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03-29-24 11:27 AM |
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0 users reading SM64DS Editor Help Thread - Post your questions here | 3 bots |
Main - General SM64DS hacking - SM64DS Editor Help Thread - Post your questions here | Hide post layouts | New reply |
Fiachra |
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Local moderator Level: 65 Posts: 358/1065 EXP: 2231303 Next: 104325 Since: 12-15-12 From: Ireland Last post: 2133 days ago Last view: 82 days ago |
"... So now I got one big collision mesh, but with a bit too many materials." - You could try editing the .mtl and removing all of the duplicate materials so it only has one and do a find-and-replace in the OBJ file to replace all "usemtl" commands for the duplicate materials to use the one material (you can do this very quickly with a regex search for example in Notepad++).
"Something tells me there's too many textures it's trying to load/running out of texture memory? I didn't see any vanishing polygons, so I know it's not the mesh it self causing it. Must be the textures." - Yeah, the DS is very limited with regards to the amount of textures you have. "Is there a limit to how many materials there can be on a visible mesh?" - The maximum number of materials a BMD can have is 256, though a high number of materials wouldn't cause texture glitches. "I'm guessing Blender/Google Sketchup might be better at merging stuff without creating too many new materials as I have not seen this be a problem for anyone else." - Blender also exports duplicate materials, I just manually rename them as above when that happens. |
Apache Thunder |
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Normal user Level: 15 Posts: 7/38 EXP: 14168 Next: 2216 Since: 03-23-14 Last post: 3573 days ago Last view: 2251 days ago |
Alright thanks for your input. I'll post something again if something else comes up. But for now that ends that current subject for me. ____________________ I have cameras in your head! |
Stomatol |
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Normal user Level: 29 Posts: 36/178 EXP: 145441 Next: 2444 Since: 12-21-13 From: Sweden Last post: 2461 days ago Last view: 1352 days ago |
When I import any custom music to any level, the Castle Inside music won't play. The thing is it plays good on emulators but on an actual DS it doesn't play at all. |
StarLand |
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gtfo Level: 44 Posts: 53/455 EXP: 593843 Next: 17442 Since: 12-28-13 From: Germany Last post: 3373 days ago Last view: 3284 days ago |
How can i add Custom Backgrounds? (Skyboxes) |
Fiachra |
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Local moderator Level: 65 Posts: 362/1065 EXP: 2231303 Next: 104325 Since: 12-15-12 From: Ireland Last post: 2133 days ago Last view: 82 days ago |
Posted by Stomatol I know very little about hacking DS music, maybe Skelux has come across this? Posted by smirkogm You can either edit the textures of the existing skyboxes or import your own model over them. They're located in /data/vrbox/ |
Krazyguy75 |
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Normal user Level: 23 Posts: 1/100 EXP: 60449 Next: 7274 Since: 03-28-14 Last post: 3202 days ago Last view: 2920 days ago |
Ok, I'm trying to get into SM64DS modding, but being the complete novice I am, I can't even figure out how to start the editor. It keeps giving an error saying "Access to the path ' I know it's probably a stupid mistake, but I have no idea what to do. What am I doing wrong? |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 1986/9016 EXP: 56055946 Next: 431698 Since: 07-03-12 From: in a box Last post: 57 days ago Last view: 16 days ago |
Fiachra |
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Local moderator Level: 65 Posts: 363/1065 EXP: 2231303 Next: 104325 Since: 12-15-12 From: Ireland Last post: 2133 days ago Last view: 82 days ago |
If you need to you could try running as Administrator. |
Krazyguy75 |
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Normal user Level: 23 Posts: 2/100 EXP: 60449 Next: 7274 Since: 03-28-14 Last post: 3202 days ago Last view: 2920 days ago |
Yeah, I figured it out, or rather, I didn't, I just redownloaded the rom and it worked. Same rom, from the same site, not played yet, not touched yet, and yet it worked the second time.
EDIT: Not sure if this is the correct place to ask this, but how would one go about creating a new picture for the castle? As in, new everything. I plan to take one of the paintings on the second floor (the not usable ones), make it a warp, and retexture it to a new texture of my choice, and have it lead to a replacement for one of the unused maps. |
skawo |
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Normal user Level: 32 Posts: 90/216 EXP: 194052 Next: 12390 Since: 01-04-14 Last post: 2453 days ago Last view: 1142 days ago |
3D Model -> Import other model -> Go into /Picture -> Select the model -> Open it, find the "Edit existing textures" button -> Do your stuff -> Save. |
StarLand |
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gtfo Level: 44 Posts: 55/455 EXP: 593843 Next: 17442 Since: 12-28-13 From: Germany Last post: 3373 days ago Last view: 3284 days ago |
How can I edit/replace the title picture?
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skawo |
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Normal user Level: 32 Posts: 91/216 EXP: 194052 Next: 12390 Since: 01-04-14 Last post: 2453 days ago Last view: 1142 days ago |
https://kuribo64.net/?page=thread&id=1149
It's literally on the same page as this topic. |
Krazyguy75 |
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Normal user Level: 23 Posts: 5/100 EXP: 60449 Next: 7274 Since: 03-28-14 Last post: 3202 days ago Last view: 2920 days ago |
So, I figured out the texture stuff easily enough for my new painting, now how would one go about creating new warps. Looking at the other paintings, it's obvious that I need an entrance and an exit, and I have them positioned and all, but what do I need to make them work? |
Fiachra |
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Local moderator Level: 65 Posts: 369/1065 EXP: 2231303 Next: 104325 Since: 12-15-12 From: Ireland Last post: 2133 days ago Last view: 82 days ago |
You need to set the level and entrance ID that the exit'll warp to. The parameters have been mostly documented by skawo here. |
skawo |
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Normal user Level: 32 Posts: 92/216 EXP: 194052 Next: 12390 Since: 01-04-14 Last post: 2453 days ago Last view: 1142 days ago |
Mm, those are unfortunately a bit outdated, and the new db doesn't have a place to put this info in:
Entrances Param 5 XYZY X - Mode Y - View (0 - View 0, 8 - View 2, 9 - View 4) [not sure why this is like this, btw] Z - ? Y - Area Exits Param 1 Rotation/placement: lets you rotate the exit and also change whether it's a horizontal or vertical one. Param 2 XXZY XX - Size Z - ? Y - Entrance in the level you're entering from to return to if you die. F doesn't override the entrance that's already in the memory (so you can have levels going to other levels and upon death you'll still be returned to the HUB) |
ToxBoxTerror |
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Normal user Level: 5 Posts: 4/4 EXP: 491 Next: 38 Since: 11-29-13 Last post: 3651 days ago Last view: 3625 days ago |
How do I test the level to see if it works?
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Hiccup |
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Normal user Level: 58 Posts: 82/815 EXP: 1511799 Next: 65747 Since: 09-06-12 Last post: 1664 days ago Last view: 19 days ago |
An emulator or a flash card. Plenty of wiki articles on what those are. |
NoThisIsStupider |
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Normal user Level: 31 Posts: 22/207 EXP: 180391 Next: 4972 Since: 03-13-14 Last post: 1893 days ago Last view: 1662 days ago |
I'm just thinking, why does everybody use european m64ds roms? Aside from the compatibility with the patches that can be applied, and the font having more characters, is there any reason? ____________________ Switch on latest firm happily playing Smash daily PC with an i7-4790K, RX480, 16GB ram Various other consoles that are hardly used due to emulation existing |
Jesse |
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Member Normal user Level: 53 Posts: 200/688 EXP: 1120919 Next: 36200 Since: 09-05-13 Last post: 2351 days ago Last view: 1912 days ago |
the most people who do this are European I think, why would you use US roms?? |
Fiachra |
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Local moderator Level: 65 Posts: 371/1065 EXP: 2231303 Next: 104325 Since: 12-15-12 From: Ireland Last post: 2133 days ago Last view: 82 days ago |
The European ROM is always going to be better supported, it's the version I use when testing changes/new features in the editor and the version mine and most of the hacks are being made with at the minute, so there's a greater chance of issues being fixed if they're in the EUR ROM, issues in the US one might not be found and will be lower priority to fix. There'll also be more 'Additional Patches' for the EUR ROM. There only being one EUR version as opposed to two as with the US and JAP versions also makes things easier. The EUR version is the one I'd recommend you use. |
Main - General SM64DS hacking - SM64DS Editor Help Thread - Post your questions here | Hide post layouts | New reply |
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