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03-06-26 06:52 PM |
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| 0 users reading Super Mario Galaxy 2 Questions | 1 bot |
| Main - Archived forums - SMG questions and issues - Super Mario Galaxy 2 Questions | Hide post layouts | New reply |
| wjg |
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Member Normal user Level: 18 Posts: 1/54 EXP: 26631 Next: 3266 Since: 11-05-13 Last post: 2226 days ago Last view: 1933 days ago |
Sorry if this does not fall under SMG2 questsion but I can't seem to get the arcTools from galaxyTools to properly work.
It creates the folder it is supposed to put the the .bscv in but the .bscv does not seem to generate. It does say "The arc file was succesfully extracted to the following directory: D :\Bla\ProductMapObjDataTable". Edited in order to not be a postcount++. Thanks for the help hopefully the object will show in dolphin now . |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 126 Posts: 2091/4661 EXP: 22479060 Next: 605044 Since: 07-07-12 Last post: 2029 days ago Last view: 1042 days ago |
GalaxyTools in my opinion, isn't reliable at all.
Use this: ArcExtract Just drag ProductMapObjDataTable.arc into that and you should get the bcsv ![]() ____________________ a |
| PaperplateismGuy |
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Member Shpayshe Toads: YAY! Level: 53
Posts: 66/654 EXP: 1133296 Next: 23823 Since: 08-10-13 From: Paperplate Land Last post: 2267 days ago Last view: 2280 days ago |
I'm having trouble baking a SM3dland style model. the textures go blurry after I bake it.
it is in the uploader (before baked). I just select everything in edit mode, then click smart uv project, and full render bake. Edit: actually remembered to upload it ![]() ____________________ Remember, every user has to start out somewhere,- Every time I look back at my old posts, I cringe. |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 126 Posts: 2095/4661 EXP: 22479060 Next: 605044 Since: 07-07-12 Last post: 2029 days ago Last view: 1042 days ago |
(That's something that should be discussed in PM because it isn't nessesarily related to SMG2 but uh what am I to talk)
Well you can bake textures, but if you try to render a certain type of model it will crash because it doesn't support it (Vertex colors) ____________________ a |
| PaperplateismGuy |
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Member Shpayshe Toads: YAY! Level: 53
Posts: 88/654 EXP: 1133296 Next: 23823 Since: 08-10-13 From: Paperplate Land Last post: 2267 days ago Last view: 2280 days ago |
Is it possible to import a model with transparent textures to SMG2? ____________________ Remember, every user has to start out somewhere,- Every time I look back at my old posts, I cringe. |
| mibts |
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![]() Panser =Josh65536 (Programmer) Level: 40
Posts: 131/331 EXP: 407089 Next: 34220 Since: 08-31-13 Last post: 2628 days ago Last view: 605 days ago |
Man, I got ninja'd.
Anyway, can someone please provide a video tutorial on exporting translucent textures from Blender and importing them on the Wii? I tried pytex1.py but the files ended up identical. ____________________ Current hack: Excerpt from Super Mario 256 |
| Arisotura |
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![]() Star Mario hax Level: 167
Posts: 1759/9105 EXP: 61401406 Next: 57168 Since: 07-03-12 From: in a box
Last post: 53 days ago Last view: 3 days ago |
| mibts |
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![]() Panser =Josh65536 (Programmer) Level: 40
Posts: 132/331 EXP: 407089 Next: 34220 Since: 08-31-13 Last post: 2628 days ago Last view: 605 days ago |
I asked because it wasn't easy. If it was easy to show translucent objects on a wii, I would have done it myself. ____________________ Current hack: Excerpt from Super Mario 256 |
| Arisotura |
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![]() Star Mario hax Level: 167
Posts: 1760/9105 EXP: 61401406 Next: 57168 Since: 07-03-12 From: in a box
Last post: 53 days ago Last view: 3 days ago |
| mibts |
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![]() Panser =Josh65536 (Programmer) Level: 40
Posts: 134/331 EXP: 407089 Next: 34220 Since: 08-31-13 Last post: 2628 days ago Last view: 605 days ago |
Is it possible to convert SM64DS BMDs into BDLs? ____________________ Current hack: Excerpt from Super Mario 256 |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 126 Posts: 2203/4661 EXP: 22479060 Next: 605044 Since: 07-07-12 Last post: 2029 days ago Last view: 1042 days ago |
SM64DS BMD's are different, so no.
Just export the level model in SM64DSe and use the model imported to import it that way. ____________________ a |
| PaperplateismGuy |
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Member Shpayshe Toads: YAY! Level: 53
Posts: 128/654 EXP: 1133296 Next: 23823 Since: 08-10-13 From: Paperplate Land Last post: 2267 days ago Last view: 2280 days ago |
what do you mean?: warp pad, spawn point, warp pipe, checkpoint, or like pressing a switch and mario teleports? ____________________ Remember, every user has to start out somewhere,- Every time I look back at my old posts, I cringe. |
| PaperplateismGuy |
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Member Shpayshe Toads: YAY! Level: 53
Posts: 134/654 EXP: 1133296 Next: 23823 Since: 08-10-13 From: Paperplate Land Last post: 2267 days ago Last view: 2280 days ago |
I have always been confused about how the whole layers and scenarios work and are linked together. Could someone please clarify how those exactly work? Not that I've been clueless. I know they are linked but I can't figure out how ____________________ Remember, every user has to start out somewhere,- Every time I look back at my old posts, I cringe. |
| NWPlayer123 |
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Member Imma Snuggle You Level: 112
Posts: 2951/3604 EXP: 15284028 Next: 54177 Since: 07-07-12 From: Colorado Last post: 3782 days ago Last view: 1939 days ago |
In the ScenarioData.bcsv, there's an entry for each star. One of the fields is a hash of the Galaxy's name. Linking also applies to zones, but that's what it uses for the galaxy file. The way it works is that it starts with Layer A as 1, Layer B as 2, Layer C as 4, D 8, E 16, etc. The way you'd find the number is that A is actually 2^0, B is 2^1, all the way up to Layer P with 2^15, which is 32768. If you wanted multiple layers, then you would add the two values together, like D and J which is 2^9 and 2^3 which is 512 + 8 which is 520. The same thing applies to zones in that same file. All the fields after the galaxy one excluding D6C80400, which is 0 in every file, are zone hashes. That's what let's the game know to load a zone and it's layers. ____________________ "I hate playing musical chats" ~ Quote of the month |
| PaperplateismGuy |
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Member Shpayshe Toads: YAY! Level: 53
Posts: 173/654 EXP: 1133296 Next: 23823 Since: 08-10-13 From: Paperplate Land Last post: 2267 days ago Last view: 2280 days ago |
Is it possible to edit render distances (objects), if so, then how? ____________________ Remember, every user has to start out somewhere,- Every time I look back at my old posts, I cringe. |
| NWPlayer123 |
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Member Imma Snuggle You Level: 112
Posts: 3025/3604 EXP: 15284028 Next: 54177 Since: 07-07-12 From: Colorado Last post: 3782 days ago Last view: 1939 days ago |
Nope, you'd have to go derp around in the rendering part of the DOL for years to find it. So if you manage to do that, by all means, let us know. But otherwise, you're out of luck. ____________________ "I hate playing musical chats" ~ Quote of the month |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 126 Posts: 2434/4661 EXP: 22479060 Next: 605044 Since: 07-07-12 Last post: 2029 days ago Last view: 1042 days ago |
Galaxy 2, it's a pain in the ass.
Galaxy 1, use LowFlag. ____________________ a |
| MeTheMarioMan |
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Member Normal user Level: 26
Posts: 15/128 EXP: 96484 Next: 5791 Since: 01-09-14 Last post: 2910 days ago Last view: 2795 days ago |
Is it possible to change the time limit amount on purple coin stars? (or any type of time limit star) |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 126 Posts: 2447/4661 EXP: 22479060 Next: 605044 Since: 07-07-12 Last post: 2029 days ago Last view: 1042 days ago |
Yep. Just edit the ScenarioData.bcsv and change the CometTimer value. ____________________ a |
| MeTheMarioMan |
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Member Normal user Level: 26
Posts: 17/128 EXP: 96484 Next: 5791 Since: 01-09-14 Last post: 2910 days ago Last view: 2795 days ago |
Whenever I get the files off of the Scenario.arc with ArcExtract, then pack them, Whitehole doesn't open the galaxy.
But when I get the files off of the arc with rarcdump, the bcsv editor won't open the scenariodata.bcsv, but opens the other two files fine. |
| Main - Archived forums - SMG questions and issues - Super Mario Galaxy 2 Questions | Hide post layouts | New reply |
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