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06-09-23 06:13 PM |
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0 users reading Issues with obj2bdl | 1 bot |
Main - Archived forums - SMG questions and issues - Issues with obj2bdl | Hide post layouts | New reply |
Spacey |
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![]() Ninji Normal user Level: 33 Posts: 37/244 EXP: 220334 Next: 8845 Since: 04-15-14 Last post: 1804 days ago Last view: 978 days ago |
I just got a new hard drive for my computer and had to re-install windows and everything. After installing python 3.4.0 and PyQt4 I used obj2bdl, got a bdl, added it to the games files the way I usually do and it didn't display in whitehole or in game. I tried to export from sketch-up and 3ds-max 2013 and neither file worked. ____________________ Hacking LM and trying to not suck. Weeeeeeee. |
PaperplateismGuy |
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Member Shpayshe Toads: YAY! Level: 51 ![]() Posts: 370/654 EXP: 1002171 Next: 11767 Since: 08-10-13 From: Paperplate Land Last post: 1266 days ago Last view: 1279 days ago |
Interesting, so you textured it and scaled it in whitehole, and everything? Did you get an error, or triangulate the faces? ____________________ Remember, every user has to start out somewhere,- Every time I look back at my old posts, I cringe. |
Spacey |
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![]() Ninji Normal user Level: 33 Posts: 38/244 EXP: 220334 Next: 8845 Since: 04-15-14 Last post: 1804 days ago Last view: 978 days ago |
I mean it didnt show up at all, it showed up as the generic "No object" item (The blue block with the xyz axis)
Edit: I think it might have something to do with the BCSV file, ill try that for now but i still think it was an error with obj2bdl ____________________ Hacking LM and trying to not suck. Weeeeeeee. |
NWPlayer123 |
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Member Imma Snuggle You Level: 109 ![]() Posts: 3216/3604 EXP: 13665348 Next: 294297 Since: 07-07-12 From: Colorado Last post: 2781 days ago Last view: 938 days ago |
What version of the importer are you using because v0.4 will do that with any model in whitehole. ____________________ "I hate playing musical chats" ~ Quote of the month |
Spacey |
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![]() Ninji Normal user Level: 33 Posts: 39/244 EXP: 220334 Next: 8845 Since: 04-15-14 Last post: 1804 days ago Last view: 978 days ago |
Posted by NWPlayer123oh ![]() Edit: yeah it was v0.4, sorry about making this thread ____________________ Hacking LM and trying to not suck. Weeeeeeee. |
PaperplateismGuy |
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Member Shpayshe Toads: YAY! Level: 51 ![]() Posts: 374/654 EXP: 1002171 Next: 11767 Since: 08-10-13 From: Paperplate Land Last post: 1266 days ago Last view: 1279 days ago |
Oh, I remember I had that same problem one time. I now have two folders for Obj2Bdl v0.2 and v0.4. Really helps having them both, because you can use the unshaded version for whitehole. And then vertex shade and convert it using v0.4 ____________________ Remember, every user has to start out somewhere,- Every time I look back at my old posts, I cringe. |
NWPlayer123 |
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Member Imma Snuggle You Level: 109 ![]() Posts: 3217/3604 EXP: 13665348 Next: 294297 Since: 07-07-12 From: Colorado Last post: 2781 days ago Last view: 938 days ago |
https://www.dropbox.com/s/hhfis6p7htyvu1r/BDLCreate-0.3.zip
Here's 0.3 if you need it, it works with Whitehole too. ____________________ "I hate playing musical chats" ~ Quote of the month |
Main - Archived forums - SMG questions and issues - Issues with obj2bdl | Hide post layouts | New reply |
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