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04-17-26 07:36 PM |
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| 0 users reading Super Mario 3D Land Hacking | 1 bot |
| Main - 3DS game hacking and emulation - Super Mario 3D Land Hacking | Hide post layouts | New reply |
| Hiccup |
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Normal user Level: 59 Posts: 133/815 EXP: 1640484 Next: 32644 Since: 09-06-12 Last post: 2413 days ago Last view: 490 days ago |
You didn't say it was just you. But you didn't say otherwise.
Please, you did what you did, and I appreciate that. But other people have had roles in this. You may think that they should not be mentioned though, and it is your |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 126 Posts: 3235/4661 EXP: 22573528 Next: 510576 Since: 07-07-12 Last post: 2071 days ago Last view: 1084 days ago |
SM3DL uses some sort of BCSV, in a way, through PA files. It uses both KCL and PA from SMG, but obviously it crashes the SMG exporter from KCL > Obj because it's laid out differently.
I have yet to look at the PA files, because I'm not too interested in collision ATM, but I will get to it. ____________________ a |
| mustafa |
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Normal user Level: 27 Posts: 39/142 EXP: 110885 Next: 5274 Since: 07-15-14 Last post: 2436 days ago Last view: 1592 days ago |
Can you create a tutorial so we could use those models in hacks ? |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 126 Posts: 3236/4661 EXP: 22573528 Next: 510576 Since: 07-07-12 Last post: 2071 days ago Last view: 1084 days ago |
Probably not, because you'll need the model files in order to do so, which I am not supplying.
Posted by jjesss064 Piracy reasons. But Rean, why are you releasing the SMG levels and such, but not this??! The SMG files I give out are EDITED, not the pure original. Which is why I don't give out ISOs or ZIPS with original galaxies (unless I do edit them, mind you.) I refuse to give out the files as-is, because it's direct piracy. ____________________ a |
| Arisotura |
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![]() Star Mario hax Level: 168
Posts: 2714/9105 EXP: 61659208 Next: 1089309 Since: 07-03-12 From: in a box
Last post: 95 days ago Last view: 11 min. ago |
| Jesse |
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Member Normal user Level: 54 Posts: 424/688 EXP: 1224945 Next: 8925 Since: 09-05-13 Last post: 3100 days ago Last view: 2662 days ago |
Well that answer satisfied me. (what a surprise :p)
but in the future I would recommend to add a reason to the answer, because some might not think about the reasons. I feel like I am getting this offtopic... |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 126 Posts: 3238/4661 EXP: 22573528 Next: 510576 Since: 07-07-12 Last post: 2071 days ago Last view: 1084 days ago |
Don't worry about it, I'll put it back on-topic, lolz
You can decompress the szs files into NARC (and where have you guys heard that before? ) and open it up with a little editor Treeki made.
Still no sign of a JMP-like format, though. ____________________ a |
| Yoshimaster96 |
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Member Normal user Level: 40
Posts: 3/345 EXP: 414450 Next: 26859 Since: 11-03-14 Last post: 2669 days ago Last view: 1611 days ago |
Installed Gateway and dumped an encrypted ROM, but how to dump decrypted ROM from RAM? |
| Hiccup |
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Normal user Level: 59 Posts: 134/815 EXP: 1640484 Next: 32644 Since: 09-06-12 Last post: 2413 days ago Last view: 490 days ago |
I think I was a bit hasty with the angry response. You have discovered some neat things here, though my point about crediting others still stands, but oh well. |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 126 Posts: 3241/4661 EXP: 22573528 Next: 510576 Since: 07-07-12 Last post: 2071 days ago Last view: 1084 days ago |
hm, alright. Apologies for my actions. But honestly, I really do not know who else has done this stuff, but it's not a problem if I don't know.
InitActor.byml has be an archive of somesort, I can't stand not being able to look at this further right now. ____________________ a |
| MPG |
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Member Banned for a while: low post quality Level: 37
Posts: 73/296 EXP: 330476 Next: 7777 Since: 10-06-14 Last post: 4063 days ago Last view: 3331 days ago |
This looks nice! Nice work MRRean! ____________________ My unfinished forum: http://mpgforums.freeforums.net/ |
| Hiccup |
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Normal user Level: 59 Posts: 135/815 EXP: 1640484 Next: 32644 Since: 09-06-12 Last post: 2413 days ago Last view: 490 days ago |
Okay. I've made a wiki page, which could be used to store info more efficiently. (An object database would be useful too ).
EDIT: Please feel free to edit it. |
| NWPlayer123 |
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Member Imma Snuggle You Level: 113
Posts: 3428/3604 EXP: 15348258 Next: 470303 Since: 07-07-12 From: Colorado Last post: 3824 days ago Last view: 1981 days ago |
https://kuribo64.net/?page=wiki&id=BYML
I have it mostly finished, just really confused how the last section with the entry data works. It looks like the usual tag (0xC2) and then some number I have no idea how it's determined (number of subsections?) and then at 0x04 is a float of some sort ??? (0xC0000000 usually) and then an offset from the start of the file to the next(first?) section.
It seems like each section (not always true from what I've seen though) has an offset to the next at 0x0C in that section, like how that third group of 4 bytes jumps to 0xAC, and then the last section has 2 entries with 8 bytes each, that much I can tell. Not sure how it links with the table/entries though. ____________________ "I hate playing musical chats" ~ Quote of the month |
| Yoshimaster96 |
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Member Normal user Level: 40
Posts: 6/345 EXP: 414450 Next: 26859 Since: 11-03-14 Last post: 2669 days ago Last view: 1611 days ago |
How do I dump the files? I have Gateway and a 3DS with FW 4.4. What else do I need? What is the process? |
| Spacey |
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![]() Ninji Normal user Level: 34 Posts: 78/244 EXP: 252387 Next: 1264 Since: 04-15-14 Last post: 2847 days ago Last view: 2021 days ago |
Posted by Yoshimaster96Go to GBATemp there is a whole thread about it in the 3DS section right here http://gbatemp.net/threads/extracting-models-and-textures-from-3ds-games.370788/ ____________________ Hacking LM and trying to not suck. Weeeeeeee. |
| Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 69
Posts: 421/1207 EXP: 2848733 Next: 21010 Since: 08-28-13 From: ._______________. Last post: 2685 days ago Last view: 2294 days ago |
Posted by Luigi Move 1 vertex slightly, then it's modified and legally distributable... ...right? (Distributed in a standard form like DAE or OBJ, presumably) |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 126 Posts: 3243/4661 EXP: 22573528 Next: 510576 Since: 07-07-12 Last post: 2071 days ago Last view: 1084 days ago |
I've already made my point clear.
No release. ____________________ a |
| Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 69
Posts: 422/1207 EXP: 2848733 Next: 21010 Since: 08-28-13 From: ._______________. Last post: 2685 days ago Last view: 2294 days ago |
Posted by Luigi Darn. Well, I thought a modified release would be different, but no. Okay, so be it. |
| Splitwirez |
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| SuperMario64DS |
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Normal user Level: 28 Posts: 50/141 EXP: 116258 Next: 15080 Since: 02-03-13 Last post: 3387 days ago Last view: 3272 days ago |
Even doing so much as including a texture from a copyrighted game in a model you release is 'piracy'. I don't understand why you and others are taking on this policy now when in the past there have been cases when various files (Modified and unmodified) from both SMG titles and SMS have been distributed.
It's pieces of a copyrighted work that you were never given permission to use. |
| Main - 3DS game hacking and emulation - Super Mario 3D Land Hacking | Hide post layouts | New reply |
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