| ||
| Views: 32,830,387 |
Home
| Forums
| Uploader
| Wiki
| Object databases
| IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search |
03-07-26 09:29 AM |
| Guest: | ||
| 0 users reading Blender and whitehole | 1 bot |
| Main - Archived forums - SMG questions and issues - Blender and whitehole | Hide post layouts | New reply |
| mustafa |
| ||
|
Normal user Level: 27 Posts: 19/142 EXP: 110349 Next: 5810 Since: 07-15-14 Last post: 2394 days ago Last view: 1551 days ago |
Hello everybody
How do I export a model with blender? Export obj and what settings need to be ticked on ? When ever i export an obj model from blender collisioncreater doesn't work with it :/? |
| Splitwirez |
|
| shibboleet |
| ||
![]() Fire Mario DROP TABLE users; Level: 126 Posts: 2726/4661 EXP: 22480431 Next: 603673 Since: 07-07-12 Last post: 2030 days ago Last view: 1043 days ago |
You want to triangulate all faces, and that's it. Just export the model after that.
And if collision creator doesn't work with it, then you don't have enough faces or triangles for the program to read. ____________________ a |
| NWPlayer123 |
| ||
|
Member Imma Snuggle You Level: 112
Posts: 3225/3604 EXP: 15284959 Next: 53246 Since: 07-07-12 From: Colorado Last post: 3783 days ago Last view: 1940 days ago |
It would be nice if you could be a little more specific as to how it doesn't work, but....if you're using the exporter with vertex colors, "include normals" "include vertex colors" "write materials" "triangulate faces" and that should be good, if you're using the normal one then vertex colors won't be there, and that'll be fine. however, it is necessary to note that blender is really shitty with models because scaling correctly to meters makes it way too big to see so I'd use sketchup. The materials are there so you can assign different flags, if you're using it for collision you don't need the UV mapped textures exported. ____________________ "I hate playing musical chats" ~ Quote of the month |
| shibboleet |
| ||
![]() Fire Mario DROP TABLE users; Level: 126 Posts: 2727/4661 EXP: 22480431 Next: 603673 Since: 07-07-12 Last post: 2030 days ago Last view: 1043 days ago |
Some of those are already checked, that's why I never said those.
Also, Whitehole can't load vertex colors, so make a model with, or one without. Or just ditch them alltogether. ____________________ a |
| Splitwirez |
| ||
|
Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 69
Posts: 118/1207 EXP: 2835920 Next: 33823 Since: 08-28-13 From: ._______________. Last post: 2643 days ago Last view: 2253 days ago |
Posted by NWPlayer123 That blender rendering problem can be solved. see this: http://blenderartists.org/forum/showthread.php?131285-Viewport-Draw-Distance. Was I helpful at all this time? |
| mustafa |
| ||
|
Normal user Level: 27 Posts: 20/142 EXP: 110349 Next: 5810 Since: 07-15-14 Last post: 2394 days ago Last view: 1551 days ago |
I keep getting the error in obj2bdl:
Valueerror: min>> arg is an empty sequence |
| NWPlayer123 |
| ||
|
Member Imma Snuggle You Level: 112
Posts: 3226/3604 EXP: 15284959 Next: 53246 Since: 07-07-12 From: Colorado Last post: 3783 days ago Last view: 1940 days ago |
Is it skipping any/all of the textures? That's usually the problem when it spits that out. ____________________ "I hate playing musical chats" ~ Quote of the month |
| Main - Archived forums - SMG questions and issues - Blender and whitehole | Hide post layouts | New reply |
|
Page rendered in 0.021 seconds. (2048KB of memory used) MySQL - queries: 29, rows: 214/214, time: 0.013 seconds.
Acmlmboard 2.064 (2018-07-20)© 2005-2008 Acmlm, Xkeeper, blackhole89 et al. |