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03-29-24 02:15 PM |
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0 users reading Super Mario 3D Land Hacking | 1 bot |
Main - 3DS game hacking and emulation - Super Mario 3D Land Hacking | Hide post layouts | New reply |
Hiccup |
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Normal user Level: 58 Posts: 133/815 EXP: 1511820 Next: 65726 Since: 09-06-12 Last post: 1664 days ago Last view: 19 days ago |
You didn't say it was just you. But you didn't say otherwise.
Please, you did what you did, and I appreciate that. But other people have had roles in this. You may think that they should not be mentioned though, and it is your |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 3235/4661 EXP: 20825415 Next: 405851 Since: 07-07-12 Last post: 1322 days ago Last view: 335 days ago |
SM3DL uses some sort of BCSV, in a way, through PA files. It uses both KCL and PA from SMG, but obviously it crashes the SMG exporter from KCL > Obj because it's laid out differently.
I have yet to look at the PA files, because I'm not too interested in collision ATM, but I will get to it. ____________________ a |
mustafa |
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Normal user Level: 26 Posts: 39/142 EXP: 100748 Next: 1527 Since: 07-15-14 Last post: 1686 days ago Last view: 843 days ago |
Can you create a tutorial so we could use those models in hacks ? |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 3236/4661 EXP: 20825415 Next: 405851 Since: 07-07-12 Last post: 1322 days ago Last view: 335 days ago |
Probably not, because you'll need the model files in order to do so, which I am not supplying.
Posted by jjesss064 Piracy reasons. But Rean, why are you releasing the SMG levels and such, but not this??! The SMG files I give out are EDITED, not the pure original. Which is why I don't give out ISOs or ZIPS with original galaxies (unless I do edit them, mind you.) I refuse to give out the files as-is, because it's direct piracy. ____________________ a |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 2714/9016 EXP: 56056706 Next: 430938 Since: 07-03-12 From: in a box Last post: 57 days ago Last view: 16 days ago |
Jesse |
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Member Normal user Level: 53 Posts: 424/688 EXP: 1120936 Next: 36183 Since: 09-05-13 Last post: 2351 days ago Last view: 1912 days ago |
Well that answer satisfied me. (what a surprise :p)
but in the future I would recommend to add a reason to the answer, because some might not think about the reasons. I feel like I am getting this offtopic... |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 3238/4661 EXP: 20825415 Next: 405851 Since: 07-07-12 Last post: 1322 days ago Last view: 335 days ago |
Don't worry about it, I'll put it back on-topic, lolz
You can decompress the szs files into NARC (and where have you guys heard that before? ) and open it up with a little editor Treeki made. Still no sign of a JMP-like format, though. ____________________ a |
Yoshimaster96 |
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Member Normal user Level: 39 Posts: 3/345 EXP: 375504 Next: 29267 Since: 11-03-14 Last post: 1920 days ago Last view: 862 days ago |
Installed Gateway and dumped an encrypted ROM, but how to dump decrypted ROM from RAM? |
Hiccup |
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Normal user Level: 58 Posts: 134/815 EXP: 1511820 Next: 65726 Since: 09-06-12 Last post: 1664 days ago Last view: 19 days ago |
I think I was a bit hasty with the angry response. You have discovered some neat things here, though my point about crediting others still stands, but oh well. |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 3241/4661 EXP: 20825415 Next: 405851 Since: 07-07-12 Last post: 1322 days ago Last view: 335 days ago |
hm, alright. Apologies for my actions. But honestly, I really do not know who else has done this stuff, but it's not a problem if I don't know.
InitActor.byml has be an archive of somesort, I can't stand not being able to look at this further right now. ____________________ a |
MPG |
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Member Banned for a while: low post quality Level: 36 Posts: 73/296 EXP: 299640 Next: 8470 Since: 10-06-14 Last post: 3314 days ago Last view: 2582 days ago |
This looks nice! Nice work MRRean! ____________________ My unfinished forum: http://mpgforums.freeforums.net/ |
Hiccup |
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Normal user Level: 58 Posts: 135/815 EXP: 1511820 Next: 65726 Since: 09-06-12 Last post: 1664 days ago Last view: 19 days ago |
Okay. I've made a wiki page, which could be used to store info more efficiently. (An object database would be useful too ).
EDIT: Please feel free to edit it. |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3428/3604 EXP: 14159682 Next: 249204 Since: 07-07-12 From: Colorado Last post: 3075 days ago Last view: 1232 days ago |
https://kuribo64.net/?page=wiki&id=BYML
I have it mostly finished, just really confused how the last section with the entry data works. It looks like the usual tag (0xC2) and then some number I have no idea how it's determined (number of subsections?) and then at 0x04 is a float of some sort ??? (0xC0000000 usually) and then an offset from the start of the file to the next(first?) section. It seems like each section (not always true from what I've seen though) has an offset to the next at 0x0C in that section, like how that third group of 4 bytes jumps to 0xAC, and then the last section has 2 entries with 8 bytes each, that much I can tell. Not sure how it links with the table/entries though. ____________________ "I hate playing musical chats" ~ Quote of the month |
Yoshimaster96 |
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Member Normal user Level: 39 Posts: 6/345 EXP: 375504 Next: 29267 Since: 11-03-14 Last post: 1920 days ago Last view: 862 days ago |
How do I dump the files? I have Gateway and a 3DS with FW 4.4. What else do I need? What is the process? |
Spacey |
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Ninji Normal user Level: 34 Posts: 78/244 EXP: 229816 Next: 23835 Since: 04-15-14 Last post: 2098 days ago Last view: 1272 days ago |
Posted by Yoshimaster96Go to GBATemp there is a whole thread about it in the 3DS section right here http://gbatemp.net/threads/extracting-models-and-textures-from-3ds-games.370788/ ____________________ Hacking LM and trying to not suck. Weeeeeeee. |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 421/1207 EXP: 2607265 Next: 121535 Since: 08-28-13 From: ._______________. Last post: 1936 days ago Last view: 1545 days ago |
Posted by Luigi Move 1 vertex slightly, then it's modified and legally distributable... ...right? (Distributed in a standard form like DAE or OBJ, presumably) |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 3243/4661 EXP: 20825415 Next: 405851 Since: 07-07-12 Last post: 1322 days ago Last view: 335 days ago |
I've already made my point clear.
No release. ____________________ a |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 422/1207 EXP: 2607265 Next: 121535 Since: 08-28-13 From: ._______________. Last post: 1936 days ago Last view: 1545 days ago |
Posted by Luigi Darn. Well, I thought a modified release would be different, but no. Okay, so be it. |
Splitwirez |
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SuperMario64DS |
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Normal user Level: 27 Posts: 50/141 EXP: 106845 Next: 9314 Since: 02-03-13 Last post: 2638 days ago Last view: 2523 days ago |
Even doing so much as including a texture from a copyrighted game in a model you release is 'piracy'. I don't understand why you and others are taking on this policy now when in the past there have been cases when various files (Modified and unmodified) from both SMG titles and SMS have been distributed.
It's pieces of a copyrighted work that you were never given permission to use. |
Main - 3DS game hacking and emulation - Super Mario 3D Land Hacking | Hide post layouts | New reply |
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