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06-02-23 07:47 AM |
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0 users reading Bit Block Galaxy | 1 bot |
Main - Archived forums - Custom SMG levels - Bit Block Galaxy | Hide post layouts | New reply |
Spacey |
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![]() Ninji Normal user Level: 33 Posts: 43/244 EXP: 220089 Next: 9090 Since: 04-15-14 Last post: 1797 days ago Last view: 971 days ago |
After thinking of this concept for a while I finally decided to make this galaxy
I modeled the megaman head using sketchup because it tends to work well with making 3D models out of sprites The blocks such as the metal block, wood block, and regular brick block were made in 3ds max (thanks to stomatol for help picking out textures for the blocks, they were originally going to be solid colors, and boy was that boring ![]() Here is a video that shows it off ![]() thanks for reading! ____________________ Hacking LM and trying to not suck. Weeeeeeee. |
mustafa |
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Normal user Level: 26 Posts: 6/142 EXP: 96372 Next: 5903 Since: 07-15-14 Last post: 1385 days ago Last view: 542 days ago |
FANTASTIC! WORK my friend! !!!!! Really good looking level! |
KoopaTroopaMan |
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Member Normal user Level: 66 Posts: 117/1217 EXP: 2458940 Next: 2911 Since: 03-26-14 Last post: 2337 days ago Last view: 1057 days ago |
The textures was from SMB3. Did you take they from SMBX? |
Spacey |
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![]() Ninji Normal user Level: 33 Posts: 45/244 EXP: 220089 Next: 9090 Since: 04-15-14 Last post: 1797 days ago Last view: 971 days ago |
Posted by mustafa Thanks ![]() Posted by Rainbow Mario Nope, i got a sprite sheet from TSR and did some editing to get them Just as an update I added a kirby sprite, while it looks odd in some plces it actually doesnt look that bad, here is a picture from whitehole ____________________ Hacking LM and trying to not suck. Weeeeeeee. |
mustafa |
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Normal user Level: 26 Posts: 7/142 EXP: 96372 Next: 5903 Since: 07-15-14 Last post: 1385 days ago Last view: 542 days ago |
How did you import the model into whitehole ? When you convert obj to bdl it is not visible ? |
Spacey |
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![]() Ninji Normal user Level: 33 Posts: 46/244 EXP: 220089 Next: 9090 Since: 04-15-14 Last post: 1797 days ago Last view: 971 days ago |
Posted by mustafaWere you trying to view your converted model with BMDView2? models converted with obj2bdl cannot be seen in BMDView2. If you cant see your model when its imported to whitehole make sure you have it entered in the BCSV correctly, if you still have issues you can look at NWPlayer123's tutorial here: https://kuribo64.net/?page=thread&id=812 you can use it to find out where your having your problem. ____________________ Hacking LM and trying to not suck. Weeeeeeee. |
mustafa |
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Normal user Level: 26 Posts: 8/142 EXP: 96372 Next: 5903 Since: 07-15-14 Last post: 1385 days ago Last view: 542 days ago |
OKK Thanks! I did what you told me and edited bcsv now I have entered the name of my galaxy/planet ![]() I know have a bdl file, a pa file and a kcl file. Now where do i place them ? I created a folder in stagedata and called it the name of my planet. But whitehole doesn't show it ? Thank you very much ![]() |
Spacey |
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![]() Ninji Normal user Level: 33 Posts: 47/244 EXP: 220089 Next: 9090 Since: 04-15-14 Last post: 1797 days ago Last view: 971 days ago |
You have to pack the folder with the model and collision files into a .arc then to .arc.yazo and remove the .yaz0 and put in in the ObjectData folder and edit the model into another galaxy (such as flipswap), lets move this conversation to questions and answers, its kinda clogging up this thread ____________________ Hacking LM and trying to not suck. Weeeeeeee. |
PaperplateismGuy |
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Member Shpayshe Toads: YAY! Level: 51 ![]() Posts: 383/654 EXP: 1001132 Next: 12806 Since: 08-10-13 From: Paperplate Land Last post: 1259 days ago Last view: 1271 days ago |
Looks good!, I think with a good background this is going not be awesome, maybe you should gather some Ideas from SM3DL. It has an old style level ;D ____________________ Remember, every user has to start out somewhere,- Every time I look back at my old posts, I cringe. |
shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 122 Posts: 2703/4661 EXP: 20079627 Next: 558386 Since: 07-07-12 Last post: 1021 days ago Last view: 34 days ago |
The reason you can't see it, is because it used MDL3 and BmdViewer2 doesn't support that.
Although by adding a few lines, it would be visible, so why would we care, we can see it in whitehole. ![]() Anyways, nice work, keep up the progress. ____________________ a |
Spacey |
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![]() Ninji Normal user Level: 33 Posts: 50/244 EXP: 220089 Next: 9090 Since: 04-15-14 Last post: 1797 days ago Last view: 971 days ago |
Posted by Luigithanks ![]() ____________________ Hacking LM and trying to not suck. Weeeeeeee. |
Chillius Bower |
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dupe Level: 12 ![]() Posts: 6/25 EXP: 7123 Next: 798 Since: 07-11-14 Last post: 3098 days ago Last view: 3098 days ago |
That looks really nice! ____________________ |
PaperplateismGuy |
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Member Shpayshe Toads: YAY! Level: 51 ![]() Posts: 384/654 EXP: 1001132 Next: 12806 Since: 08-10-13 From: Paperplate Land Last post: 1259 days ago Last view: 1271 days ago |
I think you need a giant blocky planet, maybe a tower of some sort, with hidden places. I dunno. ____________________ Remember, every user has to start out somewhere,- Every time I look back at my old posts, I cringe. |
Spacey |
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![]() Ninji Normal user Level: 33 Posts: 51/244 EXP: 220089 Next: 9090 Since: 04-15-14 Last post: 1797 days ago Last view: 971 days ago |
Posted by Chillius Bower Thanks! ![]() Posted by PaperplateismGuyI might try using the brick blocks to build a tower, thanks for the idea ____________________ Hacking LM and trying to not suck. Weeeeeeee. |
Chillius Bower |
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dupe Level: 12 ![]() Posts: 8/25 EXP: 7123 Next: 798 Since: 07-11-14 Last post: 3098 days ago Last view: 3098 days ago |
You should do an area with Mario's cap and shirt made with the red platforms, and his overalls with the blue flip ones. ____________________ |
Spacey |
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![]() Ninji Normal user Level: 33 Posts: 52/244 EXP: 220089 Next: 9090 Since: 04-15-14 Last post: 1797 days ago Last view: 971 days ago |
Another update!
Now the note blocks are bouncy ![]() here is a another picture of the level in whitehole ____________________ Hacking LM and trying to not suck. Weeeeeeee. |
Gmanextreme9 |
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![]() Beezo Well, derp. Level: 45 ![]() Posts: 340/494 EXP: 659293 Next: 871 Since: 07-18-13 From: Gallia Last post: 2871 days ago Last view: 1941 days ago |
Wow, you are doing a really good job with this. Can't wait to play it! ____________________ You can tell I'm testing new avatars. Status: Totally didn't change this, nothing to see here. |
Spacey |
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![]() Ninji Normal user Level: 33 Posts: 53/244 EXP: 220089 Next: 9090 Since: 04-15-14 Last post: 1797 days ago Last view: 971 days ago |
The level isnt finished yet, its going to be a LOT longer but i need you guys to test it so i can make it better. Here is a link to a test Have fun ![]() (UPDATE) Progress video 2 uploaded! www.youtube.com/watch?v=hb0_jloxhF4 ____________________ Hacking LM and trying to not suck. Weeeeeeee. |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 67 ![]() Posts: 105/1207 EXP: 2503612 Next: 89260 Since: 08-28-13 From: ._______________. Last post: 1634 days ago Last view: 1244 days ago |
This level looks AMAZING!!! So...how much longer until the Tetris references begin? |
Spacey |
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![]() Ninji Normal user Level: 33 Posts: 54/244 EXP: 220089 Next: 9090 Since: 04-15-14 Last post: 1797 days ago Last view: 971 days ago |
Posted by Splitwirez Not very long friend ![]() ____________________ Hacking LM and trying to not suck. Weeeeeeee. |
Main - Archived forums - Custom SMG levels - Bit Block Galaxy | Hide post layouts | New reply |
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