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04-20-24 10:58 AM |
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0 users reading How to import custom models into SMG1 | 1 bot |
Main - Archived forums - SMG documentations and tutorials - How to import custom models into SMG1 | Hide post layouts | New reply |
KoopaTroopaMan |
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SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 208/1551 EXP: 3663470 Next: 163434 Since: 06-15-14 From: Germany Last post: 2281 days ago Last view: 2253 days ago |
SMG1 has a PlanetMapDataTable. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
KoopaTroopaMan |
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SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 209/1551 EXP: 3663470 Next: 163434 Since: 06-15-14 From: Germany Last post: 2281 days ago Last view: 2253 days ago |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 247/1217 EXP: 2574651 Next: 18221 Since: 03-26-14 Last post: 2660 days ago Last view: 1380 days ago |
Yes, he told me that SMG1 didn't have a PlanetMapDataTable or ProductMapObjDataTable. |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2931/4661 EXP: 20878500 Next: 352766 Since: 07-07-12 Last post: 1344 days ago Last view: 357 days ago |
It would be a lot better if before making a tutorial, you go the full length to know what to do. Plus, you took the word from somebody else and assumed and that's bad bad bad. Look it up for yourself and prove it before you tell others; even in a tutorial.
This should be a bit more elaborated. You don't link the tools, or anything, as if the user knows how to do that.
Same as above. Tutorials are made to make stuff easier for new users, but throwing out that kind of stuff is not good for a tutorial, and make it become confusing. I don't mean to come out like a giant asshole, but doing it this way is bad and can direct a new user in the wrong direction. Plus, the way you write then is kinda annoying to read. Look at the other tutorials others have made and use those as a reference. ____________________ a |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 172/1207 EXP: 2614627 Next: 114173 Since: 08-28-13 From: ._______________. Last post: 1957 days ago Last view: 1567 days ago |
Posted by Rainbow Mario I didn't say that it doesn't have a PlanetMapDataTable. I said it does, but IDK how to modify it (BCSVe can't do that). |
SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 212/1551 EXP: 3663470 Next: 163434 Since: 06-15-14 From: Germany Last post: 2281 days ago Last view: 2253 days ago |
Use Whitehole's BCSV editor. It's much better. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 173/1207 EXP: 2614627 Next: 114173 Since: 08-28-13 From: ._______________. Last post: 1957 days ago Last view: 1567 days ago |
Posted by SunakazeKun Okay. I'll try that soon. |
Main - Archived forums - SMG documentations and tutorials - How to import custom models into SMG1 | Hide post layouts | New reply |
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