Kuribo64
Views: 19,850,597 Home | Forums | Uploader | Wiki | Object databases | IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search
03-28-24 12:04 PM
Guest:

0 users reading [Lunar Lagoon Galaxy] Lunar Lagoon Level Design | 1 bot

Main - SMG2.5 - World 1 - [Lunar Lagoon Galaxy] Lunar Lagoon Level Design Hide post layouts | New reply

Pages: 1 2 3 4 5 6 7
shibboleet
Posted on 12-07-12 11:33 PM Link | #1530
Post level design ideas for Lunar Lagoon here!

____________________
a

NWPlayer123
Posted on 01-06-13 01:36 AM Link | #3737
So, I know this is about pirates and their ships, but I think the very start should just be where it's a starry night sky, and you've landed near the edge of a lagoon, and all you see is the moon reflecting on the surface of the water. It would seem very peaceful, and cater to the name. Then we can dive right in, however you like it, literally, or metaphorically.

____________________
"I hate playing musical chats" ~ Quote of the month

MK7tester
Posted on 01-06-13 01:44 AM Link | #3740
...Who will be the pirates?

MoreCowbell
Posted on 01-06-13 02:52 AM Link | #3809
This might have been suggested on proboards, but maybe a night mission?

NWPlayer123
Posted on 01-06-13 02:54 AM Link | #3811
Posted by NWPlayer123
So, I know this is about pirates and their ships, but I think the very start should just be where it's a starry night sky, and you've landed near the edge of a lagoon, and all you see is the moon reflecting on the surface of the water. It would seem very peaceful, and cater to the name. Then we can dive right in, however you like it, literally, or metaphorically.

Keyword moon :P

____________________
"I hate playing musical chats" ~ Quote of the month

MoreCowbell
Posted on 01-06-13 02:56 AM Link | #3814
We could give one mission a more creepy feel, with ghost ships and darkness

NWPlayer123
Posted on 01-06-13 02:57 AM Link | #3816
Yes, that's what I suggested in the concept art thread

____________________
"I hate playing musical chats" ~ Quote of the month

NoSkinnedKoopa
Posted on 01-08-13 02:13 AM (rev. 3 of 01-08-13 02:32 AM) Link | #4552
Ok guys I came up with a great design concept for this, so let's just smash our ideas together.

Lunar Lagoon Galaxy
- Missions: 1 Normal, 1 Secret, 1 Comet, 3 Green
- Bosses: None
- Powerups: Green Shells
- NPCs: Penguins
- Enemies: Cheep Cheeps, Bloopers, Boos, Jack-O-Goombas, Gringrills
- Environment: Gloomy, Dark (Similar to the darkness from Planet Plains Star 2), Sunrise~Morning (For End of 1st mission)
- Terrain: Huge Main Planet that is for the normal mission, part of secret, & comet (holds 2 of the green stars there), the CrescentSeesawPlanet(from Boo Moon), and a full moon planet.
- Details: The Huge Main Planet will be like a gloomier, darker version of Jolly Roger Bay (not exactly like that level from SM64 don't worry) with a tall, stone wall outline trapping Mario from going outside the planet normally. Mario will land in the Main Planet at the beginning of each mission in the galaxy. The water in the planet will be very short and shallow, making it barely able for Mario to swim freely, but deep enough for some cheep cheeps to swim at the surface. Also inside the planet are a species of friendly Penguin NPCs. Just like JRB, there is an abandoned ship floating on the surface of the water. There will be some Rock Platforms on side to help Mario get on the ship. Also, if you swim under the ship to see the other side, you'll see the Comet Medal a bit above the water. On the ship, there is an entrance (EDIT: It will use a room entrance like the ones on Starship Mario.) that takes you inside the ship to the interior, which the main part of the 1st mission will be held. Now, once you exit the ship after doing the favor someone asked you to do (I will get to that), you will exit from a very high point on the ship that couldn't have reached by entering the ship at first. The first thing you will notice once you exit the from that high-pointed exit, is the nighttime darkness has gone away and it is dawn/sunrise. At this point the player unintentionally decides to get the normal star or the secret one. During the path of the secret star, the CrescentSeesawPlanet will be explore-able, and will tilt just as it did at Boo Moon Galaxy. There is also something else UNDER the Main Planet. It is another area in which the gravity will flip and you go on from there. In this part of the main planet, the water is much deeper, so Mario can swim freely but that also means Bloopers and Gringills will appear. It is also the first time Mario interacts with the Green Shell for underwater use. In the upside down view of the main planet, you see a full moon instead of a crescent one, which has something glowing on the full one. Finally, as I said, Mario lands on the first part of the main planet which has the Penguin home on the shore, but there is a problem there (Which I will finally explain).
- Written Level Designs
~Star 1: The Penguin Problem (Not Final Title)
Mario lands in a new deep dark galaxy, looking for adventure in this gloomy lake. But then, he sees an old Penguin looking all sad and gloomy. The old Penguin tells Mario, "Mmm.. I need help, you see, my children went to observe that old Ghost Ship when I told them several times not to go. I am way too old and weak to find them, perhaps you could me. There is a entrance on the ship that my children probably went through. Go through there and find them all, I will give you a great gift." So Mario proceeds and swims to the ship and uses the small rock platforms near the tall stones to get on the ship. Mario then sees a room entrance in the Captain's Quarters and walks in. Mario then ends up in a 2D hallway in the ship and reads signs to help to the player learn to swim in 2D. (If you don't already know). As you get in and out of the water enemies such as Jack-O-Goombas and Boos will attack you. Simply avoid or attack them to get out of your way. You then see the first checkpoint and the first penguin out of four and he tells you, "Hey I'm really scared, our hide and seek game got out of hand when these baddies show up. ... What? The Elder told you to come save us? Alright I'm going back. My brothers and sister are up ahead, just go that way." And then, a new path emerges, which takes Mario to the next part of the ship. Mario eventually sees another penguin. "Who are you? ... The Elder is worried? I'll be on my way then! My brothers raced up that direction, hopefully those baddies didn't get them!" Mario then swims to the next area and eventually sees the third penguin trapped in a barrier cage. Mario then defeats 4 Jack-O-Goombas to free the penguin and he tells Mario, "Thanks for saving man! I'm returning to the Elder, this place is nuts! My little brother said he was going for the top! Please rescue him as well!" Finally the final path opens, and then you get out of the water and do a quick wall jumping session, jump on some platforms and reach the final penguin and he says, "Haha! My brothers and sister could never find me! I am the ultimate Hide n' Seek Champion! ... Huh? The Elder wants me to go back to him? Well since I won, I'll go back. Here use that shortcut to get out of the ship, I know a better shortcut heh.." Mario uses that shortcut and gets out of the ship and sees that it is now sunrise. Mario jumps off from the Crow's Nest into the water and meets the Elder Penguin once again and he tells Mario, "Aahh, I thank you for bringing my children back safely, here take this thing I found in the water earlier." Then the Old Elder Penguin puts a star in front of you. Mario jumps then collects the star.
~Star 2/Secret: Two Moons, One Star
In the first mission, Mario exits the ship from the Crow's Nest after finding the penguins. To get the secret, don't jump down. There will be enough space for Mario to get a running start to do a Triple Jump. Do a Triple Jump to the stone wall to that has a little ledge. If you fall off, you must restart the mission to get back there again. Once Mario gets on that ledge, you see another ledge. Jump onto that ledge and you see a cannon. Use that cannon to shoot Mario to the Crescent Moon. Once you land on the CrescentSeesawPlanet, you'll see 5 star chips. Collect all 5 to unlock a Launch Star pointing down. Get in there, and it will launch you to the BOTTOM of the Main Planet. Once you land there, the gravity will change and you see another checkpoint. Also, it will turn back to night and you see a full moon. You then see another body of water. Except this time, it is really deep, so now Mario can swim freely in 3D for the first time there. But now, there are way more enemies. More Cheep Cheeps are swimming around both on the surface and underwater, Bloopers await your presence, Gringrills are waiting for their dinner, and a few Boos are in there as well. But don't worry, for this is also the introduction level for the Green Shell! Mario then realizes underwater there are blue star chips! After collecting all 5, a Pull Star appears leading the other moon with the star on it. Pull Mario to victory and grab that star!
~Star 3/Comet: Lunar Purple Coins
100 Purple Coins. Collect all of them. You should all know what to do. The Penguins will sit next to each other next to their shore home and cheer you on and give you some tips on where some purple coins are. The Purple Coins will be scattered! Some on the Main Planet, some UNDER the main planet, some on the moons, and some on the ship, but not in it. You will use warp pipes to help you get from top to bottom, and the full moon will have a warp pipe on the back that leads to the CrescentSeesawPlanet, and there will be a warp pipe back on that moon as well. Since this is World 1, I decided to have no time limit, although a lot more enemies. Once you collect all 100, the Star will appear on the CrescentSeesawPlanet.
~Star 4/Green Star 1
The first Green Star is hidden behind the Ghost Ship. Similar to where the Comet Medal was except a little more to the direction of the Crow's Nest. The only way to get it is to turn the camera 180 degrees to see it, then Long Jump to reach it.
~Star 5/Green Star 2
The second Green Star is hidden in the skies of the galaxy. Mario must go through the Ghost Ship again(ugh) and get to the Crow's Nest and Triple Jump to the ledge and get in the cannon. Then, you must look through the dark night sky until you see the Green Star. Aim carefully and fire!
~Star 6/Green Star 3
The third and final Green Star is located at the bottom of the Main Planet. So you must go through the Ghost Ship AGAIN(DUDE COME ON) and get to the Crow's Nest so you can Triple Jump and climb the ledges to the cannon. Fire at moon, get the star chips, jump in the Launch Star, and launch. Get the 5 blue star chips and uncover the Pull Star Path. Finally, instead of pulling to the moon, break out and pull when you are falling. That will pull you then use your falling momentum to shoot upward and grab the final star of Lunar Lagoon Galaxy.


Visuals/Models/Etc. Coming Soon, Thank you all for your time :3

MK7tester
Posted on 01-08-13 02:23 AM (rev. 2 of 01-08-13 02:23 AM) Link | #4553
GOOD JOB!

But, this galaxy should only have two green stars. :P

MoreCowbell
Posted on 01-08-13 02:30 AM Link | #4554
Eh.... I'm not liking this whole penguin thing... its irrelevant to the galaxy. The level is supposed to focus on the ship and pirate thing...

gc
Posted on 01-08-13 09:20 AM Link | #4573
Me neither.
I agree with the first star, but it should have more cannon puzzles, and the water being very shallow... o.0
I mean, there aren't really any pirate themed things in SMG, so an abandoned pirate ship will have to suffice. But there has to be enough tricks to keep it from Shiprock.
So, maybe there should be more key puzzles, various simple traps, some switch puzzles, and a general empty-ish feel. Jumpy.

But maybe the "secret" star should be just a regular star. A triple jump is a bit...you know...And there's no indication...
Maybe in the second star, the penguins accidently turned on the cannons...

____________________
Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...?
Bullet Base design-
Final Frontier- (collab)

There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train.

Slow and steady gets you trampled by the other guys.

NWPlayer123
Posted on 01-08-13 02:26 PM Link | #4581
cannon puzzles? I know a good one from okami where you have choices between 2 cannons and you cant see where they go because of a purposely shitty camera angle. you'd do this multiple times and eventually get to the end.

____________________
"I hate playing musical chats" ~ Quote of the month

Tahcryon
Posted on 01-08-13 02:42 PM Link | #4591
I really don't think Penguins should be in this galaxy...

____________________


[04/15/2018]gridatttack: I still think the whole smg2.5 team are still in middle school lol
[04/15/2018]gridatttack: and they are 14yrs old
__________

cosmological: There's no one in Russia who doesn't agree with Putin, probably because his ideas are that great



MoreCowbell
Posted on 01-08-13 08:16 PM Link | #4628
Agreed

MK7tester
Posted on 01-08-13 08:17 PM Link | #4629
What SHOULD then? We don't have any pirate npcs.

NWPlayer123
Posted on 01-08-13 08:20 PM Link | #4634
That's the point. If you'd actually let MC and I design it, you would find that all the pirates all died some terrible fate and now are all boos, and it's now a ghost ship that you have to explore. With that said, MC and I are starting a proper design.

____________________
"I hate playing musical chats" ~ Quote of the month

MK7tester
Posted on 01-08-13 08:21 PM Link | #4636
Well, that's pretty depressing for a galaxy in the FIRST WORLD.

NWPlayer123
Posted on 01-08-13 08:26 PM Link | #4646
Well not necessarily a terrible fate, they could have died of old age :P You aren't specifically TOLD how they died.

____________________
"I hate playing musical chats" ~ Quote of the month

shibboleet
Posted on 01-08-13 09:37 PM (rev. 2 of 01-08-13 09:38 PM) Link | #4705
So, are we going to revise NSK's design, or just trash it?
Because I actually agree, that Penguins shouldn't be in this galaxy. Plus, the design isn't the most great design you've made. It seems too short, really barely any detail in some places, and such.
The first question has to be answered before we even decide on anything on what we should do next.

____________________
a

MK7tester
Posted on 01-08-13 09:38 PM Link | #4706
He put alot of effort into it, so we shouldnt just trash it.
Pages: 1 2 3 4 5 6 7

Main - SMG2.5 - World 1 - [Lunar Lagoon Galaxy] Lunar Lagoon Level Design Hide post layouts | New reply

Page rendered in 0.062 seconds. (2048KB of memory used)
MySQL - queries: 29, rows: 239/239, time: 0.015 seconds.
[powered by Acmlm] Acmlmboard 2.064 (2018-07-20)
© 2005-2008 Acmlm, Xkeeper, blackhole89 et al.