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09-25-23 02:28 AM |
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0 users reading First Fortress (Progress Thread) | 1 bot |
Main - SM64DS hacks - First Fortress (Progress Thread) | Hide post layouts | New reply |
NoThisIsStupider |
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Normal user Level: 31 ![]() Posts: 6/207 EXP: 175750 Next: 9613 Since: 03-13-14 Last post: 1707 days ago Last view: 1476 days ago |
First Fortress
A whole new world is being added to Super Mario 64 DS! It will feature: -One hub map, one level, a Mario stage and a final bowser stage -New music -14 Stars to collect This is an early alpha, only includes the hub world, a Mario cap, and a door to the interior of peaches castle. The sizing is a little off and the fences are broken. I will update this post with changes often. This download will stay at this early alpha until I have the interior of the castle finished, and then i'll upload that. Download Use XDelta to patch. The rom you must use for patching is "0022 Super Mario 64 DS (EU)(M5)" Which is a european v1. Google the name and you should find it. Here's a bit of footage of the Alpha Test! The model used in the current video. Download ____________________ Switch on latest firm happily playing Smash daily PC with an i7-4790K, RX480, 16GB ram Various other consoles that are hardly used due to emulation existing |
StarLand |
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gtfo Level: 44 Posts: 43/455 EXP: 578872 Next: 32413 Since: 12-28-13 From: Germany Last post: 3187 days ago Last view: 3098 days ago |
Nice, good work. Good luck! |
Fiachra |
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Local moderator Level: 64 Posts: 330/1065 EXP: 2180271 Next: 33826 Since: 12-15-12 From: Ireland Last post: 1946 days ago Last view: 1925 days ago |
I don't understand why you posted that video, if it's a level you spent 2 minutes on and shows hardly anything, you didn't even remove the existing objects. If you're going to be asking people for feedback you need to show a bit more of what you want feedback on.
Feedback on the model used: the brick textures are way too small, it doesn't look good especially from a distance and will limit the amount/size of textures you can use without glitches/crashing. |
NeoBlitzX7 |
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Normal user Level: 24 Posts: 73/115 EXP: 74389 Next: 3736 Since: 10-08-13 From: Somewhere in Germany Last post: 419 days ago Last view: 302 days ago |
I wanted to say the same |
StarLand |
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gtfo Level: 44 Posts: 45/455 EXP: 578872 Next: 32413 Since: 12-28-13 From: Germany Last post: 3187 days ago Last view: 3098 days ago |
I hope you make a nice level. The 2 minutes created world is not so nice!
You can it..... |
NoThisIsStupider |
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Normal user Level: 31 ![]() Posts: 7/207 EXP: 175750 Next: 9613 Since: 03-13-14 Last post: 1707 days ago Last view: 1476 days ago |
Posted by Fiachra How would I go about increasing the size of the textures? ____________________ Switch on latest firm happily playing Smash daily PC with an i7-4790K, RX480, 16GB ram Various other consoles that are hardly used due to emulation existing |
Fiachra |
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Local moderator Level: 64 Posts: 332/1065 EXP: 2180271 Next: 33826 Since: 12-15-12 From: Ireland Last post: 1946 days ago Last view: 1925 days ago |
Posted by NoThisIsStupider Change the scale of the texture for those faces within Sketchup, I never use it though so don't how it works. |
Stomatol |
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Normal user Level: 29 Posts: 25/178 EXP: 141782 Next: 6103 Since: 12-21-13 From: Sweden Last post: 2275 days ago Last view: 1166 days ago |
Posted by NoThisIsStupider Right-click on a textured surface and click on Texture > Position. |
Arisotura |
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![]() Star Mario in this room you have a pile of apple pies Level: 162 ![]() Posts: 1978/9011 EXP: 54778449 Next: 512827 Since: 07-03-12 From: in a box ![]() Last post: 13 days ago Last view: 17 hours ago |
NoThisIsStupider |
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Normal user Level: 31 ![]() Posts: 10/207 EXP: 175750 Next: 9613 Since: 03-13-14 Last post: 1707 days ago Last view: 1476 days ago |
I've actually removed the objects, and plan to use this as a hub world, after some work to the model, i'll add a pipe and make it go directly to my level, just a quick thought, can I make custom blue coin switches? I'll most likely give 30 coins through that. ____________________ Switch on latest firm happily playing Smash daily PC with an i7-4790K, RX480, 16GB ram Various other consoles that are hardly used due to emulation existing |
Fiachra |
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Local moderator Level: 64 Posts: 336/1065 EXP: 2180271 Next: 33826 Since: 12-15-12 From: Ireland Last post: 1946 days ago Last view: 1925 days ago |
It is possible, check the SM64DS Object Database for more information. |
NoThisIsStupider |
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Normal user Level: 31 ![]() Posts: 15/207 EXP: 175750 Next: 9613 Since: 03-13-14 Last post: 1707 days ago Last view: 1476 days ago |
I looked at the object database and don't really understand what it's saying. If there's anybody with experience in blue coin switches, please inform me how they work. Also, HUBs done! ![]() ____________________ Switch on latest firm happily playing Smash daily PC with an i7-4790K, RX480, 16GB ram Various other consoles that are hardly used due to emulation existing |
NoThisIsStupider |
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Normal user Level: 31 ![]() Posts: 16/207 EXP: 175750 Next: 9613 Since: 03-13-14 Last post: 1707 days ago Last view: 1476 days ago |
Through some thought, I realized that I need a theme to base my level upon, since generic grassy plains is not ideal. Any suggestions for level themes? ____________________ Switch on latest firm happily playing Smash daily PC with an i7-4790K, RX480, 16GB ram Various other consoles that are hardly used due to emulation existing |
BlackYoshi485 |
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Member Banned for being an idiot. Level: 25 ![]() Posts: 37/123 EXP: 83178 Next: 6442 Since: 07-21-13 From: Under a rock Last post: 3114 days ago Last view: 1830 days ago |
Wood levels with giant blocks like in SMB3. |
NoThisIsStupider |
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Normal user Level: 31 ![]() Posts: 17/207 EXP: 175750 Next: 9613 Since: 03-13-14 Last post: 1707 days ago Last view: 1476 days ago |
Posted by BlackYoshi485 Can you give me a specific level/world, I've yet to beat smb3 and barely know anything about it. ____________________ Switch on latest firm happily playing Smash daily PC with an i7-4790K, RX480, 16GB ram Various other consoles that are hardly used due to emulation existing |
PablosCorner |
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Member Normal user Level: 16 ![]() Posts: 11/43 EXP: 16793 Next: 3463 Since: 01-07-14 Last post: 2228 days ago Last view: 609 days ago |
Sorry for the off-topicness here, but how did you import over the castle grounds? It always crashes for me when I do that. |
Stomatol |
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Normal user Level: 29 Posts: 35/178 EXP: 141782 Next: 6103 Since: 12-21-13 From: Sweden Last post: 2275 days ago Last view: 1166 days ago |
Posted by Megaman511again You have to remove all the existing animations from the level |
NoThisIsStupider |
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Normal user Level: 31 ![]() Posts: 18/207 EXP: 175750 Next: 9613 Since: 03-13-14 Last post: 1707 days ago Last view: 1476 days ago |
Posted by Megaman511again By crashes, do you mean it makes a beeping sound and crashes the emu, or simply shows a white screen with no sound. If the latter, do what stomatol said. If the first, replace the file that you patched with sm64dse with the backup (or any backup) and import into that, if you mess with the minimap it will break it. ____________________ Switch on latest firm happily playing Smash daily PC with an i7-4790K, RX480, 16GB ram Various other consoles that are hardly used due to emulation existing |
Fiachra |
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Local moderator Level: 64 Posts: 360/1065 EXP: 2180271 Next: 33826 Since: 12-15-12 From: Ireland Last post: 1946 days ago Last view: 1925 days ago |
You should not need to use a clean ROM as mentioned above, if removing the texture animations doesn't work it could be you still have some objects but have changed the object bank settings, or you've removed a path object used by one of the objects, or your model has too many polygons and or textures. If you've messed up the minimap try just importing another image or if you need to, use NSMBe to put the originals back in. If you've changed or removed the minimal tile ID objects so they don't point to valid files change them back.
The import and export XML feature will allow you to make backups of a specific level and import that into a new ROM if you need to. |
skawo |
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Normal user Level: 32 ![]() Posts: 88/216 EXP: 189151 Next: 17291 Since: 01-04-14 Last post: 2267 days ago Last view: 956 days ago |
Posted by Fiachra But...you can't. It doesn't import the views properly, and they become unfixable. Not that this matters for this hack, evidently. |
Main - SM64DS hacks - First Fortress (Progress Thread) | Hide post layouts | New reply |
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