Kuribo64
Views: 23,026,886 Home | Forums | Uploader | Wiki | Object databases | IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search
11-11-24 04:21 AM
Guest:

0 users reading Yet Another SMG2.5 Reform Thread (YASRT) | 1 bot

Main - SMG2.5 - General SMG2.5 talk - Yet Another SMG2.5 Reform Thread (YASRT) Hide post layouts | New reply

Pages: 1 2
Stygmax
Posted on 11-18-13 10:23 PM Link | #35108
Well, screw all this. I'm making a level. And unlike most of mine thus far, this one actually is working thus far. :3
Status: It was really, really fun, guys - thanks for the ride!

Agent000
Posted on 11-18-13 11:41 PM Link | #35112
Ok what still has to be done on Sky High, and is anyone willing to do it?

____________________
[image]
[image]
|AgentSplaturn| if someone uses an external hard disk to store porn on
|AgentSplaturn| is it their sex drive? ( ͡° ͜ʖ ͡°)
|skyluigi| agent that's one of the best quotes I've ever seen on this IRC

Stygmax
Posted on 11-18-13 11:43 PM Link | #35113
Posted by Agent000
Ok what still has to be done on Sky High, and is anyone willing to do it?


I'm willing to help however possible.
Status: It was really, really fun, guys - thanks for the ride!

Gmanextreme9
Posted on 11-18-13 11:58 PM Link | #35114
I'll try to work on some once I get my PC, but I still have the problem of only knowing how to create a galaxy and not how to make it appear and be playable. Which means I either find out how, or I put a level download for you guys to make playable. Yeah.

____________________
You can tell I'm testing new avatars.

Status: Totally didn't change this, nothing to see here.


shibboleet
Posted on 11-18-13 11:59 PM Link | #35115
I've literally asked for the past week for somebody to get sky high's models textured so I can work on it but nobody's done it. :P

____________________
a

Dodecagon
Posted on 11-19-13 12:00 AM Link | #35116
Posted by Luigi
I've literally asked for the past week for somebody to get sky high's models textured so I can work on it but nobody's done it. :P


I thought that FnarGod was working on texturing Sky High. By the way, whatever happened to him?

NWPlayer123
Posted on 11-19-13 02:05 AM (rev. 2 of 11-19-13 02:05 AM) Link | #35124
Posted by GrapeEscape
Posted by Luigi
I've literally asked for the past week for somebody to get sky high's models textured so I can work on it but nobody's done it. :P


I thought that FnarGod was working on texturing Sky High. By the way, whatever happened to him?

Fnar left at least a month or 2 ago, I was the one who did all the texturing thus far.

____________________
"I hate playing musical chats" ~ Quote of the month

Agent000
Posted on 11-19-13 03:39 AM Link | #35126
Blarg I should get sketchup and learn to texture. Or better yet get taught to texture by NWP :>

____________________
[image]
[image]
|AgentSplaturn| if someone uses an external hard disk to store porn on
|AgentSplaturn| is it their sex drive? ( ͡° ͜ʖ ͡°)
|skyluigi| agent that's one of the best quotes I've ever seen on this IRC

SuperMario64DS
Posted on 11-20-13 06:03 PM (rev. 4 of 11-20-13 06:11 PM) Link | #35170
Posted by Agent000
Blarg I should get sketchup and learn to texture. Or better yet get taught to texture by NWP :>


I felt like I should note that "Texturing" is the wrong term. You can "Texture" anything easily in large variety of 3D editors.

The thing you're really struggling with is called UV Mapping. Where as Texturing is the simple application of the texture to the mesh, UV Mapping is is taking the applied texture and skewing or forming it to a certain shape. The way it works is nothing more than simple geometry.

I should also note that Google Sketchup has no UV Mapping capabilities, and will only make the process take significantly longer. You can "texture" with Sketchup, but it's logic behind doing so will make UV Mapping harder in other editors.

I really don't understand what all the fuss with this is about. Most editors should do the UV Mapping for you (Provided you're modeling the right way/NOT using Sketchup), only leaving you to make slight alterations to the work it's done.

Take a look at this:


[image]
[image]
[image]

I made that in minutes, most of the UV work is done automatically, and whatever's not done automatically is used with the "Relax" tool which quickly conforms the UV to the shape of the mesh. Understand I use 3DS Max, not sure what Blender does to accomplish this, or if it even does. I'd assume it only has a UVW/UVW Unwrap Modifier.

Posted by Luigi
I've literally asked for the past week for somebody to get sky high's models textured so I can work on it but nobody's done it. :P


Also, planets don't have to be "completed" for you to begin level editing. You could work with planets mapped with a single or multiple textures, not fully UV Mapped like they should be. Then, once the planets are done, you insert those and you suddenly have a galaxy. Like magic, the "team" is dynamically multitasking to complete the same galaxy without having to wait for each other. *throws magic sparkles*

NWPlayer123
Posted on 11-20-13 06:15 PM Link | #35171
Posted by SuperMario64DS
Posted by Luigi
I've literally asked for the past week for somebody to get sky high's models textured so I can work on it but nobody's done it. :P


Also, planets don't have to be "completed" for you to begin level editing. You could work with planets mapped with a single or multiple textures, not fully UV Mapped like they should be. Then, once the planets are done, you insert those and you suddenly have a galaxy. Like magic, the "team" is dynamically multitasking to complete the same galaxy without having to wait for each other. *throws magic sparkles*

THAT'S WHAT I KEEP TRYING TO SAY ;~; nobody cares enough to learn multiple skills to multitask.

____________________
"I hate playing musical chats" ~ Quote of the month

SuperMario64DS
Posted on 11-20-13 06:26 PM Link | #35172
Posted by NWPlayer123
THAT'S WHAT I KEEP TRYING TO SAY ;~; nobody cares enough to learn multiple skills to multitask.


That's not what I was getting at exactly.

MrRean (Or whoever's making galaxies) can work with uncompleted (Non-UV Mapped) planets with basic textures until the planets are completed.

That way the in game level will be completed, and the only thing you'd have to wait for would be the finalizing of the of the planet's textures & UVs. After that, you'd simply put those finished planets in and you have a galaxy. *throws sparkles again*

Not an individual multitasking, but the team multitasking and working dynamically to finish the galaxy. Why wait for planets to be "textured" when the planet itself is ready? Make the level with basic textured planets, put the finalized versions in when you're ready, and there's no need to wait.

Imagine how painfully slow industry would be if they did each step in the factory one step at a time, one at a time. They'd produce very little of the given product in an inefficient manner. It's okay to make the tooth paste and the tube it goes in at the same time, you already have an idea of how much tooth paste goes into each tube so you don't have to wait for the finalized tube before you make the paste.

Jesse
Posted on 11-20-13 09:38 PM Link | #35183
THAT are wise words :)

MK7tester
Posted on 11-21-13 02:18 AM Link | #35194
Posted by SuperMario64DS
Posted by NWPlayer123
THAT'S WHAT I KEEP TRYING TO SAY ;~; nobody cares enough to learn multiple skills to multitask.


That's not what I was getting at exactly.

MrRean (Or whoever's making galaxies) can work with uncompleted (Non-UV Mapped) planets with basic textures until the planets are completed.

That way the in game level will be completed, and the only thing you'd have to wait for would be the finalizing of the of the planet's textures & UVs. After that, you'd simply put those finished planets in and you have a galaxy. *throws sparkles again*

Not an individual multitasking, but the team multitasking and working dynamically to finish the galaxy. Why wait for planets to be "textured" when the planet itself is ready? Make the level with basic textured planets, put the finalized versions in when you're ready, and there's no need to wait.

Imagine how painfully slow industry would be if they did each step in the factory one step at a time, one at a time. They'd produce very little of the given product in an inefficient manner. It's okay to make the tooth paste and the tube it goes in at the same time, you already have an idea of how much tooth paste goes into each tube so you don't have to wait for the finalized tube before you make the paste.


True that, good speech +1 :)
Pages: 1 2

Main - SMG2.5 - General SMG2.5 talk - Yet Another SMG2.5 Reform Thread (YASRT) Hide post layouts | New reply

Page rendered in 0.036 seconds. (2048KB of memory used)
MySQL - queries: 29, rows: 221/221, time: 0.018 seconds.
[powered by Acmlm] Acmlmboard 2.064 (2018-07-20)
© 2005-2008 Acmlm, Xkeeper, blackhole89 et al.