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04-25-24 10:07 PM |
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0 users reading Comets & Power Stars [SMG2] [SMG1] [ID] | 1 bot |
Main - Archived forums - SMG documentations and tutorials - Comets & Power Stars [SMG2] [SMG1] [ID] | Hide post layouts | New reply |
SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 14/1551 EXP: 3666251 Next: 160653 Since: 06-15-14 From: Germany Last post: 2286 days ago Last view: 2259 days ago |
Comets (ScenariaData.bcsv):
Red: Speedy Comet Dark: Daredevil Comet Purple: Purple Comet Quick: Quick Comet SMG1 only: Black: Timed Purple Comet Ghost: Cosmic Comet SMG2 only: Exterminate: Romp Comet Mimic: Clone Comet SMG2 uses Purple for timed purple comets. If you want to use Black or Red, you have to change the section CometTimer (values are in seconds). Cosmic Mario race files (SMG1): GhostDataHoneyBeeKingdomGalaxy.arc <-- Honeyhive Galaxy GhostDataIceVolcanoGalaxy.arc <-- Freezeflame Galaxy GhostDataOceanRingGalaxy.arc <-- Sea Slide Galaxy GhostDataReverseKingdomGalaxy.arc <-- Gold Leaf Galaxy GhostDataStarDustGalaxy.arc <-- Space Junk Galaxy Power Stars (ScenariaData.bcsv): Normal Power Star: Set PowerStarType to 'Normal' Hidden Power Star: Set PowerStarType to 'Hidden' Green Star: Set PowerStarType to 'Green' Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2589/4661 EXP: 20891748 Next: 339518 Since: 07-07-12 Last post: 1349 days ago Last view: 362 days ago |
You forgot one.
A powerstar type can be 'Hidden' Also, you can't just put 'Red' for a speedy timer. You have to alter CometTimer whose values are in seconds. ____________________ a |
SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 15/1551 EXP: 3666251 Next: 160653 Since: 06-15-14 From: Germany Last post: 2286 days ago Last view: 2259 days ago |
Thanks! I added them to the list. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 77/1217 EXP: 2576563 Next: 16309 Since: 03-26-14 Last post: 2666 days ago Last view: 1386 days ago |
If I add a purple coin comet, must I also add 100 purple coins too? How do I add a comet? |
SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 17/1551 EXP: 3666251 Next: 160653 Since: 06-15-14 From: Germany Last post: 2286 days ago Last view: 2259 days ago |
You need at least 100 purple coins, and have the section "Comet" in "ScenarioData.bcsv" set to "Purple".
If you want to add a timed purple comet, you'll have to set it to "Black" (SMG1 only) and change "CometLimitTimer" (works with Purple in SMG2). Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 80/1217 EXP: 2576563 Next: 16309 Since: 03-26-14 Last post: 2666 days ago Last view: 1386 days ago |
It don't work when I want to play a level edit of SMG1. If I want for example "CocoonExGalaxy", will I only take the "CocoonExGalaxy" folder that have two files in it (don't know what they was, but not a "CocoonExGalaxyMap.arc"), only the "CocoonExGalaxy.arc" file which is outside from the folder, or both of them? I tried everything but it didn't work. Help please! |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2594/4661 EXP: 20891748 Next: 339518 Since: 07-07-12 Last post: 1349 days ago Last view: 362 days ago |
SMG1 has a different filesystem. The scenarios go in the "BlahblahGalaxy" folder, while the regular galaxy goes just into StageData. ____________________ a |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 128/1217 EXP: 2576563 Next: 16309 Since: 03-26-14 Last post: 2666 days ago Last view: 1386 days ago |
I don't find a section that is called CometTimer. |
SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 110/1551 EXP: 3666251 Next: 160653 Since: 06-15-14 From: Germany Last post: 2286 days ago Last view: 2259 days ago |
It 's called "CometLimitTimer" Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
PaperplateismGuy |
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Member Shpayshe Toads: YAY! Level: 52 Posts: 406/654 EXP: 1046032 Next: 37808 Since: 08-10-13 From: Paperplate Land Last post: 1587 days ago Last view: 1600 days ago |
The pic on the spoiler up top is broken. This is pretty good. Useful ____________________ Remember, every user has to start out somewhere,- Every time I look back at my old posts, I cringe. |
SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 111/1551 EXP: 3666251 Next: 160653 Since: 06-15-14 From: Germany Last post: 2286 days ago Last view: 2259 days ago |
Fixed! That happened, because I changed my E-Mail. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 130/1217 EXP: 2576563 Next: 16309 Since: 03-26-14 Last post: 2666 days ago Last view: 1386 days ago |
Sorry but I really don't see a CometLimitTimer. Can you give a screenshot of the CometLimitTimer? |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3228/3604 EXP: 14204783 Next: 204103 Since: 07-07-12 From: Colorado Last post: 3102 days ago Last view: 1259 days ago |
9009023A, It's one of the fields in ScenarioData.bcsv. MN1'S BCSV editor SHOULD display it as CometLimitTimer, IIRC. ____________________ "I hate playing musical chats" ~ Quote of the month |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2750/4661 EXP: 20891748 Next: 339518 Since: 07-07-12 Last post: 1349 days ago Last view: 362 days ago |
Whitehole's BCSV editor displays it too. ____________________ a |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 132/1217 EXP: 2576563 Next: 16309 Since: 03-26-14 Last post: 2666 days ago Last view: 1386 days ago |
Posted by NWPlayer123Is the 9009023A the CometLimitTimer? Posted by LuigiI don't see it do. Give me a screenshot so I can see. |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2751/4661 EXP: 20891748 Next: 339518 Since: 07-07-12 Last post: 1349 days ago Last view: 362 days ago |
Yes, 9009023A is the CometLimitTimer. It's a hash. ____________________ a |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 133/1217 EXP: 2576563 Next: 16309 Since: 03-26-14 Last post: 2666 days ago Last view: 1386 days ago |
Ok. |
Main - Archived forums - SMG documentations and tutorials - Comets & Power Stars [SMG2] [SMG1] [ID] | Hide post layouts | New reply |
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