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05-25-24 06:18 PM
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Main - SMG2.5 - General level design - The Concept of "Fun" Hide post layouts | New reply


Dodecagon
Posted on 08-31-13 08:51 AM Link | #31449
Now, looking at the title, you might be wondering how this fits in with level design for Super Mario Galaxy 2.5. Well, I think that the most important thing to try to understand when creating a galaxy is what things will make playing it fun. Because ultimately, even if your galaxy looks gorgeous and has more detail than you can imagine, if it's not fun, it's not going to be worth playing. So in this thread, I ask you this question: what do you find the most enjoyment from when playing Super Mario Galaxy 2? I think that knowing this can not only better my design abilities, but also improve any future designs.

Gmanextreme9
Posted on 09-08-13 10:10 PM Link | #32127
I LOVED the throw back levels, cameos, and the 3D only galaxies. (that means I REALLY hated Upside Dizzy Galaxy.)

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MK7tester
Posted on 09-08-13 10:55 PM (rev. 2 of 09-08-13 10:55 PM) Link | #32129
Posted by Gmanextreme9
I LOVED the throw back levels, cameos, and the 3D only galaxies. (that means I REALLY hated Upside Dizzy Galaxy.)


???

I think the 2D levels are more interesting to me quite honest. er...i mean fun

kayybee
Posted on 09-09-13 12:28 AM Link | #32134
I really liked the more puzzle-type ones, like flip-swap or beat block, purple coins (untimed! wait did they have those in smg2?), um and any common level in general (those that didn't require stupid "challenge" or whatever like clearing trash or scoring points)...

Luigi#1
Posted on 09-11-13 01:51 AM Link | #32269
Ka booooooooooms.

But seriously, I like places that aren't huge, and areas with gaps...or something...

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PaperplateismGuy
Posted on 11-08-13 09:57 PM Link | #34644
I quite like very big galaxies with lots to do, go exploring and stuff. For example: Good Egg Galaxy, Freezeflame, Beach Bowl, Yoshi Star, Shiverburn. and 3d boo Mario areas. I guess the opposite of Luigi#1

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Dodecagon
Posted on 11-08-13 11:24 PM Link | #34672
Wow, I completely forgot that this thread even existed. Anyways, I thank you all for your input, but I don't think that I'll be able to put it to good use. Let's just say that my level design abilities are...lacking. However, I'll still leave this up so that other users that are actually good at making levels can use it for reference.

mariogalaxythree
Posted on 11-08-13 11:25 PM Link | #34673
I think we should be focusing on both big and small galaxies. Too much of either will upset the balance :P

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MarioMaster720
Posted on 11-08-13 11:30 PM Link | #34677
Fun means different things to everyone, and there's no clear definition on what's always fun for everyone and what isn't :P

It is possible to describe what the world "Fun" means (It's something like "a word to describe something that a person enjoys").

I don't understand why this thread was made....

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mariogalaxythree
Posted on 11-08-13 11:32 PM Link | #34679
Generally speaking, a greater level variety makes each level have greater impact :P

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Dodecagon
Posted on 11-08-13 11:34 PM Link | #34682
Posted by MarioMaster720
Fun means different things to everyone, and there's no clear definition on what's always fun for everyone and what isn't :P

It is possible to describe what the world "Fun" means (It's something like "a word to describe something that a person enjoys").

I don't understand why this thread was made....


I made this so that I could gather ideas of what people enjoyed when playing Super Mario Galaxy 2 to better my level design skills. The title is kind of misleading, yes, but I still think that it serves a good purpose.

mariogalaxythree
Posted on 11-08-13 11:37 PM Link | #34683
I think SMG2 was perfectly varied. I don't think we should go overkill with new ideas, but they should be implemented whenever necessary.

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Main - SMG2.5 - General level design - The Concept of "Fun" Hide post layouts | New reply

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