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03-28-24 01:14 PM |
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0 users reading How to add paths | 1 bot |
Main - Archived forums - SMG documentations and tutorials - How to add paths | Hide post layouts | New reply |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 262/1217 EXP: 2566621 Next: 26251 Since: 03-26-14 Last post: 2637 days ago Last view: 1357 days ago |
Hello. Paths are the way an object moves from one location to an another. Like Hammer Bros., they jump to different places which is controlled by paths. Click on "Show all paths" in Whitehole and you'll see colored blocks with lines. They are paths.
Adding your own pathsIf you want to add your own paths, you're going to need Whitehole 1.1 or 1.1.3. 1. Select an object 2. Click Add object > Path 3. Place where you want to have the path 4. Click Add object > Path point 5. Place where you want to have the other path (path point) 6. Now you have two paths with a line between, give the "Path ID" section a number (make it unique), it doesn't matter which of those paths you give the number to, both of them will get the same Path ID 7. Select the object you added the paths to and give its Path ID to the one you gave to the paths Notes:- You can add more paths than 2 if you want - The object move from the path named "Point 0" to the one named "Point 1" then "Point 2" etc. - If you add paths to Launch/Sling stars, it will launch Mario the way the path is - Paths doesn't work with all kind of objects. It just work with objects like Hammer/Boomerang Bros., Launch/Sling stars, Koopa Troopas, Garantura Koopa Troopas, some kind of platforms, Grand Paragoombas and many others. You can also look in ProductMapObjDataTable to and look if the object is added as RailMoveObj. If it's RailMoveObj then it means it's able to set a path on. |
SunakazeKun |
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Boss Bass Normal user Level: 74 Posts: 344/1551 EXP: 3651787 Next: 1757 Since: 06-15-14 From: Germany Last post: 2258 days ago Last view: 2231 days ago |
This also works with map objects! Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 263/1217 EXP: 2566621 Next: 26251 Since: 03-26-14 Last post: 2637 days ago Last view: 1357 days ago |
Map objects? You mean Map parts? Do it work with all of those? |
SunakazeKun |
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Boss Bass Normal user Level: 74 Posts: 345/1551 EXP: 3651787 Next: 1757 Since: 06-15-14 From: Germany Last post: 2258 days ago Last view: 2231 days ago |
Haven't tested this yet. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 3010/4661 EXP: 20822882 Next: 408384 Since: 07-07-12 Last post: 1321 days ago Last view: 334 days ago |
Posted by SunakazeKun uhh...everything does. Although, some things shit themselves. But areas can have paths, and so can camera areas, and map parts. Also, are you sure Whitehole v1.1 path adding works? Last I used it, it crashed and didn't work at all... well, if it does, I'll just merge it with the 1.1 patch. ____________________ a |
SunakazeKun |
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Boss Bass Normal user Level: 74 Posts: 348/1551 EXP: 3651787 Next: 1757 Since: 06-15-14 From: Germany Last post: 2258 days ago Last view: 2231 days ago |
Whitehole v1.1 works with path adding! But you have to know what you're doing! Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 3011/4661 EXP: 20822882 Next: 408384 Since: 07-07-12 Last post: 1321 days ago Last view: 334 days ago |
hm, fine. I'll take your word on it. ____________________ a |
Jesse |
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Member Normal user Level: 53 Posts: 385/688 EXP: 1120784 Next: 36335 Since: 09-05-13 Last post: 2350 days ago Last view: 1911 days ago |
maybe you can show how to do it with anarchy in the galaxy. I mean that is guaranteed that it will work right. |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 264/1217 EXP: 2566621 Next: 26251 Since: 03-26-14 Last post: 2637 days ago Last view: 1357 days ago |
Sorry but I don't know how to do that in Anarchy. |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 3013/4661 EXP: 20822882 Next: 408384 Since: 07-07-12 Last post: 1321 days ago Last view: 334 days ago |
That way is actually more secure, and that's the way I got the template for paths. ____________________ a |
sebagius7110 |
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Normal user Level: 5 Posts: 2/3 EXP: 306 Next: 223 Since: 09-19-14 Last post: 3477 days ago Last view: 3477 days ago |
This does not work for me on whitehole 1.2 does it only work on whitehole 1.1? |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3328/3604 EXP: 14157960 Next: 250926 Since: 07-07-12 From: Colorado Last post: 3074 days ago Last view: 1231 days ago |
AFAIK yes (it might work on 1.3 but that one is super shitty, you're better off sticking with 1.1.2 - see here https://kuribo64.net/?page=thread&id=1577) ____________________ "I hate playing musical chats" ~ Quote of the month |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 270/1217 EXP: 2566621 Next: 26251 Since: 03-26-14 Last post: 2637 days ago Last view: 1357 days ago |
Whaat? I will tell a thing to you.
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Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 257/1207 EXP: 2606914 Next: 121886 Since: 08-28-13 From: ._______________. Last post: 1934 days ago Last view: 1544 days ago |
Posted by Rainbow Mario I use 1.3...for PATH EDITING. Eh, 1.3.1, to be exact. Don't forget to add 1.3.1 if that's a difference between 1.3.1 and 1.3! |
Jesse |
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Member Normal user Level: 53 Posts: 391/688 EXP: 1120784 Next: 36335 Since: 09-05-13 Last post: 2350 days ago Last view: 1911 days ago |
fun fact. I allways use whitehole 1.2 for editing. I never got any problems with it. but why don't they make a whitehole 1.4? with all fixes and support for bdlv4 versions. I know people are busy but it would be so usefull and get rid of all these problems.. |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3329/3604 EXP: 14157960 Next: 250926 Since: 07-07-12 From: Colorado Last post: 3074 days ago Last view: 1231 days ago |
That's what Whitehole 1.1.2 is I just named it like that because it was patching v1.1 since it was stable. Vertex colors are working and everything. ____________________ "I hate playing musical chats" ~ Quote of the month |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 258/1207 EXP: 2606914 Next: 121886 Since: 08-28-13 From: ._______________. Last post: 1934 days ago Last view: 1544 days ago |
Posted by NWPlayer123 Is that so? I might just switch to 1.1.2 (especially if it allows path point dragging on Windows 8.1)! |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 273/1217 EXP: 2566621 Next: 26251 Since: 03-26-14 Last post: 2637 days ago Last view: 1357 days ago |
No no no. 1.1.2 can't do everything; it can't add paths or edit areas. It would be good if it could do it.
Also, path editing with 1.1.2 work on my Windows Vista. |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 259/1207 EXP: 2606914 Next: 121886 Since: 08-28-13 From: ._______________. Last post: 1934 days ago Last view: 1544 days ago |
Posted by Rainbow Mario Those are things that I currently do with Anarchy, anyways. |
Main - Archived forums - SMG documentations and tutorials - How to add paths | Hide post layouts | New reply |
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