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StarLand
Posted on 08-19-14 05:21 PM Link | #46919
Posted by Fiachra
Posted by StarLand
I have moved the exit / eintrance in Castle Grounds to Inside castle.
but If I start in the Castle Grounds I was teleported to the inside castle.

I can't understand what you mean, describe in detail exactly what you did.


I mean I had moved the coordinates of the exit/eintrance warp (Inside Castle).
But If I start my ROM I'll automatically warp to the inside castle.

Fiachra
Posted on 08-19-14 05:37 PM Link | #46920
Either you've applied the 'Additional Patch' "Change Starting Level" or moved the exit to the same location as the entrance the player first appears from.

StarLand
Posted on 08-20-14 01:25 PM Link | #46951
Here's the Example:


Fiachra
Posted on 08-20-14 05:53 PM Link | #46971
Surprise, surprise, it's not a bug, you didn't read my previous answer nor did you even describe the problem properly in your posts even when asked to clarify.

Please read my answer this time: You've placed the exit in the same location as the entrance, so as soon as you warp to an entrance you immediately collide with the exit warp and are warped back out.

skawo
Posted on 08-20-14 06:29 PM Link | #46975
Actually, not necessarily. There is something else that can cause this, related to settings, I've ecountered it a few times myself.

Fiachra
Posted on 08-20-14 06:57 PM (rev. 2 of 08-20-14 06:59 PM) Link | #46977
I know there's a parameter that controls the 'size' of the exit and it can be quite large but he said he moved the original exit so it probably had the default parameters which aren't set to be very large. Even if he's added a new one then the default size is quite small so would need to be very close to cause that.

skawo
Posted on 08-20-14 07:35 PM (rev. 2 of 08-20-14 07:36 PM) Link | #46986
Again, not necessarily. If you look into Another 3D, for the longest time entering the Red Tower area would cause you to enter the Luigi painting for no reason. Messing with the settings eventually fixed this. It's not related to the size, or anything like that.

Zeldaman101
Posted on 08-23-14 08:18 AM Link | #47083
Getting an error while trying to import anything, which is strange because it's happening with a map I've previously imported with success on an earlier version. It's something like:
"Specified argument was out of the range of valid values.
Parameter name: index"
Then there's a long file name.

Fiachra
Posted on 08-23-14 05:59 PM Link | #47095
Posted by Zeldaman101
Getting an error while trying to import anything, which is strange because it's happening with a map I've previously imported with success on an earlier version. It's something like:
"Specified argument was out of the range of valid values.
Parameter name: index"
Then there's a long file name.

I've already come across a few new bugs that'l be checked in tomorrow, can you please post a screenshot of the error.

yoshidude1212
Posted on 08-23-14 09:54 PM Link | #47103
I keep getting stuck in slopes and then the screen shakes violently, and sometimes it doesn't even detect slopes and I walk through them.
This is really bugging me. What's causing this? :(

Zeldaman101
Posted on 08-24-14 03:47 AM Link | #47108
Posted by Fiachra
can you please post a screenshot of the error.

Right here!
http://imgur.com/46HCHzX

Fiachra
Posted on 08-24-14 08:58 AM Link | #47109
Posted by yoshidude1212
I keep getting stuck in slopes and then the screen shakes violently, and sometimes it doesn't even detect slopes and I walk through them.
This is really bugging me. What's causing this? :(

That happens when you have two faces on top of each other, usually they both have the same location but are facing (textured on) opposite sides. Make sure you don't have overlaps like this. If you're walking through faces, ensure that these faces aren't being dropped due to their small size via "Drop faces below", set this to zero to keep every face. Otherwise it'll be due to the collision type you've assigned to that face not being solid.

Posted by Zeldaman101
Posted by Fiachra
can you please post a screenshot of the error.

Right here!
http://imgur.com/46HCHzX

Thanks. I'd come across that error myself, an updated version of the editor will be posted soon with that error fixed.

Zeldaman101
Posted on 08-24-14 10:36 AM Link | #47112
Posted by Fiachra
Thanks. I'd come across that error myself, an updated version of the editor will be posted soon with that error fixed.

Thank you very much, I look forward to it!

Fiachra
Posted on 08-24-14 11:07 AM Link | #47115
Posted by Zeldaman101
Posted by Fiachra
Thanks. I'd come across that error myself, an updated version of the editor will be posted soon with that error fixed.

Thank you very much, I look forward to it!


Should be fixed now, see here for download.

Zeldaman101
Posted on 08-24-14 11:15 AM Link | #47116
Didn't quite fix it.
http://imgur.com/vABMIQO

yoshidude1212
Posted on 08-24-14 11:45 AM (rev. 3 of 08-24-14 01:51 PM) Link | #47118
Also, does anyone have a Mario64 DS texture pack?

EDIT: Also, Flachra, I can't find anything that says "drop faces below".
edit 2: do you mean in the model importer?

Zeldaman101
Posted on 08-24-14 11:50 AM Link | #47119
Posted by yoshidude1212
Also, does anyone have a Mario64 DS texture pack?

Easy thing you can do is dump the level the texture you want is in and grab it's exported texture.

yoshidude1212
Posted on 08-24-14 12:40 PM (rev. 2 of 08-24-14 08:54 PM) Link | #47122
Got the textures sorted out, thank you.

typical, i get almost everything sorted out and now i can't export obj. files from sketchup. just DAE and google earth files. anyone got a solution or will i have to visit a sketchup forum?

Fiachra
Posted on 08-25-14 11:22 AM Link | #47172
Posted by Zeldaman101
Didn't quite fix it.
http://imgur.com/vABMIQO

Can you send me a model that causes this error? I don't have one that does.

Posted by yoshidude1212
Typical, I get almost everything sorted out and now I can't export obj. files from sketchup. just DAE and google earth files. anyone got a solution or will I have to visit a sketchup forum?

I've posted links to a free OBJ exporter for Sketchup a long time ago, see my post here. Alternatively, you can just export as DAE - the editor supports both OBJ and DAE models.


yoshidude1212
Posted on 08-25-14 12:05 PM (rev. 2 of 08-25-14 12:23 PM) Link | #47175
oh, right. thanks a bunch guys.
also, apologies for the never-ending stream of questions haha

how do i open DAE files in the editor?
furthermore, what settings do i apply here?

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