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10-08-24 09:28 PM
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Main - Archived forums - General SMG hacking - Gravity- A program finally solved Hide post layouts | New reply


shibboleet
Posted on 11-28-13 11:02 PM (rev. 2 of 11-28-13 11:02 PM) Link | #35460
So yeah, I have the right settings for each type of directional gravity! :D
This is for GlobalPlaneGravityInBox

Regular Gravity
X, Y, Z scale- Any you want.

Range- Any you want.
Distance- Any you want.
Priority- 0
Inverse- -1

Right Gravity
Z Rotation- 90

X, Y, Z scale- Any you want.

Range- Any you want.
Distance- Any you want.
Priority- 1004
Inverse- -1

Left Gravity
Z Rotation- -90

X, Y, Z scale- Any you want.

Range- Any you want.
Distance- Any you want.
Priority- 2003
Inverse- -1

Upside-Down Gravity
X Rotation- 180

X, Y, Z scale- Any you want.

Range- Any you want.
Distance- Any you want.
Priority- 1006
Inverse- -1

Front Gravity
X Rotation- 90

X, Y, Z scale- Any you want.

Range- Any you want.
Distance- Any you want.
Priority- 10
Inverse- -1


There are a lot more, but these are mostly the basics. I'll try to find more about these. :)
Also if you're asking how you know which direction it goes to, look at the Green axis line on the gravity object. The way it points is the way it will have Mario standing.

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PaperplateismGuy
Posted on 11-29-13 12:33 AM (rev. 3 of 11-29-13 12:43 AM) Link | #35470
Good post. I dont think the priorty has to be a certain number, as long as its higher, the gravity will affect mario. A gravity with a lesser priority will have no power inside the range of the gravity with a higher priority. I think, but dont know for sure.
Edit: inverse is useful for spherical and disk gravities you guys know or can guess its use....... :)

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Remember, every user has to start out somewhere,- Every time I look back at my old posts, I cringe.



shibboleet
Posted on 11-29-13 12:36 AM (rev. 2 of 11-30-13 04:17 PM) Link | #35471
I set the priority to 10 and it changed it from Left to Forward, so I don't think so.
EDIT: Actually it's the Axis you set it on. lolz.

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MK7tester
Posted on 12-07-13 06:48 AM Link | #35755
You're using the GlobalPointblahblahblah object or the Pointed Gravity object?

NWPlayer123
Posted on 12-07-13 07:01 AM Link | #35756
Posted by Silver
You're using the GlobalPointblahblahblah object or the Pointed Gravity object?

I think it should work for anything, but the pointed gravity is for round planets, not flat surfaces, it allows you to stick to the planet and not fly off into space and die.

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"I hate playing musical chats" ~ Quote of the month

shibboleet
Posted on 12-07-13 03:14 PM Link | #35766
I'm using GlobalPlaneGravityInBox.

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PaperplateismGuy
Posted on 12-07-13 08:34 PM Link | #35787
What's the difference between distance and range?

____________________
Remember, every user has to start out somewhere,- Every time I look back at my old posts, I cringe.



shibboleet
Posted on 12-07-13 08:51 PM Link | #35791
Nothing, really.
Because all you have to care about for
it's size is the scale.

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Jesse
Posted on 12-07-13 08:51 PM (rev. 2 of 12-07-13 08:59 PM) Link | #35792
Posted by PaperplateismGuy
What's the difference between distance and range?


I think distance is how far it reach and range how strong it is. (I might be terrible wrong)

edit: actually the only thing what matters is the range, its how far the gravity reach. distance can be set to 0

shibboleet
Posted on 12-07-13 09:01 PM Link | #35793
oh yeah, I need to set Whitehole to automatically give a new gravity an inverse of -1 instead of loading 0, since it isn't commonly used and can be made by mistake.

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MK7tester
Posted on 12-08-13 09:02 PM Link | #35837
How do I make gravity size bigger? I've edited distance, scale xyz, and even range and none of them are making a difference

Jesse
Posted on 12-08-13 09:32 PM Link | #35838
it matters how what number scales you used. distance can always be set to 0. range can be set too a number like this 2500 <-- that is for a small planet, if you want to make it bigger and notice something you have to make it to 3000

MK7tester
Posted on 12-08-13 10:10 PM Link | #35841
How do I make gravity size bigger? I've edited distance, scale xyz, and even range and none of them are making a difference


Read before you speak.

shibboleet
Posted on 12-08-13 10:14 PM Link | #35842
jjess , I know you're trying to help , but you're talking about the wrong thing.
Distance should be -1
Range should be 0
Inverse should be -1

The box of gravity should not be lined up to anything , because anything lined up with it does not get affected by the gravity.

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Main - Archived forums - General SMG hacking - Gravity- A program finally solved Hide post layouts | New reply

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