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Main - Archived forums - Custom SMG levels - SM3DW Galaxy Development Thread [Long time] [little progress] [faster now] Hide post layouts | New reply

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mustafa
Posted on 07-20-14 07:44 PM Link | #44572
Really beautiful model! Nice work!

But have you managed to import a blender model into white whole? How do you export the textures with the model ? :P (noob question)

And for this level to really be good I think you have to edit the camera and make it (super mario 3d land) like. Is it even possible ? :PP

Again keep up the good work :D

shibboleet
Posted on 07-21-14 02:21 AM Link | #44594
The textures get written into a MTL file, but you have to link the textures inside of blender or else it'll just show up as plain colors.

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Agent000
Posted on 07-22-14 05:45 AM Link | #44652
Any idea when we can expect this to be modeled/textured?

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|AgentSplaturn| if someone uses an external hard disk to store porn on
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PaperplateismGuy
Posted on 07-22-14 06:26 AM (rev. 2 of 07-22-14 06:53 PM) Link | #44655
Seeing as this isn't going to to be in the actual demo, It might be within the next three weeks?

My Bad. Its in retro remix. There is a seam at both edges, on the hill and the sides of the hill that might need to be fixed (but due to time constraints...). I had a slight problem with the direction of the faces, hopefully will look like its meant to when imported this time round. I also made a few changes. (The stump was there before, just hidden)


[image]


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Agent000
Posted on 07-22-14 07:45 PM Link | #44675
The texturing looks nice. What are the dimensions of the textures you used though?

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|AgentSplaturn| if someone uses an external hard disk to store porn on
|AgentSplaturn| is it their sex drive? ( ͡° ͜ʖ ͡°)
|skyluigi| agent that's one of the best quotes I've ever seen on this IRC

PaperplateismGuy
Posted on 07-23-14 06:12 AM Link | #44683
The textures that I am using at the moment are larger than the ones that im actually going to use. They'll just be scaled down.

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mustafa
Posted on 08-04-14 12:19 PM Link | #45381
"POKE" How is the progress :D ?

PaperplateismGuy
Posted on 08-04-14 06:44 PM Link | #45425
Its good, Ive got a second planet textured (just needs a few fix-ups) 2 more to go. Ill try to at least get one completed this week. Then, after I complete the texturing, I import them and send them off to MrRean to create it - if he's still up for it.

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shibboleet
Posted on 08-05-14 01:34 AM Link | #45471
I'm still creating it, yes.

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BlackYoshi485
Posted on 08-05-14 12:39 PM (rev. 2 of 08-05-14 12:41 PM) Link | #45495
Posted by PaperplateismGuy
Seeing as this isn't going to to be in the actual demo, It might be within the next three weeks?

My Bad. Its in retro remix. There is a seam at both edges, on the hill and the sides of the hill that might need to be fixed (but due to time constraints...). I had a slight problem with the direction of the faces, hopefully will look like its meant to when imported this time round. I also made a few changes. (The stump was there before, just hidden)


[image]


Looks good, it needs some retexturing, try to reuse some SMG textures for a better fitting.

PaperplateismGuy
Posted on 08-12-14 07:05 PM Link | #46567
Heres preview of another planet. NOT FULLY TEXTURED.


[image]


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NWPlayer123
Posted on 08-12-14 07:10 PM Link | #46568
Looks like that one planet from SMG1 with the chomps rolling down the hill....I like it!

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Agent000
Posted on 08-12-14 09:52 PM Link | #46577
By the way, really sorry but we've had to cut this from 2.5 because of issues with having double Mario. Good luck with it though, looking good!

____________________
[image]
[image]
|AgentSplaturn| if someone uses an external hard disk to store porn on
|AgentSplaturn| is it their sex drive? ( ͡° ͜ʖ ͡°)
|skyluigi| agent that's one of the best quotes I've ever seen on this IRC

NWPlayer123
Posted on 08-12-14 11:00 PM Link | #46580
Posted by Agent000
By the way, really sorry but we've had to cut this from 2.5 because of issues with having double Mario. Good luck with it though, looking good!

Who said it was using that in the first place?

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TheSpeedyMouse
Posted on 08-13-14 12:01 AM Link | #46581
Posted by NWPlayer123
Posted by Agent000
By the way, really sorry but we've had to cut this from 2.5 because of issues with having double Mario. Good luck with it though, looking good!

Who said it was using that in the first place?
If you mean sing this galaxy in the first place, look here; https://kuribo64.net/?page=thread&id=1313 Here is the part that mentioned this;
Posted by cosmological
Here’s what I want to see in this Hack.
1 Level Using just Nintendo models: I think we should use either Cloudy Court or Supermassive
1 Level using Texture Hacks: Using the Standard Nintendo models but with custom textures.
1 Level using the Red Star: My nameless lava level takes advantage of the red star.
1 Level using the Ice Flower: My Coastline Cavern Star 2 uses the Ice Flower and the comet mission could also use it.
1 Level using custom models: It could be anything, we have a couple options, possibly Sky High
1 Additional of Community Choice: Under-Over is looking very nice but we also got PPG working on a SM3DW style level, it might be able to be combined with Retro Remix too.

PaperplateismGuy
Posted on 08-13-14 05:11 AM Link | #46588
I may make another galaxy that could become a patch of this demo. I was thinking of making a SM3DW/L style Bowsers castle. Its more versatile anyway.

____________________
Remember, every user has to start out somewhere,- Every time I look back at my old posts, I cringe.



shibboleet
Posted on 08-13-14 05:15 AM Link | #46589
Revised, this is what we got:


1 Level Using just Nintendo models: I think we should use either Cloudy Court or Supermassive
Not being used.

1 Level using Texture Hacks: Using the Standard Nintendo models but with custom textures.
Toxic Terror has this.

1 Level using the Red Star: My nameless lava level takes advantage of the red star.
Whitehot does this.

1 Level using the Ice Flower: My Coastline Cavern Star 2 uses the Ice Flower and the comet mission could also use it.
Coastline still has this, the design hasn't changed at all.

1 Level using custom models: It could be anything, we have a couple options, possibly Sky High
...all of them use custom models. Sky High is 100% custom models.

1 Additional of Community Choice: Under-Over is looking very nice but we also got PPG working on a SM3DW style level, it might be able to be combined with Retro Remix too.

Retro Remix is what is in the demo.

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PaperplateismGuy
Posted on 08-13-14 05:32 AM Link | #46590
I meant as a patch of Retro Remix or something.

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NoThisIsStupider
Posted on 10-26-14 01:40 PM Link | #50219
Poke: Haven't seen any progress lately, any news?

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PaperplateismGuy
Posted on 10-26-14 07:19 PM Link | #50251
Ahhh, yes, this was unfortunately cancelled, due to double Mario not being possible.

May use the planets again at some point.

____________________
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Main - Archived forums - Custom SMG levels - SM3DW Galaxy Development Thread [Long time] [little progress] [faster now] Hide post layouts | New reply

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