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11-11-24 05:20 AM |
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0 users reading Yet Another SMG2.5 Reform Thread (YASRT) | 1 bot |
Main - SMG2.5 - General SMG2.5 talk - Yet Another SMG2.5 Reform Thread (YASRT) | Hide post layouts | New reply |
Stygmax |
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SMG2.5 Cartographer Level: 89 Posts: 1706/2178 EXP: 6712801 Next: 203100 Since: 12-02-12 Last post: 597 days ago Last view: 195 days ago |
Well, screw all this. I'm making a level. And unlike most of mine thus far, this one actually is working thus far. Status: It was really, really fun, guys - thanks for the ride!
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Agent000 |
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Member mah kitty Level: 74 Posts: 1204/1426 EXP: 3616014 Next: 37530 Since: 07-07-12 Last post: 2519 days ago Last view: 1084 days ago |
Ok what still has to be done on Sky High, and is anyone willing to do it? ____________________ |AgentSplaturn| if someone uses an external hard disk to store porn on |AgentSplaturn| is it their sex drive? ( ͡° ͜ʖ ͡°) |skyluigi| agent that's one of the best quotes I've ever seen on this IRC |
Stygmax |
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SMG2.5 Cartographer Level: 89 Posts: 1708/2178 EXP: 6712801 Next: 203100 Since: 12-02-12 Last post: 597 days ago Last view: 195 days ago |
Posted by Agent000 I'm willing to help however possible. Status: It was really, really fun, guys - thanks for the ride!
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Gmanextreme9 |
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Beezo Well, derp. Level: 46 Posts: 123/494 EXP: 705909 Next: 5865 Since: 07-18-13 From: Gallia Last post: 3399 days ago Last view: 2469 days ago |
I'll try to work on some once I get my PC, but I still have the problem of only knowing how to create a galaxy and not how to make it appear and be playable. Which means I either find out how, or I put a level download for you guys to make playable. Yeah. ____________________ You can tell I'm testing new avatars. Status: Totally didn't change this, nothing to see here. |
shibboleet |
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Fire Mario DROP TABLE users; Level: 124 Posts: 2117/4661 EXP: 21369284 Next: 467317 Since: 07-07-12 Last post: 1549 days ago Last view: 561 days ago |
I've literally asked for the past week for somebody to get sky high's models textured so I can work on it but nobody's done it. ____________________ a |
Dodecagon |
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Normal user Level: 43 Posts: 299/411 EXP: 533128 Next: 31918 Since: 08-27-13 Last post: 3397 days ago Last view: 3021 days ago |
Posted by Luigi I thought that FnarGod was working on texturing Sky High. By the way, whatever happened to him? |
NWPlayer123 |
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Member Imma Snuggle You Level: 111 Posts: 2872/3604 EXP: 14529469 Next: 338891 Since: 07-07-12 From: Colorado Last post: 3302 days ago Last view: 1459 days ago |
Posted by GrapeEscape Fnar left at least a month or 2 ago, I was the one who did all the texturing thus far. ____________________ "I hate playing musical chats" ~ Quote of the month |
Agent000 |
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Member mah kitty Level: 74 Posts: 1205/1426 EXP: 3616014 Next: 37530 Since: 07-07-12 Last post: 2519 days ago Last view: 1084 days ago |
Blarg I should get sketchup and learn to texture. Or better yet get taught to texture ____________________ |AgentSplaturn| if someone uses an external hard disk to store porn on |AgentSplaturn| is it their sex drive? ( ͡° ͜ʖ ͡°) |skyluigi| agent that's one of the best quotes I've ever seen on this IRC |
SuperMario64DS |
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Normal user Level: 27 Posts: 25/141 EXP: 109777 Next: 6382 Since: 02-03-13 Last post: 2864 days ago Last view: 2750 days ago |
Posted by Agent000 I felt like I should note that "Texturing" is the wrong term. You can "Texture" anything easily in large variety of 3D editors. The thing you're really struggling with is called UV Mapping. Where as Texturing is the simple application of the texture to the mesh, UV Mapping is is taking the applied texture and skewing or forming it to a certain shape. The way it works is nothing more than simple geometry. I should also note that Google Sketchup has no UV Mapping capabilities, and will only make the process take significantly longer. You can "texture" with Sketchup, but it's logic behind doing so will make UV Mapping harder in other editors. I really don't understand what all the fuss with this is about. Most editors should do the UV Mapping for you (Provided you're modeling the right way/NOT using Sketchup), only leaving you to make slight alterations to the work it's done. Take a look at this: I made that in minutes, most of the UV work is done automatically, and whatever's not done automatically is used with the "Relax" tool which quickly conforms the UV to the shape of the mesh. Understand I use 3DS Max, not sure what Blender does to accomplish this, or if it even does. I'd assume it only has a UVW/UVW Unwrap Modifier. Posted by Luigi Also, planets don't have to be "completed" for you to begin level editing. You could work with planets mapped with a single or multiple textures, not fully UV Mapped like they should be. Then, once the planets are done, you insert those and you suddenly have a galaxy. Like magic, the "team" is dynamically multitasking to complete the same galaxy without having to wait for each other. *throws magic sparkles* |
NWPlayer123 |
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Member Imma Snuggle You Level: 111 Posts: 2875/3604 EXP: 14529469 Next: 338891 Since: 07-07-12 From: Colorado Last post: 3302 days ago Last view: 1459 days ago |
Posted by SuperMario64DS THAT'S WHAT I KEEP TRYING TO SAY ;~; nobody cares enough to learn multiple skills to multitask. ____________________ "I hate playing musical chats" ~ Quote of the month |
SuperMario64DS |
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Normal user Level: 27 Posts: 26/141 EXP: 109777 Next: 6382 Since: 02-03-13 Last post: 2864 days ago Last view: 2750 days ago |
Posted by NWPlayer123 That's not what I was getting at exactly. MrRean (Or whoever's making galaxies) can work with uncompleted (Non-UV Mapped) planets with basic textures until the planets are completed. That way the in game level will be completed, and the only thing you'd have to wait for would be the finalizing of the of the planet's textures & UVs. After that, you'd simply put those finished planets in and you have a galaxy. *throws sparkles again* Not an individual multitasking, but the team multitasking and working dynamically to finish the galaxy. Why wait for planets to be "textured" when the planet itself is ready? Make the level with basic textured planets, put the finalized versions in when you're ready, and there's no need to wait. Imagine how painfully slow industry would be if they did each step in the factory one step at a time, one at a time. They'd produce very little of the given product in an inefficient manner. It's okay to make the tooth paste and the tube it goes in at the same time, you already have an idea of how much tooth paste goes into each tube so you don't have to wait for the finalized tube before you make the paste. |
Jesse |
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Member Normal user Level: 53 Posts: 62/688 EXP: 1153387 Next: 3732 Since: 09-05-13 Last post: 2578 days ago Last view: 2139 days ago |
THAT are wise words |
MK7tester |
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Magikoopa I'm back Level: 104 Posts: 2553/3145 EXP: 11843882 Next: 18244 Since: 07-07-12 From: Dolphic Island Last post: 2798 days ago Last view: 2796 days ago |
Posted by SuperMario64DS True that, good speech +1 |
Main - SMG2.5 - General SMG2.5 talk - Yet Another SMG2.5 Reform Thread (YASRT) | Hide post layouts | New reply |
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