No, but outside from Kuribo64 is Skelux active. Any user can ask him.
And I don't know multiplayer is not possible.
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02-07-25 12:01 PM |
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0 users reading Super Mario 64 DS Multiplayer Enhanced? | 1 bot |
Main - General SM64DS hacking - Super Mario 64 DS Multiplayer Enhanced? | Hide post layouts | New reply |
CyberTanuki |
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Always Watching Level: 28 ![]() Posts: 1/158 EXP: 123468 Next: 7870 Since: 07-10-14 From: Within the Shadows Last post: 2723 days ago Last view: 2461 days ago |
I would attempt this, but unfortunately I know very little with Super Mario 64 DS hacking, but I'm sure someone here who knows very well how to hack it could look deeper into this concept of mine.
Does anyone know if it would be possible to: - Disable the function that calls for there to be a timer in VS Mode (Infinite time) - Swap the VS mode's model/object of Peach's Castle Grounds with the normal single player Castle Grounds - Load the four player Yoshi objects in the single player castle grounds map and every other map throughout the castle and courses And have your self a four player multiplayer adventure? |
Hiccup |
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Normal user Level: 58 Posts: 89/815 EXP: 1567186 Next: 10360 Since: 09-06-12 Last post: 1979 days ago Last view: 56 days ago |
This would work only if it had some kind of dynamic (?) memory thing, like in Mario Kart DS, where it loads each course when it is needed, cause the or you would have to program non-ds-download-play. |
Fiachra |
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Local moderator Level: 65 Posts: 507/1065 EXP: 2315005 Next: 20623 Since: 12-15-12 From: Ireland Last post: 2448 days ago Last view: 397 days ago |
The only problem with doing that is that the DS Download Play doesn't work on the modified ROMs due to a signature check failure. I believe Skelux was going to look into this but he's left this forum. |
Jesse |
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Member Normal user Level: 54 Posts: 328/688 EXP: 1165783 Next: 68087 Since: 09-05-13 Last post: 2666 days ago Last view: 2227 days ago |
Posted by Fiachra skelux never left this forum. |
Fiachra |
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Local moderator Level: 65 Posts: 508/1065 EXP: 2315005 Next: 20623 Since: 12-15-12 From: Ireland Last post: 2448 days ago Last view: 397 days ago |
Last View: 43 days ago, Last Post: 46 days ago
He is no longer an active member of the forum. I don't think we'll be hearing from him about any multiplayer progress. |
StarLand |
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gtfo Level: 45 Posts: 348/455 EXP: 618323 Next: 41841 Since: 12-28-13 From: Germany Last post: 3688 days ago Last view: 3599 days ago |
No, but outside from Kuribo64 is Skelux active. Any user can ask him.
And I don't know multiplayer is not possible. |
Arisotura |
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![]() Star Mario in this room you have a pile of apple pies Level: 165 ![]() Posts: 2471/9052 EXP: 58427011 Next: 508670 Since: 07-03-12 From: in a box ![]() Last post: 1 day ago Last view: 1 day ago |
Posted by Ninja Considering most of the levels have 4 entrances, who knows, there may be leftover code for that multiplayer mode. Now, how people were supposed to connect together, I don't know. Also, DLP with an edited ROM will be impossible unless you run a hacked firmware. ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
Polar Hacker |
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Member banned by request Level: 24 Posts: 106/106 EXP: 69484 Next: 8641 Since: 01-02-14 Last post: 3864 days ago Last view: 112 days ago |
Posted by StapleButter Like FlashME. |
StarLand |
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gtfo Level: 45 Posts: 350/455 EXP: 618323 Next: 41841 Since: 12-28-13 From: Germany Last post: 3688 days ago Last view: 3599 days ago |
Posted by Polar Hacker And on a Emulator? No$gba, DeSmuMe? And that's not really impossible to modified the Multiplayer code? |
Parashoe |
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Member Normal user Level: 12 ![]() Posts: 5/24 EXP: 7308 Next: 613 Since: 07-11-14 Last post: 3320 days ago Last view: 3282 days ago |
I would really like to see co-op adventure mode modded into the game. Given that there is a VS mode in the game already, and that in single player multiple player objects can be placed in a level and can completely function leads me to believe it would be very reasonable goal to hack. I think the greatest problem would be that there are currently no emulators for NDS ad-hoc ("local multiplayer") connections, hopefully that will soon change. I came across an inactive website with good documentation on DS wifi and some DS wifi related projects here http://www.akkit.org/, probably some have came across it. On akkit's wiki they have a section with downloads for captured DS demo's that were sent as DLP http://wiki.akkit.org/DS_Demo_Info. I examined some of the files and they are definitely not structured like normal DS roms, they do load and play correctly in DeSume however, they also can be launched from the firmware as a regular game in SLOT-1. If someone can manage to capture the "Super Mario 64 DS VS", that could be a good start. Note that I am no great hacker or programmer, but I find the topic interesting and post to shed light or give information I have found or gained. |
NoThisIsStupider |
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Normal user Level: 32 ![]() Posts: 39/207 EXP: 187977 Next: 18465 Since: 03-13-14 Last post: 2208 days ago Last view: 1977 days ago |
What you just said got me thinking, since you could play demo's of DS games off the nintendo channel on the wii, theoretically using the same method couldn't you load a game like mario 64 ds or something of the sort onto a DS, from the wii. And therefore run hacks on you ds with no modchip. Doubt it's possible, if it was people would have done it already. But it's just a small theory. ____________________ Switch on latest firm happily playing Smash daily PC with an i7-4790K, RX480, 16GB ram Various other consoles that are hardly used due to emulation existing |
Parashoe |
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Member Normal user Level: 12 ![]() Posts: 6/24 EXP: 7308 Next: 613 Since: 07-11-14 Last post: 3320 days ago Last view: 3282 days ago |
Theoretically sending DLP to the DS using the Wii is possible, some PC wireless cards can send to the NDS as-well. As I read here:http://wiki.akkit.org/DSDemoCapture a now inactive hacker, "Firefly", made drivers and software that could send DLP content from a PC to the NDS. Unfortunately his website is now down. From what I know the NDS could read files sent only that were signed officially by Nintendo meaning it would not work for sending mods or homebrew to an unmodded NDS. The NDS would need a hacked firmware as Staplebutter has said to accept an edited ROM or homebrew. I don't know anything about signing or authentication, is it possible to fake a signature to get homebrew to load on an unmodded DS? maybe someone here knows more. |
Hiccup |
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Normal user Level: 58 Posts: 92/815 EXP: 1567186 Next: 10360 Since: 09-06-12 Last post: 1979 days ago Last view: 56 days ago |
You could access his down website with archive.org. |
Parashoe |
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Member Normal user Level: 12 ![]() Posts: 14/24 EXP: 7308 Next: 613 Since: 07-11-14 Last post: 3320 days ago Last view: 3282 days ago |
Posted by Hiccup I was not able to :/, perhaps I'm not looking hard enough? Is there currently any interest in "enhanced multiplyer" being achieved? If anyones interested, capturing the DSDLP Super Mario 64 DS could/may be very helpful. There is not a tutorial for this but I think anyone interested with curiosity, patience and technical skill could pull it off, From http://wiki.akkit.org/DSDemoCapture: "At present, the best way to capture demos for DS is to use a 802.11 capable capture program on a computer, and download the demo repeatedly on the DS - capturing raw data is the technique that has been used to capture most/all of the demos listed on the Download page. Capturing can be done with a compatible capture program (anything that can capture raw 802.11 data), and the data must then be given to an individual in the community who can process it into a usable file. If you do attempt this, please post information about what you have here and if you are comfortable, upload (at your own risk, remember that while DSDLP content is free, the data it is still copyrighted material and you are technically be subject to prosecution) the capture somewhere on-line for hacking purposes. Important to what I said about copyright earlier, you should to get permission from StapleButter or Fiachra before posting or linking to a capture here on Kuribo64, I don't know what his stance would be on this, the rules state not to post "Warez" however under these circumstances I wonder if this applies. Also to be clear, I'm no hacker, I'm more of a person who uses tools and documents hackers make to make a hack/mod, so I would not be the person delving deep into this however I would take a look to see what I can figure out and spread word to anyone more experienced who may be interested. Having a DSDLP capture could be helpful to another more experienced user or at the least an interesting "artifact" for this great game. Also, am I correct in saying there are currently no NDS emulators supporting ad-hoc multiplayer? (including dev builds, branches, ect.) |
Hiccup |
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Normal user Level: 58 Posts: 179/815 EXP: 1567186 Next: 10360 Since: 09-06-12 Last post: 1979 days ago Last view: 56 days ago |
I think you are correct about the ad-hoc multiplayer. Some desmume hacks support limited wi-fi, but that is all. |
Theturdburglar |
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![]() Goomba banned for being a smartassed douchebag and a general idiot Level: 12 ![]() Posts: 10/24 EXP: 6627 Next: 1294 Since: 05-28-16 Last post: 3176 days ago Last view: 3174 days ago |
(Before I say this please note I have little/no experience in nds hacking) Any who I have a slight question, as you said it is not possible to allow ds download play with hacked roms/homebrew, I have actually played a smash demo with working ds download play/used d.d.p successfully with this homebrew title, with that being said I forget the name of this homebrew mostly making this post useless, but I am just trying to be useful to the best of my ability EDIT: Apparently super smash bros rumble and/or super smash bros crash do have the download play feature...hope this helps |
Main - General SM64DS hacking - Super Mario 64 DS Multiplayer Enhanced? | Hide post layouts | New reply |
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