from the link in the website but it didt work

Fiachra
Posted on 11-11-14 08:21 AM Link | #51115
The download link is working, click on the text that says "Click here to start download from sendspace".

Fiachra
Posted on 11-21-14 05:00 PM Link | #51582
There hasn't been much progress in this hack recently but I am now able to import animated models from Mario Sunshine:


[image]

Stomatol
Posted on 11-21-14 05:05 PM Link | #51583
That looks amazing! But wouldn't there be some problems with the texture size and polygon amount of models directly ported from Sunshine?

Fiachra
Posted on 11-21-14 05:39 PM (rev. 3 of 11-21-14 05:41 PM) Link | #51584
Posted by Stomatol
... But wouldn't there be some problems with the texture size and polygon amount of models directly ported from Sunshine?

It depends on the model, but yes, you'll probably need to tweak the model a bit such as reducing the texture sizes and lowering the polygon count. The biggest limitation though is that the skin can only contain 31 bones/joints as the relevant DS 3D command only supports 0..30. This particular model originally had 42 but luckily this was easily fixed; each petal had its own joint and was separately animated so I just deleted those joints and attached the petals to the rest of his head.

Apart from that I just scaled the second texture from 64x192 to 64x128 as it needs to be in powers of two. The other texture is 256x128 and the polygon count is 1120. These were left unchanged. This should load fine in a small level (which will be the case).

You'll also notice that the animations won't be quite as smooth as the BMD format doesn't support multiple weights per vertex; instead each vertex must be assigned to only one bone. There's nothing that can be done about that, unfortunately.

Toadario64
Posted on 11-22-14 11:17 AM (rev. 2 of 11-22-14 11:19 AM) Link | #51601
This looks pretty good, this project has some potentials, but please tell me this is not the final look for Ricco Harbour.

Jesse
Posted on 11-22-14 02:09 PM Link | #51612
Posted by Toadario64
This looks pretty good, this project has some potentials, but please tell me this is not the final look for Ricco Harbour.

I would add the original background to the game, if that is what you mean.

Toadario64
Posted on 11-22-14 09:04 PM (rev. 2 of 11-22-14 09:05 PM) Link | #51644
I mean it looks unpolished, unlike Delfino Plaza.

Fiachra
Posted on 11-29-14 03:21 PM Link | #51943
Imported Petey Piranha from SMS as a custom boss for Bianco Hills:



Thanks to Stomatol for doing the music for Bianco Hills.

Nin
Posted on 11-29-14 03:52 PM Link | #51948
Replace the sound effects. It still sounds like king thwomp.

Tahcryon
Posted on 11-29-14 04:17 PM Link | #51952
Posted by Ningamer
Replace the sound effects. It still sounds like king thwomp.

You're aware that nobody likes being bossed around, right? I'm sure it'll all come in due time.

Also, that's pretty cool work, Fiachra ^.^

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CamTro
Posted on 11-29-14 05:18 PM Link | #51961
Hey Fiachra, it's been a while! I really do love your project! Interesting with Petey Piranha with Piranha Plants part! Keep good works up!!!

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