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04-25-24 10:20 PM |
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0 users reading Debugging crashes | 1 bot |
Main - Archived forums - General SMG hacking - Debugging crashes | Hide post layouts | New reply |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 1475/9020 EXP: 56272554 Next: 215090 Since: 07-03-12 From: in a box Last post: 4 hours ago Last view: 4 hours ago |
As you may already know, I was working on a debug screen to help debug crashes. I was having trouble with that, so I talked about it with Treeki.
He found out that the game already has a debug screen that can be enabled with the following Riivo XML: <memory offset="0x804B7D90" value="60000000" />
This should work for both PAL and NTSC.
<memory offset="0x804B7E54" value="60000000" /> <memory offset="0x805B66B4" value="60000000" /> When encountering a crash, if you get the debug screen, provide a screenshot of it, more particularly the last part of it (the stack trace). ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 1527/4661 EXP: 20891770 Next: 339496 Since: 07-07-12 Last post: 1349 days ago Last view: 362 days ago |
OMFG You will never believe on how much this helps
____________________ a |
Marionumber1 |
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Wii U hacker Level: 55 Posts: 228/709 EXP: 1239429 Next: 74760 Since: 07-07-12 Last post: 2217 days ago Last view: 593 days ago |
Finally, I won't have to use the Dolphin debugger anymore! |
Marionumber1 |
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Wii U hacker Level: 55 Posts: 233/709 EXP: 1239429 Next: 74760 Since: 07-07-12 Last post: 2217 days ago Last view: 593 days ago |
The debug screen seems to not work for all crashes, since when it crashed on the star select screen while loading an imported model, nothing happened. |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 1507/9020 EXP: 56272554 Next: 215090 Since: 07-03-12 From: in a box Last post: 4 hours ago Last view: 4 hours ago |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2190/4661 EXP: 20891770 Next: 339496 Since: 07-07-12 Last post: 1349 days ago Last view: 362 days ago |
Posted by Marionumber1 Even though this is a late-ass repsonse, because Scenario errors and model errors make infinite loops. But the thing I really wanted to come here and ask for is if the debug screen works for SMG1 as well. A part of me is saying it doesn't, because the screen is probably in a complete different location in the DOL file. If it isn't, can it be implemented for SMG1? ____________________ a |
Marionumber1 |
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Wii U hacker Level: 55 Posts: 293/709 EXP: 1239429 Next: 74760 Since: 07-07-12 Last post: 2217 days ago Last view: 593 days ago |
It's fairly likely that SMG1 has one. If it does, the code will probably be the same, so it's simply a matter of finding its address. |
MK7tester |
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Magikoopa I'm back Level: 104 Posts: 2757/3145 EXP: 11579210 Next: 282916 Since: 07-07-12 From: Dolphic Island Last post: 2598 days ago Last view: 2596 days ago |
Could somebody help me fix this crash, whatever it is? |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2345/4661 EXP: 20891770 Next: 339496 Since: 07-07-12 Last post: 1349 days ago Last view: 362 days ago |
o,o
I could've sworn I've seen that crash before. You always want to give the person the first line on LR save. Which is 80070AAC. I got that with Challenging trials, and it's a switch error. ____________________ a |
MK7tester |
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Magikoopa I'm back Level: 104 Posts: 2758/3145 EXP: 11579210 Next: 282916 Since: 07-07-12 From: Dolphic Island Last post: 2598 days ago Last view: 2596 days ago |
Wait, sorry guys, nevermind, I forgot to add an AreaShapeNo to SwitchArea |
Main - Archived forums - General SMG hacking - Debugging crashes | Hide post layouts | New reply |
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